
"Aeve:Zero Gravity" is an arcade space shooter about battles in open space. In a classic mode "Shoot'em'all"
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
overall alright for in between.
Short and sweet: This is trash. Zero effort. Nada. Notice how the date of release is 1970. Lazy even to put info right.
Garbage game. Waves are always the same, and there's no growth or power ups. Repetitive, boring, without depth
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Aeve:Zero Gravity is an asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated someone else's Unity template/asset pack for a basic arcade shoot 'em up, changed the name/reskinned a couple of things, and submitted it to Valve as if it was their own game. EasyGames have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/661000]Flow The Sliding[/url]" = [url=https://www.youtube.com/watch?v=0kR3DsTeb1c]Borderline - Complete Game Template[/url] developed by Aakarshak [*] "[url=https://store.steampowered.com/app/682910]No Lights[/url]" = [url=https://assetstore.unity.com/packages/templates/tutorials/cave-exploration-starter-kit-37158]Cave Exploration Starter Kit[/url] developed by Robert "That Games Guy" Wells [*] "[url=https://store.steampowered.com/app/809320]Silent Tweets[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/white-peas-61645]White Peas[/url] developed by EVGames [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 11 players. That's right, only 11. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. Aeve:Zero Gravity is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price and the unethical nature of the "developer", this is impossible to recommend.
Amateurish piece of garbage.
Released: 4th July 1970, worth every 0-cent that i paid for.
False release date and boring gameplay. I suggest avoiding this one.
有能力这么早发行很了不起,但是我能夸赞你的就这一点了
На перший погляд, гра являє собою скролл-шутер. Але це не зовсім так. Тут більше геймплей розрахований на ваші рефлекси. Зоряний корабель, яким ви керуєте, безперервно стріляє і все, що від вас вимагається, це ухилятися. Армада супротивників завжди летить певним строєм і стріляє завжди по одній траєкторії. Якщо ви благополучно минете їх усіх, на вас чекає бос. І ось тут найголовніший і найвагоміший мінус. Після загибелі боса все повторюється. Ті самі супротивники, і в тому самому порядку, а потім той самий бос. Виходить, що гра зациклена і повторює ті самі події. Сам цикл вкрай короткий, до боса доходиш за п'ять хвилин. ================================================= Відгук написано: 30.12.2025 Михайло Punkel Кенебас
Garbage-ware. Beware.
Players by region
Where this game's players are, estimated from review languages.
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