
Discover the seven deadly sins and watch as the world crumbles at your fingertips as you create thousands of dastardly deeds. Combine fire, earth, wind & air to create demons, beasts, zombies... and much more. Being bad has never been so much fun!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Swedish, Polish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
元素分类太没辨识度,玩到中期就找不到元素,一些合成逻辑约等于没有,小游戏纯坐牢。评价为涂鸦吃老本之作,就算不涉意识形态也不是好游戏,涉及强行黑共产主义这种低级私货更是好似了
bão
Doodle Devil and all games in the series are very fun. It has seemingly endless combinations, and is perfect for when I want to kill time.
Fun puzzle game
Doodle Devil, developed and published by JoyBits Ltd., is a darkly humorous twist on the classic formula established by its predecessor, Doodle God. Where the earlier game celebrated the joy of creation, Doodle Devil revels in chaos, corruption, and destruction. It gives players control over the darker side of imagination, letting them combine elements not to form life and order, but to spawn sin, disaster, and the downfall of humankind. This inversion of perspective makes for an intriguing premise—one that blends clever puzzle design with satirical commentary on human nature. It invites you to embrace your inner trickster, all within the deceptively innocent framework of a casual alchemy puzzle game. At its core, Doodle Devil operates on the same accessible mechanics that made the series popular. The player starts with the four basic elements—earth, fire, air, and water—and combines them in pairs to discover new items, ideas, or concepts. As the list of available elements grows, so does the scope of experimentation. What begins as simple combinations quickly evolves into more abstract associations, producing results like “sin,” “war,” and “death.” Each successful discovery is accompanied by a witty or philosophical quote, often pulled from literature, religion, or pop culture, which adds a reflective edge to the game’s otherwise mischievous tone. This small touch gives each creation weight, transforming what could be a mechanical loop into a small moment of contemplation about human flaws and the nature of evil. The humor is one of Doodle Devil’s defining features. The game doesn’t treat its themes with solemnity but instead bathes them in absurdity and irony. Creating concepts like “lust” or “envy” feels more playful than provocative, and even the darker outcomes, like “hellfire” or “pandemic,” are presented with tongue-in-cheek wit. This blend of irreverence and intelligence makes the game feel self-aware, as though it’s gently mocking the very idea of moral binaries. While Doodle God celebrated the triumph of civilization, Doodle Devil pokes fun at its inevitable decay, suggesting that humanity’s flaws are just as creative as its virtues. The developers’ approach to humor keeps the experience lighthearted even when exploring sinister ideas, making it accessible to players who might otherwise find the subject matter too bleak. Visually, the game maintains the signature Doodle aesthetic: bold, cartoonish icons arranged within an intuitive interface. The art style is clean and colorful, avoiding the temptation to lean into gruesome or explicit imagery despite its theme. Each icon represents an abstract concept—sin, demon, or weapon—in a way that feels stylized and playful rather than disturbing. The interface remains easy to navigate, with elements grouped into categories for convenience, although the growing list of discovered items can become cumbersome in later stages. The soundtrack is understated, featuring subtle ambient tones and mischievous audio cues that reinforce the devilish mood without overwhelming the player. Gameplay-wise, the experience strikes a balance between logic and experimentation. Some combinations make perfect sense, rewarding players for thinking creatively within thematic boundaries. However, as the list of elements expands, the logic behind new discoveries becomes increasingly tenuous. Many combinations must be found through trial and error, which can lead to frustration as players scroll endlessly through menus trying to find a viable match. The game’s built-in hint system mitigates this issue slightly, but it also highlights how repetitive the process can become. Despite its simplicity, Doodle Devil’s design encourages patience and curiosity; there’s a certain satisfaction in watching chaos unfold from the simplest pairings, even when the path there is circuitous. In later stages, Doodle Devil introduces small variations to break up the monotony. Mini-games like Devil Slots or the light RPG-inspired Demon Battle mode attempt to add diversity, but these side features feel superficial rather than transformative. They offer quick diversions but lack the depth or creativity that define the core puzzle system. Still, they provide a brief change of pace for players who might tire of the constant pairing mechanic. What keeps the experience engaging beyond these moments is the completionist appeal—the desire to fill out every slot in the encyclopedia of sin. Each discovery feels like a step toward understanding the perverse logic of this devilish universe, even if the gameplay itself never evolves dramatically. From a thematic standpoint, Doodle Devil succeeds in being more than just an inversion of its predecessor. Beneath its humor lies a subtle critique of human nature, where destruction and temptation are treated as inevitable companions to creation and order. The game playfully suggests that every invention, belief, or virtue has an opposing vice waiting to be born. This undercurrent of philosophical commentary, coupled with the game’s casual tone, gives it a surprising level of depth for such a simple format. By engaging with ideas of sin, greed, and folly, it manages to be both entertaining and thought-provoking in its own minimalist way. However, the simplicity that defines Doodle Devil is also its greatest limitation. Once the initial novelty of discovery fades, repetition sets in. The lack of evolving mechanics or escalating complexity means the game relies entirely on the satisfaction of completion and curiosity to maintain momentum. Players who enjoy casual puzzles or incremental progression will find it relaxing, but those seeking deeper systems or sustained challenge may lose interest before reaching the final combinations. The humor and thematic cohesion help keep things lively, but ultimately, Doodle Devil’s appeal depends on the player’s willingness to embrace its slow, methodical rhythm. Doodle Devil stands as a clever, if modest, addition to JoyBits’ Doodle series—a mirror image of creation turned upside down. It is a puzzle game for those who like to toy with irony, blending mischievous humor, simple mechanics, and a dash of philosophical reflection. While it lacks the innovation to fully escape its formula, it compensates with charm, personality, and a playful embrace of moral chaos. For fans of the series or those who enjoy casual games with a dark comedic edge, it offers a light but enjoyable descent into the creative side of destruction. It may not redefine the genre, but it proves that even when you play the devil, curiosity remains its own reward. Rating: 7/10
A darker twist on the classic Doodle formula, i have lots of love for Doodle games<3
I used to play this game as a kid on my ipad (was not an ipad kid I promise), had to come back to it as an adult to finish it :3 I got it on sale so... seeing 1,010 yen.... yeah no, get it on sale lol
Muito divertido se você esta jogando em 2018
Demon + mechanism = TV? I like this game!
适合困的时候随便玩玩
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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