
A demonic invasion has overwhelmed the Union Aerospace Corporation's Mars research facility. As one of only a few survivors, you must fight your way to hell and back against a horde of demons in this award-winning horror/action FPS and reimagining of the original DOOM.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Это самая лучшая часть Resident Evil
Как описать трудное детство? Эта игра моего детства.
беседка контора-к0зел, но дум3 обожаю за его мрачняк, нет ничего лучше, чем пошариться по космической базе со всякими скримерами. вам придется ставить сторонний руссификатор, чтоб кайфануть от озвучки и перевода. Но будут лагать ачивки.
jogo gostosinho, é um terror bacana com um combate interessante, os mapas são estreitos até demais da pra tropeçar facil durante o combate, e a quantidade de munição pra maioria das armas é exagero eu adoro pegar todos clipes das armas que encontro nos jogos de tiro e balancear o uso de cada uma delas
Третий дум это попытка изменить идентичность не только дума, но всей компании ИД Мне кажется ИД потерялись в себе во время разработок продолжений квейка, ведь из части в часть они не могли улучшить то что работало в первом, но и разнообразить его в последующих никак не получалось. Стоит помнить что по большей части первый Квейк и был продолжением и улучшением первых Вульфенштейна и Дума. То был не только технический, но и творческий прорыв во многих аспектах И он решились превратить уже знакомый шутерный подход в клаустрофобный хоррор, в котором уже не попрыгаешь и на ракетах не полетаешь, остается лишь смотреть страху прямо в череп Как по мне, эксперимент удался и третий дум по сей день неплох и отличается от других игр во франшизах ИД
Doom 3: BFG in 2026 feels very outdated, no doubt about that. I don't care that it's a different style of game than the previous Doom games, I am not a particular fan of this series so I don't wear nostalgia glasses. Doom 3 is straight up horror in space, which is totally fine, but unfortunatelly it's not good horror game. I remember when I played the original Doom 3 not long after it came out and it definitelly had much better horror atmosphere considering the fact you had to actually use the flashlight instead of a weapon, but that was also very limiting factor (in the BFG edition you simply press F and use it with any weapon equipped). Unfortunatelly the game (at least now) is not scary at all if you are not 12 year boy. It uses the cheapest types of scares like creature standing behind the door you open and there it is, ready to jump on you. This happens so many times it was annoying more than anything. The combat itself is really boring, because the weapons feel weak and unbalanced. Shotgun is really strong when you shoot someone from 5 inches away, but sometimes even that doesn't one shot enemies. You have really huge arsenal of weapons but for example the rocket launcher and BFG are not really usable most of the time, because enemies rush to your face and the the game design with tiny spaces doesn't really invite you to use explosive weapons, because you only end up killing yourself. Which brings me to game design - that lives and dies on darkness. Dark darkness. You have to use your flaslight all the time, because enemies are almost invisible without you shining light on them. And then they randomly spawn behind you without making any sound, or they simply come from the walls where they wait patienty behind panels untill you trigged them. What else doesn't really work? - When you empty your magazine, the weapons don't automatically reload. You have to either press R or keep shooting to reload. - Not even enemies want you dead, leaders too. You can't turn around while climbing a leader, otherwise you will fall. - There is just one sound setting. Yes, one. You can set up volume. That is it. You want dialogs or music to be louder? Too bad. This leads to situations where you want to listen to message on your portable tablet, but there are always ambient sounds so you have to listen very carefully and filter your surroundings. At one point I was listening to audio message, but then some guy I found started talking to me and audio message from screen not far away was playing so it was a total mess. I just had to press mute. - Soldiers are the worst enemies of them all. If they shoot you, your cursour starts shaking like crazy and you CAN NOT aim at anything. This is to simulate you being hurt, but it totally breaks the combat. You simply have to run away so you can go back and try kill the soldiers again. Same thing when demons hit you on melee. Your camera just shakes violently so you have no idea where you are in time and space so you can't aim at all. - The Hell level is criminally underused. You spend like half an hour there and simply teleport back to the boring base on Mars. - Boss fights are very very simple. Just aim and shoot. Any positives? - It's short :) About 10 hours or so. - You can do achievements so you have more reasons to play.
is fun
Just the better version of Doom 3, only thing I don't like is not being able to skip cutscenes but I found out a way to do it anyways with downloading mods and stuff. But playing Doom 3 with higher fov, better resolution, and way better fps is awesome, with some graphical improvements and having Doom 1 and 2 makes this such a great deal, even when its not on sale but I would still recommend it on sale.
DOOM 3: BFG Edition is a great way to experience one of the most unique entries in the DOOM franchise. Forget the pure action of the newer games — DOOM 3 is a horror-focused FPS that trades speed and chaos for atmosphere, tension, and a terrifying journey through the UAC Mars facility. The game may be different from classic DOOM, but its dark corridors, incredible lighting, sound design, and oppressive atmosphere still make it a memorable experience. This BFG Edition improves the original package by bringing DOOM 3, the excellent Resurrection of Evil expansion, the new Lost Mission campaign, and even the classic DOOM and DOOM II. It also adds technical improvements, better widescreen support, and quality-of-life changes that make the game easier to enjoy today. The gameplay is slower and more methodical than other DOOM games, focusing on exploration, enemy encounters, and managing your resources. The demons are less about overwhelming you with numbers and more about creating constant pressure in a dark environment where every corner could hide something waiting to attack. The BFG Edition also changes one of the most famous mechanics of the original: the flashlight. Being able to use it while holding a weapon makes the game more accessible, even if it slightly reduces the tension created by having to choose between seeing in the dark and defending yourself. Some people dislike the slower pace compared to classic DOOM, but if you enjoy atmospheric sci-fi horror FPS games, DOOM 3 remains a fantastic experience. The sound design, monster encounters, and feeling of isolation on Mars are still impressive today. A different DOOM, but an excellent one. Welcome to the UAC. Your shift is about to begin.
This game is terrible, I keep getting impbushed from behind walls that shouldn't even open to begin with and are only there to "surprise" you. The only tactic they do to actually make this game give you any sort of "scare factor" is putting enemies behind doors that you can't dodge unless you already know they're there. This game is ♥♥♥♥.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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