
Fight through 34 deadly rooms, each guarded by four enemies. Defeat them all to break through the barriers and advance. Dodge deadly spike traps, survive the intense combat, and clear all 34 rooms to conquer the ultimate challenge.
Most likely between $23 and $222. How we estimate →
Checked against 8 developer-reported gamesmedian error
Don't Stop Mike has sold an estimated approximately 26 copies on Steam, for about approximately $74 in gross revenue.
About approximately 26 copies on Steam (mid estimate), modeled from its 1 reviews — low confidence. Not a figure the developer has reported.
About approximately $74 gross, most likely between approximately $23 and approximately $222 — roughly approximately $49 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | $5.99 | |
| — | 0 | — | — | |
| approximately $2M | 3.4K | 95% | $29.99 | |
| approximately $269.6K | 504 | 51% | $24.99 | |
| approximately $263.4K | 872 | 91% | $12.99 | |
| approximately $156.9K | 304 | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 |