
A jazz-punk adventure game with a twist, Don’t Forget Me is a new breed of puzzle game. Dive into the memories of your patients, use your own observations to unwrap their minds and uncover a dark conspiracy set to claim dominion over humanity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
Languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The menus, the dialogues, the memory navigation, and pretty much everything in this game would benefit from mouse support, which is currently not present.
For a "jazz-punk adventure game", there's remarkably little music, punk, or adventure. In fact, there's remarkably little game too. The schtick with this game boils down to guessing the subject of various statements. If that somehow strikes you as fun, then you may enjoy this. The redeeming quality I'd like to mention is the aesthetic. The netrunner-esque vibe is quite nice, even if it's just a pixel game. For the price, even if this game speaks to you, it's significantly not worth it... you can get more content and joy from most free to play games out there.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] -Люди больше не хотят копировать их воспоминания. Они просят их удалять.[/h1] [code] Время прохождения - 2 часа. [/code] ✅[i] [b] - ЗАДУМКА.[/b][/i] С нелегальной клиникой, которая лечит пациентов с помощью технологии проникновения в разум. Исследуешь целые локации, восстанавливаешь события. Именно так выглядит игра ПО ЗАДУМКЕ. ✅[i] [b] - САУНДТРЕКИ.[/b][/i] Не плохие, средние, для данной игры подходят, но слишком однотипные. ⚡[i] [b] -The Red Strings Club.[/b][/i] Игра, которой вдохновлялись разработчики. Здесь схожий пиксель-арт, схожий сюжет, и имеется прямая отсылка на игру, как будто действия игры "Don't Forget Me" происходят в одном и том же месте, в одно и тоже время, что и "Red Strings Club". Но... Странно, что разработчики не взяли идею разнообразия геймплея, с помощью мини-игр. И всего нижеописанного в обзоре. ❌[i] [b] -СКОРОСТЬ ПОДАЧИ СЮЖЕТА.[/b][/i] Визуальная новелла длительностью в 2 часа про заговоры правительства... Звучит устрашающе. За 2 часа невозможно раскрыть персонажей, невозможно втянуть игрока в происходящее. ❌[i] [b] -СЮЖЕТ.[/b][/i] Самый банальный сюжет про то, как правительство хочет поработить человечество, а наш герой с группой "Сопротивления" этому стремится помешать. Начинается всё с того, что главный герой попадает в офис к хакеру, но при этом не помнит что с ним произошло. МОМЕНТАЛЬНО, НЕ ЗНАЯ ДРУГ ДРУГА ХАКЕР ПРЕДЛАГАЕТ НАМ РАБОТАТЬ ВМЕСТЕ С НИМ............... Мотив у нас такой "Окей я помогу тебе, потому что хочу узнать что со мной произошло", а через 2 часа игра уже заканчивается, не раскрывая того, что произошло с главным героем... ❌[i] [b] -ДИАЛОГИ.[/b][/i] Персонажи говорят об одном и том же на протяжении всей игры. "Сверхразум" бла бла бла. Ещё эти дополнительные клики, когда разработчики подают диалог "таинственно", а именно: "Слушай...." "Я тут подумал...." "И решил... "Может быть..." "Нам стоит...." "Обдумать это?"... И каждый раз приходится жать пробел и ждать анимацию букв. ❌[i] [b] -ГОЛОВОЛОМКИ.[/b][/i] О них упоминается в описании. Но в игре их нет. Единственный момент где нужно ХОТЬ НЕМНОГО думать, это подбор слов. Сделан он очень нудно, вам нужно читать 100 слов и из 100 слов находить одно, дабы продолжить ветку, и так несколько раз. ❌[i] [b] -ПАЦИЕНТЫ.[/b][/i] Два раза дадут покопаться в бытовых проблемах людей, и вот это интересно, это близко к нам. Но всё остальное время ты копаешься в "специальных людях", которые тесно связаны с правительством. Это уныло, это скучно, почему нельзя было реализовать первую идею, якобы у нас есть клиника, куда люди приходят со своими проблемами. ❌[i] [b] -ВИЗУАЛ.[/b][/i] 1 - Совершенно неразличимы объекты. Пока главный герой не подойдёт и не скажет "О, это кот/компьютер/телефон" физически невозможно понять что это лежит. 2 - Периодически предстоит найти нужные слова, в это время экран тёмный, на протяжении 15 минут. Следом идёт яркий экран какой-либо локации. Ночью глазам больно от этого.
A new kind of gameplay i just discovered with dont_forget_me. Love the artistic direction, OST and dialogs ! It's a little game you can finish in 2 hours +, but you definitely want to rerun. Story is great too, and you really feel like a part of it.
The narrative is a sophomoric joke. Absolutely no setup in sight! No lore building! Within the first four hours we're forced into a failed attempt at a dialectic on global politics and human agency that immediately falls apart. It was completely uncalled for. How could the narrative lead actually believe we could have a measured and nuanced dialogue on such a topic when players have little to no knowledge of the world they are meant to care for!?
