
Smile—and survive. A first-person “forced-smile” horror game that tracks your facial expression in real time. PC camera required.
Most likely between $686 and $6.9K. How we estimate →
Checked against 8 developer-reported games
DON'T STOP SMILING has sold an estimated approximately 603 copies on Steam, for about approximately $2.3K in gross revenue.
About approximately 603 copies on Steam (mid estimate), modeled from its 33 reviews — low confidence. Not a figure the developer has reported.
About approximately $2.3K gross, most likely between approximately $686 and approximately $6.9K — roughly approximately $1.5K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $621 | 3 | 0% | $6.99 | |
| approximately $459K | 3.5K | 94% | $14.99 | |
| approximately $68.2K | 267 | 80% | $14.99 | |
| approximately $23.1K | 215 | 71% | $3.99 | |
| approximately $15.7K | 161 | 86% | $6.99 | |
| approximately $12.3K | 219 | 87% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.3K | 144 | 66% | $0.99 | |
| approximately $2.3K | 144 | 78% | $0.99 | |
| approximately $2.3K | 104 | 77% | $0.99 | |
| approximately $2.3K | 72 | 53% | $1.99 | |
| approximately $2.3K | 54 | 69% | $1.99 | |
| approximately $2.3K | 76 | 79% | $1.99 |