
Dr. Cog is a deck-building roguelike game using gears. Operate the memory restoration machine, turn gears, discover and enhance them, and build synergies. Complete the memory restoration within the time limit, recover the client's lost memories, and reach the final chapter.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Your client has come to you to restore his father's memories. Use Reminiscence Mk.1 to enter his memories and carry out the restoration process, recovering the forgotten memories.
Memory restoration surgery requires extreme precision. Gears rotating clockwise and counterclockwise directly affect memory production. If you fail to restore the required memory within the time limit, the surgery will end in failure.
utilize gears with unique synergies. Try to create your own synergy strategy by adding, upgrading, or sometimes removing gears to your deck as a reward for each stage clear.
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Languages: English, Korean, Japanese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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피지컬을 요구하는 게 아쉽다. 겁쟁이모드를 만들어서라도 일시정지상태에서 기어 옮길 수 있는 옵션이 있었으면 좋겠다. 놓아진 기어에도 마우스 올리면 상세정보 뜨게하는 버튼 하나만 추가해주면 좋겠다. 기어 회전방향이랑 기억력 표시 버튼은 하나로 합쳐주면 좋겠다. 게임중에서도 덱 확인할수있게 해주면 좋겠다. 요구사항이 많지만 아주 재밌게 한 게임
游戏目前没有中文,有英日韩三语 游戏玩法是通过凑不同的小齿轮来使输出最大化,输出又由大齿轮转速*顺时针转的齿轮输出*逆时针转的齿轮输出决定,然后每过一小关可以升级齿轮,移除齿轮,获得齿轮,或者获得全局增益,齿轮正转反转真是有新意的玩法。 剧情这个每个人见仁见智,但是我由于玩的太垃圾第二大关都没闯过,实在惭愧,所以本测评可信度准确性还请自行判断( 游戏还是挺好玩的,UI界面贴图等等都还算好看,主要讲一下缺点吧 首先是暂停不能操作,不能调整齿轮位置,不能选择新齿轮,也不能回收齿轮。这一点其实很不便,不易辨别的转动方向和常常出现的微调时刻很需要暂停来规划布局等等,也可能是我玩的菜,但是我确实有时候玩的手忙脚乱的,暂停了还不能调整,就更难受了 其次是齿轮的顺时针逆时针有些难辨别,有的时候摆下去齿轮之后发现与预想的方向不同或者没达到预期的效果,强烈建议把游戏界面的格子调整成国际象棋棋盘格的样式,顺时针的格子用红色,逆时针的格子用蓝色,一眼就能看出放下去的齿轮到底是顺时针还是逆时针,也方便看左边的顺时针*逆时针来决定把齿轮放哪里 至于中文这块,其实游戏的文本量不多,加个机翻简单搞定也可,评论区随便找个中文评测者也可,当然了等更多的的中国玩家发现这游戏再说吧( 总而言之挺不错的一款游戏,再接再厉!(真的建议改成棋盘格样式!!!)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't like to be too harsh on free games, but unfortunately, I have to go with not recommending this game. It's a fairly basic roguelike as far as things go. Build a deck, modify it, collect artefacts, and during each stage, draft dozens of times from your deck to build a setup. During each stage, copies of a card can be combined to create the upgraded version. Like most roguelikes with combine-copies drafting, each individual draft isn't very exciting because over the course of a few dozen drafts, everything eventually evens out, more or less. That, by itself, is still tolerable, but the game balance is way out of whack. The second boss fight is harsh and only extremely optimised, high-power builds can beat it. Even decently strong builds attained through repeated restarts often fail. Not being able to make choices, build, or combine while paused is frustrating. And the only arrangement aspect which seems to matter is the odds/evens thing. There's no deeper mechanic affecting the positioning of the cogs which was a massive wasted opportunity. This also reduces the in-level mechanic to fairly monotonous drafting based purely off of the subclasses of each card.
you can only win if you find 1 specific upgrade
a more confusing balatro
Great game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
That was nice! Wish they would go full Project Moon on this old man though...
It was fun, and i beat it on like my third attempt. It was difficult to understand strategies and the mechanics, but once i got it down it was easy to win a run. Some of the classes are a lot better than others making it obvious which way to play and the best way to win.
53点 無料であり、パズルゲームとしては成立しているので一応オススメはするけれど、問題点は多々あり まず、ストーリーが支離滅裂で性急すぎる 治療機械の名前も知らない主人公に、さしたる説明もなく患者に手当をさせようとする また、教官役の研究員が機械が表示した「深い穴」という言葉の意味を知らなかったりする 確かに麻酔でなぜ人が眠るのかの原理は未だに解き明かされていなかったりするが、あれは化学物質によるもの 機械は人工的に作られるもであり、原理が分からなければ作り出せるはずがない 「深い穴」と表示されるのは機械が勝手に表示するわけではなく「こういう症例の時はこう表示しますよ」と制作者が設定しているからそう表示される つまり、機械に表示される用語で説明できないものなど無いはずなのだ 不思議な症例だと暗示したいのだろうが、あまりにも強引すぎる パズルゲームも単調 ローグライクやデッキ構築要素もあるにはあるが、重要なのはそこでは無い いかに素早く有効な歯車を見分け組み合わせるか合成するか、要は手早さがすべて そして手早くする以上の、奥深さは無い パズルゲーム中、画面右上にメッセージが出るけれど、こんな忙しないゲームでは見れないし見る訳が無い 一応パズルゲームとして成立はしているけれど、あらゆる部分でブラッシュアップが足りていない作品
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.