
An alien conversation adventure where conversation is your only weapon. Awakened from a 150 year cryosleep, you are suddenly appointed as a Chief Extraterrestrial Counselor at the spaceport. Interview the aliens visiting Earth and uncover their true intentions.
Modeled estimate, not a reported figure. How we estimate →
About
You awaken from a cold sleep and suddenly find yourself in the year 2206. What you once knew as the International Space Station is now the International Space Port - a gateway for aliens coming to Earth. Crushed by a massive, unexplained debt, you’re forced into a job you never asked for: Chief Extraterrestrial Counselor.
Seems simple enough, figure out your allies and uncover hostile threats. However, make the wrong call and Earth could be destroyed. No pressure though, right?
Problems left unresolved in the 21st century have spiraled out of humanity's control. Earth now seeks help from technologically advanced aliens to solve our crises. On the very day you awaken, diplomatic relations with other planets officially begin.
Aliens enter under many pretenses: tourism, studies, and more. But their claims are not always what they seem. As an Chief Extraterrestrial Counselor, you must see through any deception and uncover their true intentions.
Your work begins by checking the news. Then, you must interview the aliens and decide whether to grant or deny them entry. Fulfill your duties, repay your debt, and aim to one day set foot on Earth again yourself.
Whether Earth still exists by then... depends entirely on you.
◆ System Features
Group-Based Screening: Interview a group of up to eight aliens. Analyze their collective information to spot patterns, inconsistencies, or red flags
Simultaneous Interview: You may summon up to two aliens from the group into the interview room. Conversation between them may reveal hidden information.
Conversation is Your Tool: There is no paperwork here. Listen carefully to what they say, who they suspect, and who they protect, to make your judgment.
Chemistry Matters: Lovers, strangers, rival species... An applicant's answers may change depending on who is next to them.
A Story Shaped by Your Decisions: The future of Earth may change depending on the outcome of your interviews.
◆ DOLPHIN

An android assigned to be your assistant, DOLPHIN provides operational briefings, but lacks the authority and manual to make final judgments. Instead, it supports your work in a friendly and familiar manner. The identity of the human model used for DOLPHIN's design remains a mystery.
◆ Martian

Yes Martians actually exist. They lack any sense of social cues and are incapable of lying. Unfortunately, their brutal honesty often ends up hurting the feelings of other aliens...
◆ Pictor

Possessing technology far beyond Earth’s capabilities, Pictor are seen as potential saviors to the planet and its enduring challenges. Their knowledge is rumored to eclipse all others in the universe. When disaster strikes, placing your bet on them is rarely a mistake.
◆ Octo

An octopus-like alien with a distinctive manner of speech, Octo are highly intelligent and honest. Though they share a genetic connection with the Takoo, another cephalopod species from their home planet, the two are locked in a hostile relationship. Curiously, the Octo claim no knowledge of why they are being targeted.
◆ Other Aliens

You’ll meet an array of enigmatic aliens who defy human understanding and common sense.
They come to Earth for various reasons: tourism, migration, asylum, destruction... or perhaps even in search of comrades!?
◆ ???