Unbelievably disappointing, I love detectivey stuff, I love pixel art, I love jazzy futuristic dystopias and I love it all mixed together, this game had a lot of good reviews, and it had a significant discount, so I thought "This is too good to pass up!" The biggest thing is this- There. is. so. little. content. I screwed around in this game for about 2-3 hours and I accidentally ended up 100% ing it. Took about an hour and half or so to actually beat it first go and that was about when I realized the game expected me to replay it multiple times, which normally I would have no issue with but with this game it felt so...pointless, even more so after a second go when you start to understand how much you (aren't) affecting the story The game was much more dialogue heavy than I was expecting (and I was expecting alot). It's mostly broken up by I think what must've been like 20 dialogue choices, most of which have little to no impact on how the story actually unfolds other than having a couple of *new* pieces of dialogue that have literally no importance, with the biggest choices (and I would say there are about 3) being whether or not to skip entire sections of the game and whether or not an extra character appears at the final scene who, by the way, has just as little impact on the story (at least in that scene) as the dialogue choices themselves. There is **NOTHING** to incentivize you to replay this game multiple times (especially if you didn't choose to skip sections of the game), because 90% of the dialogue is essentially *ALWAYS* the same and when you've played the gameplay sections once they're just a chore every time after because unless you were rushing it the first time, you already know everything there is to find. Speaking of which, I'm gonna talk about the gameplay now (and I don't consider dialogue choices as *gameplay*)- There are two kinds of gameplay in this game, the classic "walk around and interact with stuff until things happen" and the hacker-esque "keyword guessing" parts. The former is about as straightforward as it can be put, you move around, you look at stuff, you interact with that stuff, these parts are especially pointless because the only "wrong" answer you can make in these parts is leaving without looking at everything, and I have no idea why anyone would do that considering you have all the time in the world to do so, and it doesn't even matter anyway because both of these sections of the game involve investigating people who have absolutely ZERO to do with anything happening in the main story. The "Keyword Guessing" parts are a little better but still bad in general, it's advertised as "using your detective skills to figure out the keyword to unlock memories" but it's literally just boils down to "guess which word in this paragraph allow you to progress" you have infinite tries to guess so it's easy to brute-force and sometimes the correct words are literally impossible to guess, some even require you to remember the details of the conversation beforehand to even start them which wouldn't be so bad if there was some kind of "dialogue history" feature, but there isn't and that means if you weren't paying attention you have to start the chapter over or look up a guide cause there's no way to progress. For the sake of being fair I'll say this, the visuals are pretty good, not amazing, but still good. The music was great mostly, sometimes the more "synthy" songs can start to sound like garbled noise combined with the "techy" sfx and ambiance noises, and the "keyword guessing" parts feel like they're *almost* on to something but fall short. TL;DR - Aesthetic is fine, Writing isn't great, Gameplay is underwhelming, Way too little content for even half the original price
Game is too short for 15 euro price, i beat the game in 2 hours. The biggest problem is the ending, feels like it was rushed by the developers. Builed up to the story was really good tbh, but yeah as i said ending disappointed me
This is the first Steam game I have ever returned. The story is decent enough, though it seems a little odd - there's absolutely no build-up. But it's the game mechanics that lets it down: You basically have to brute-force your way through each puzzle. There is no way to even guess what words you're supposed to use. For example, you are given the hint that you should write what the person whose memories you are accessing looked like when they entered (as in, what was their state of mind). And the game gives you absolutely no idea what that is! And even if you know what you're going for, you have to choose the exact right word, too. Sorry, this is too tedious. Save your money.
To be honest, this game is not worth $15 dollars. Can finish the game in under 2 hours and the replay value is low. Writing is just okay and the story is simple and predictable. There's not much character development. Puzzles are uniquely designed but it can be hard to guess the correct words sometimes when your wave length is different from the developers. Art style is good. Really could use MORE CONTENT.
Tl;dr: It's a good text puzzle game with cyberpunk aesthetics, but with very heavy topics. Trigger warning for suicide, manipulation, alcohol and drug use, physical and mental violence, murder, blackmail. This game needs a more prominent trigger warning. My original review stated that there wasn't a trigger warning, but the devs point out that there was one on the Steam page, but it is located at the bottom with the System Requirements. I never even thought to look there, because I personally only look at the game summary and description of games. There is currently no trigger warning mentioned in the Steam page game summary, description nor in-game. Above point aside, I personally liked the game, the aesthetics, the puzzle elements and concept, and the stories all made it a good game. The story gets quite heavy though and if I realised that, I would have better prepared myself for the game. Other people talked about a lack of mouse support. While it isn't too bad without mouse support, the game sure would have benefited from it. I recommend this game if you like text puzzle games and slow paced games (there's a lot of dialogues!), and of course, if you are able to handle heavy topics.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.