
A group of thieves have found their next gig: a museum holding the "Amulet of the Gods," a mysterious artifact said to contain godlike power inside of it. It's sitting there, just asking to be stolen. With law enforcement on the prowl, will the crew's leader, Orlando, lead them to riches or ruin?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A cute indie visual novel with a decent sense of humour. The game itself is fairly short, roughly 1 hour for a single playthrough, plus another 5 minutes or so to get all of the remaining achievements. The pacing in the beginning felt a bit slow, but once they arrive on the planet, the story finds its [strike]legs[/strike] flippers and becomes more engaging. The ending seemed a bit abrupt to me. I appreciate the small details, like the character movements on-screen, the flickering lights on the spaceship, the Animal Crossing-esque character voices when they're talking. I'm eager to see where the series goes in Episode Two and beyond!
absolute cinema
Hey, first of all, this game has potential af! The drawings of the scenery and charakters aswell as the attention to detail are awesome and supercute! The story is a bit long at the beginning/end and I would love to see a deeper flashback to Orlando's family instead of having discussed about clothing in detail :P I would love to see more decision-making as I can remember to only saw 3 or 4 of these. At the beginning, I would also enjoy a little note which sums up the button layout and their function as I thought I could skip the text boxes also when pressing "Space" but this hid the message and I got a lil freaked out as I had no button in sight to bring the text back up. Furthermore I don't really get having "Q.Save" when there is a good looking full save popup right beside it. It would be awesome to see a quicksave function which works seemlessly in the background tho! I appreciate the different character traits and love their facial expression but I would love to see more visitors in the museum.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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