This object is unable to be identified by Earth's technology.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
格ゲーで有名なあの会社が?!っていうところから始まったんですが、異種族が出てくるゲームが好きなので購入 10時間ほどで一区切り(おそらくTエンド)がついたので書きました。 異星人たちが地球に観光に来るのを審査する、所謂ペパプリみたいなゲームなんですが、偽造書類を暴くのではなく、じっくりと「会話」することによって、相手が良い人か悪い人かヤバい奴かを判断するゲームです。 その結果で進行とエンディングが変わってくる、みたいな。 難易度の上げ方が絶妙でしっかりしていて、達成感も結構あります。 そもそも世界観が良くできていて、導線が良くできているおかげで未知の存在に対する理不尽さを含めてもとても楽しめました。 まだ隠し要素的なものは全部拾えていないので、こちらもやってみようと思います。 思えてます。 不満点は割と即〇が多いというか、多分選択肢を間違えるとそれ以上情報がもらえなかったりするところですかね、概ねその人物がどういった存在かは理解できるのですが、100%の確証が得られないのでちょっとモヤる(でやりなおすとそこまで会話を飛ばすのが少し時間がかかる) 基本レビューでオススメするを書くことがないんですが 1000円でこのゲームを遊ばせてくれてアークありがと~~~!!って感じ!! キャラデザ全部好きかも!!!センス!!!
Really fun! Good mix of seriousness and humour. Way too easy to cheat though; You effectively have infinite time to ask questions because quitting and reloading during an interview resets the timer. It's not a game that will really test your brain, but the fun of this game primarily comes from it's amazing art, cool/funny/cute alien designs, and interesting dialogue, plus the mystery that is slowly uncovered through playing and getting different endings. Definitely recommend!
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Languages: Japanese, English
Hours played at review time, across 30 reviews with recorded playtime.
事前の発売情報を見ていて、気になっていたので購入。 アークって、格ゲー以外のゲームが微妙なイメージがありましたが、 このゲームはめちゃくちゃ面白かったです。 ゲームシステム、キャラクターやUIのデザイン、世界観がよい。そして何よりもクラシックをベースにしたBGMが最高です。トゥルーエンド(?)でのBGMは正直泣きました。 (早期購入特典でこの最高のサウンドトラックがついてきて1000円って、価格設定おかしくない?) ゲームのシステム的には、宇宙人の本性や目的を対話で明らかにし、地球に悪影響を及ぼす宇宙人を地球にいれない、というもの。会話での分岐条件を見つけるパズルという感じ(?)です。デトロイトみたいな感じかも。 某入国審査ゲームみたいな感じで書類見て、スキャンして、ハイ入国~みたいな作業ゲーかと思ってました。 この宇宙人はこういう特徴があるから、こっちの別の宇宙人と会話させてみたらどうなるかな・・・?と組み合わせを考えてわくわくしながらプレイできました。 クリア想定時間は10時間となっていましたが、私は12時間ほどかけてトゥルーエンド(?)にたどりつきました。 どうやらまだ見ていないエンディングがまだ約10種類あり、聞いていない会話や見ていないニュース記事がたくさんあるようで、あと12時間以上はプレイできそうです。 (やっぱり価格設定おかしくない?2500円以上の価値があると思うんですが・・・) プレイしてだいぶ経ってから気づいたんですが、右クリック長押しで会話を高速で流せます。既知の会話を飛ばしたいときに便利でした。(オプションに書いてあった…気付かんかった…) ※注意:オプションから全部の音量設定を100にすると、素敵なBGMが重なってしまうバグが起こるので、注意してください。
An amazing social deduction game
ADVとして全体的に高水準な良作 立ち絵,BGM,台詞回し,ゲーム内記事など、各要素ごとに十分な魅力を揃えた一作となっている ゲーム性としては「Papers, Please」の入[b]星[/b]審査官バージョンに近い内容となっているが、同時に2人の審査を行うことで、宇宙人同士の会話や掛け合いから新たな情報や質問を得て審査を進めていくという新要素があり、これが本作の魅力を更に高めている またロード画面がツリー形式となっている点も、後の要素回収がしやすく高評価 更にゲームのボリューム自体も多く、全要素回収を目指すとかなり長時間遊べるだろう 強いて言うならば、既読スキップがない事や、テキスト早送りの速度を[早い]に設定してもまだ遅めな事、演出の高速化やスキップが出来ない事など、要素回収に時間がかかる所は改善の余地あり それでもこの価格帯のADVとしてはクォリティが突出しており、実質的に常時セール状態と言って差し支えない。迷ったら買うべし
A bit of a mix between [i]Papers, Please[/i] and a funky little toy from the late 2000s, [i]Cube World[/i]: you watch two characters interact while trying to understand their reasons for traveling to Earth. It is first and foremost a visual novel, with a small amount of puzzle-solving mixed in. It is by no means a long game, though do keep in mind that I am a relatively fast reader, so your experience may differ. The solutions to a case or two were also rather specific and a little obtuse, which some players might find frustrating. The ultimate goal of the game is peaceful coexistence and helping Earth overcome several crises, usually caused by human carelessness. Do note that the extraterrestrial cultures are only lightly touched on. Do not expect much in-depth lore beyond some surface-level behavior that is mostly relevant to the plot. Overall, I would mainly recommend this to people who already enjoy visual novels.
Good game, but not currently compatible with Steam Deck. The game can't match the screen size, so that you only end up seeing 1/3 of what you are supposed to see.
I'm giving it a positive rating upfront, as I enjoyed the demo, and I see improvements in the full version. While the visual style can be nitpicked, I don't think it's a complete hack job, and the game does have its own charm.
Donutal is a game like lighter version of Papers, Please. Instead of checking documents, you interview aliens to understand their true intentions and determine whether they are just normal visitors, beings that could help solve Earth's problems, or threats to humanity and the planet. It's more of a visual novel (VN) than a traditional game, with simple and uncomplicated mechanics. It's quite bug-free and well-optimized, except for one fatal error I encountered during my playthrough that caused the game to crash. The soundtrack is also very nice, especially during the emergency sequences. One negative thing I can mention is that I wish the stories were much deeper and more meaningful rather than simply being a matter of talking to someone and moving on. There are a few stories that expand over a couple of days, but that's about it. I also think it would be nice if the game forced the player to make moral vs. logical decisions, with meaningful consequences based on those choices. Lastly, I hope Arc can add a romance and marriage system to the game. AVA, Rico, Lillil and Maru deserve better! Let my waifus be happy!
I do enjoys to talk each different kind of aliens and learn their traits, writing are both funny and serious- you can call this "Papers, please but actually, please talk me and each other!" Each day, you will get different aliens to interview and choose least two aliens to talk and see reactions! You will able learn which aliens you should trust and which aliens you need be extra careful! Like alien race who "know everything" and can help you cut down suspects and other only more open if you choose right alien race to group up! Also It's only $10 which extra point for me!
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