
Chef can't work without his hand. So, please cut food carefully.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't cut your hand
Don’t Cut Your Hand, developed and published by Kether Studio, is a fast-paced arcade game that thrives on simplicity and tension. At first glance, it looks deceptively easy: the player takes on the role of a chef tasked with chopping food items as quickly as possible while avoiding the most important rule of all—don’t injure your own hand. What begins as a straightforward reflex challenge quickly transforms into a test of nerves and timing, with each second demanding more precision and control than the last. The game’s premise is humorously absurd, yet its execution gives it an addictive rhythm that’s hard to put down. It’s the kind of experience that invites both laughter and frustration, constantly daring you to beat your last score while knowing one tiny mistake will end it all. The visual presentation captures a playful, cartoonish energy that fits the game’s tongue-in-cheek tone. Bright colors, exaggerated food items, and bold outlines dominate the screen, evoking a lighthearted mood even as your anxiety builds with each cut. The environments are minimal, focusing your attention squarely on the chopping board and the objects flying toward it. There’s no need for realism or complex animation—the simple, exaggerated art direction reinforces the fast, accessible nature of the gameplay. The overall design has the kind of charming roughness common in indie titles that prioritize concept over polish. Each character model, background, and motion effect serves the purpose of keeping the action readable and immediate. Combined with punchy sound effects—the rhythmic chopping of knives, the sudden sting of failure—it creates an atmosphere that feels both intense and ridiculous. Gameplay is built entirely around reflexes and timing. You use only a couple of buttons to chop food items that appear in rapid succession, aiming to maintain a steady rhythm without slipping up and slicing your own hand. The mechanics are incredibly straightforward but deceptively punishing. The game lures players into a false sense of security before gradually ramping up its speed and unpredictability. At first, the motion of cutting is satisfying and rhythmic, but as the pace accelerates, the line between control and panic blurs. The more you focus on not making a mistake, the more likely you are to slip, which adds a psychological layer of pressure to an otherwise simple challenge. The phrase “easy to play, hard to master” applies perfectly here—Don’t Cut Your Hand demands sharp reflexes and calm composure, two qualities that are rarely easy to sustain under stress. One of the more surprising aspects of the game is its character system. It starts you off with two chefs, but additional characters can be unlocked through gameplay or modifications, giving you a modest incentive to keep pushing for higher scores. Each new character changes only the cosmetic presentation rather than the mechanics, but the visual variety adds some fun personalization. The inclusion of Steam Workshop support allows players to import or create custom chef designs, which has helped sustain community engagement. For those seeking a shared experience, the game also features local co-op and online modes, introducing competitive chaos as two players attempt to outlast each other in a split-screen frenzy. Playing with friends amplifies the humor and panic, as every mistake becomes a shared moment of hilarity rather than personal failure. While its concept is strong, Don’t Cut Your Hand’s biggest weakness is longevity. The gameplay loop, though addictively intense in short bursts, lacks significant variation to maintain attention over extended sessions. Once you’ve grasped the core rhythm and achieved a few high scores, the novelty starts to fade. The randomization of food items and faster pace offer some unpredictability, but the experience remains fundamentally the same. Players who enjoy repetition and score-chasing will find enough motivation to keep playing, while others may tire of its minimal structure. However, this repetition also fits the arcade spirit—it’s designed to be played in short, focused bursts rather than marathon sessions. It’s a test of skill meant for those who thrive on precision, not exploration. Performance-wise, the game runs smoothly even on older hardware. Its lightweight design and minimal system requirements make it accessible to nearly any player, and the responsiveness of the controls ensures that success and failure always feel like a direct result of your own input. Occasionally, small issues like input sensitivity or timing misreads can appear, but these are rare and usually negligible. The simplicity of the presentation helps keep the gameplay fast and fluid, ensuring there are no technical distractions from the core experience. The soundtrack and effects, though limited, complement the gameplay well, accentuating the tempo of your actions and heightening the sense of pressure as the difficulty rises. Player reception on Steam has been overwhelmingly positive, with users praising its straightforward fun, challenge, and humor. It’s a game that doesn’t overstay its welcome, offering exactly what it promises: a frantic test of dexterity and focus wrapped in a silly concept. Some reviews note the lack of content variety and steep difficulty curve, but most acknowledge that these qualities are part of the appeal. It’s a title that delivers quick thrills and laughter, especially when shared with friends or played in short competitive bursts. For players who enjoy arcade-style skill challenges like Fruit Ninja or reflex-testing indie games, Don’t Cut Your Hand captures that same addictive spirit in its own mischievous way. Ultimately, Don’t Cut Your Hand stands out as a compact, chaotic, and charmingly absurd experience. It distills gaming down to pure reflex and repetition, relying on its simplicity and humor to keep players engaged. It’s not meant to tell a story or build an elaborate world—it’s meant to make you sweat, laugh, and try again after every clumsy mistake. For a small indie project, it succeeds remarkably well at what it sets out to do. Beneath its playful visuals and silly premise lies a surprisingly sharp challenge that rewards mastery and patience. Whether played alone or with friends, it offers a few hours of frantic fun and countless moments of comedic failure, making it a worthwhile addition for anyone looking to test their reflexes and their composure at the chopping block. Rating: 7/10
Sehr komplexes Spiel.
sold eggplant emote for more than the game's worth, 11/10
Dont cut your hand !! // 손을 베지 마세요 !!
操作特别简单的小游戏但想玩好还是有些难度的。 适合无聊的时候玩上几盘,一直玩容易血压高。 匹配是不可能匹配到人的,这游戏还有人玩在线吗(喂)
Jeu plutôt sympa qui résume bien ma vie : tenter de faire la cuisine sans se couper les mains. Et comme dans la vraie vie, mission impossible. :)
ダラダラやるのにいいのかもしれない
Para jugarlo unos minutos y jugar un ratito cada uno si estás con alguien, está bueno. Pero solo eso. Para unos minutos. Es bien básico el juego este y aburre rápido por eso.
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Players by region
Where this game's players are, estimated from review languages.
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