
Don`t Peek - a creepy psychedelic horror for up to 5 players. A living threat: the monster reacts to your breath and mouse movement. Hide!Run!Betray. Survive - at all costs!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Psychotropic horror with cooperative elements and a time-shifted nightmare.
Don`t look. Don`t breathe. Don’t let it feel you.
You’re not hiding from a monster - you’re hiding from your own fear. And it can hear it.
Don`t Peek is a next-generation horror where the threat isn`t scripted: it responds to your state. The louder your heartbeat, the closer the footsteps. The more you move your mouse, the sharper the lights flash. Even holding your breath in the microphone can draw attention. Fear here isn’t a metaphor. It`s a resource the creature senses… and uses against you. Your main goal is to survive at any cost - even if it means betraying your friends.
Death changes everything
If a teammate isn’t saved in time - he doesn`t just disappear. He turns into a rat. His instincts are now stronger than reason: he can help you… or betray you.
Worlds torn by time
Victorian mansions with peeling wallpaper. Abandoned psychiatric clinics with cracked mirrors. Neon ruins of a future where the walls breathe. All of them are connected by time rifts - and every passage is a risk to lose your bearings… or yourself.
Developed with you
The game is in early access - but not like a “broken prototype.” It`s a fully playable, carefully tuned experience, where every update is born from community feedback. You don’t just wait for content - you help create it.
Support: 1–5 players
You don`t just play horror.
You become part of it - until you start fearing even your own heartbeat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Simplified Chinese, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super gail
The game is very atmospheric.The sound design and visual style keep the tension up perfectly, and it's clear the creator understands the genre. However, there are some downsides: the card pool is still a bit small, you start feeling some repetition after a couple of hours, and the lobby crashed a couple of times, nothing game-breaking, though. We played it with friends and we liked it, but it's more of a serious horror genre, not like the fun horror games we see these days. Respect for that. It's amazing that this is a solo indie game,the amount of work put into it is impressive, and it deserves respect. Looking forward to updates, the project is clearly moving in the right direction. 7/10 Perfect :)
Astig, pero mas mahirap ang Mansion kaysa sa Darksouls. 10 sa 10 ang namamatay. Gusto ko ito! xD
"The game feels a bit rough around the edges, but the news updates quickly. The cyberpunk-horror vibe is unusual and intriguing—curious to see what happens next. For now, the developer replies via DMs and takes notes on what to fix, which is encouraging. I'm keen to see what comes out next."
Игра огонь, советую!
Бесконечная инициализация
Very good graphics, innovative concept, a little room for improvement but constantly being updated and the game keeps getting better! If you like horror games, buckle up, it delivers. 100% recommend!
Considering it's an indie game, it's pretty good, the scale is just amazing.
Me gustaría ver un mapa y mecánicas relacionadas con España. Por lo que veo, si el desarrollador escucha a los jugadores, sería genial. De lo contrario, nada está claro. Me gustaría jugar en Mansión. Ojalá hubiera más acción. El juego tiene algunos fallos, pero también es barato, así que se pueden pasar por alto los pequeños defectos.
kek
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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