
A diabolical demon dooms a teeming island to destruction. Five legendary lieutenants and their minions descend every seven days…but that allows ample time to prepare. Survive, craft, train, and gear up to defend the island!
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About


Only seven days are left to prepare for each demon lieutenant's arrival, so time is of the essence. Survive the treacherous Doomed Lands long enough to set a trap and defeat the demonic menace’s myriad of allies!

Doomed Lands is built around survival and preparation. Each demonic lieutenant arrives every seven days accompanied by an army of minions full of non-garden variety gnomes, extraterrestrials, among other supernatural pests. Use the most out of those seven days , while surviving the doomed lands and its many challenging environments, from scorching deserts to frozen wastes.

Work the land and strike the earth! Gather raw minerals and transform them into weapons at the homestead, built from the ground up. Raise livestock to keep everyone fed, lay traps for the visceral vermin, and prepare for hell on earth

Sign up for the challenge of a built-in roguelike mode, knowing that every mistake might be the last. Can you withstand the onslaught of demonic hordes? Or fall, allowing the lands to be truly doomed?

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Italian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TLDR: Massively Overpriced, do not buy. The Good: Decent gameplay. While simple, the progression is pretty fun at first. The Bad (In ascending Severity): The text Speed is way too slow with no Option of speeding up. You are also forced to wait for like 2 seconds after every pop up. The Tutorial is also awful. It overexplains simple things like how to chop down a tree, but not things like how to access the Skill menu (It's in the Ideas Menu (Click U and then the green Arrow)) or the fact that Tool quality not only affects Break Speed and Tier, but also Item drop rate. The Background in the Menu is nauseating and clashes completely in tone. The Translation needs proofreading by a native speaker. A lot of it sounds weird (Chicken House instead of Chicken Coop, Using Convocation instead of Invocation "Slim Balls" etc) Chests dont work great. You cannot drag and drop a partial stack from your inventory to a partial stack in the chest. You have to right click to "UNITY" (as the game describes it) them. This of course only works one by one You also need to transfer Items from a chest to your inventory to craft with them even though you can put chests only in the same area you put your crafting benches. All enemies are the same. Basically only "Runs at you and stabs, Shoots at you and Spider" Most systems are entirely redundant. You do not need to farm, you do not need chickens etc. Eating Berries you can get anywhere is more than you need. The game is basically done by day 10 but you'd need to play through week 5 to fight the final boss. You cannot skip the last day of each week. I had the best gear all that jazz by day 8, but the game wants you to play through 5 weeks. Reportedly a ton of progress erasing bugs. I had none, but a ton of people are reporting them. And the biggest downside is the Price. Charging 12€ for this is absurd. I would be a lot nicer if it was like 3 Bucks, but that price is insane. So yeah, don't get this game.
Not good if you play with a controller. Not compatible with steam deck and the dev seems rather uninterested in dealing with controller and steam deck issues at this time (could change in the future). Unfortunately, this means that for people who can't reasonably play on a m+kb or want to play on the steam deck, this game just is not that great. Even without those, there are many issues (including bugs and wonkiness) and it isn't clear if the dev is working on those issues or not.
It is a very simple game loop, which can sometimes be good, but this is just not. It feels very tedious, stressful and annoying. Everything feels rather unintuitive. The basic concept of the game sounds neat, but I found it far too frustrating to even try and advance.
it looked like fun but there was a lot of lag
Ultimately, I somehow enjoyed Doomed Lands, but I simply cannot recommend it because it is a buggy mess, even though it is possible to beat the game and unlock every achievement. The inventory and storage system is the most tedious part I have ever dealt with. It is completely broken and forces you to press buttons (on controller) in a very specific, illogical order. If you do not follow that exact sequence, you will not be able to move items or the cursor between storage chests and inventory. I also ran into numerous bugs, such as the first boss performing a single jump attack and then becoming permanently stuck, allowing me to beat it to death easily, or being unable to build a structure at a given location because of an invisible blocking element. I also ran into performance issues. At first the game slowed down dramatically during the late‑night cycle. After I adjusted the settings to permit higher CPU usage, the slowdown disappeared, even though nothing visible explained the problem while playing. I played on a handled gaming PC. Doomed Lands won't run on Steam Deck at all. Balance is poor. The game offers a decent challenge until you defeat the first boss and acquire his ranged weapon, then everything becomes very easy until the very end. Many objects and requirements (like defense structures) are unnecessary and a waste of resources, and cooking food is not worthwhile. Combat is rather lame, unfortunately. Exploration is not interesting either. The three biomes all share the same layout and differ only in the resources they contain. The only random element that adds a little variety is the occasional enemy camp that spawns from time to time. I am supportive of indie games, but this one is clearly too buggy to be enjoyable without constantly fighting a wide range of issues. If you can purchase the game at ~90 % off and you know you will have to deal with annoyances, then yes, you might still find a cool little game buried underneath.
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:)
controls dont work as labeled , the concept to that of a 1dollar cell phone game . hasnt been an update since
[b]Doomed plays | KAMGUSTA's MINI REVIEW[/b] A survival rogue like where you have to survive a mobile game design with poor gameplay and plenty of bugs. Crafting, building and fighting are so bare bones I died of hunger. I managed to get to the third day, then an ambush by aliens, skeletons and a snake made me ragequit - saving me from playing this game again ever. [b]"Best played" with joypad Recommended buy price: 1$ Score: 5/10[/b]
I had hoped for a zelda-ish combat or a twin stick shooter type deal. Thats what I get for just looking at screenshots. Enemies can attack from every direction. You can only attack with swords from 6 pixels out in a straight line 3 pixels tall, only to your left or right. And enemies love to stand in the 6 pixel safe zone of right on top of your character because of the chase ai. It can be fixed simply by increasing the attack range of enemies and then having them stop and attack when the player is in range, instead of hugging them to death. Or giving the player a secondary hitbox that only tells the enemy they are in attack range to stop the chase. But I have a feeling it was intentionally made like this... BS mechanics don't make a game difficult, only annoying. Difficult games can be fun, annoying ones not so much. At least give a small highlight of the attack area for the player, like a cross hair from fps games except for this game. I wonder how the crossbow works, it looks like its not forced into a straight line in the trailer. Green is where the enemies will stand if you don't constantly run away. Red is the area you can attack. https://steamcommunity.com/sharedfiles/filedetails/?id=3400912381 Otherwise a decent game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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