
“Shuko Tachibana” saw the “Evil Eye” and was cursed with a lewd crest since she was young. She trained to become a magician to subjugate the Evil Eye and break its curse. However, that Evil Eye has become the king of lewd curses and brainwashing and now has an army of monsters at his disposal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
《Dominating eyes ~呪淫洗脳の邪眼~》是由UNDER HILL制作,Dieselmine发行的一款暗黑风格横版动作冒险闯关黄油。游戏讲述了女魔法师橘周子为了破除魔物依比鲁艾施加的诅咒,一同跟随光剑使魔鲁卡斯一路踏上消灭各种魔物的冒险旅途。 [h1] 画面 [/h1] 本作画面采用相当复古的像素点阵风格,H场景多是周子败北后被凌辱的动态像素CG+静态结算CG,并配有娇喘声,触手、群Ptag类型也很丰富,总的来说还蛮社保的,不过由于周子被诅咒的原因很多时候没办法睁眼,所以表情细节表现的并不多(更多在结算CG中体现),倒是有很多巨乳的刻画。 [h1] 体验 [/h1] 玩法部分,个人感觉本作难度中规中矩,常规平台关卡本身也没有什么太复杂的RPG养成机制,二段跳加远近程的技能设计也非常简洁,在保证自身安全的情况下场景中的部分小怪完全可以置若罔闻,且2/3的魔物都可以一击制胜,存档点数量也给的比较慷慨,另外其中的“无敌反击”技能也相当万金油。至于Boss关的话,有难度但也并不多,难点在于其中的骑士血厚和狼人机动性较高,虽说所有Boss的所有技能都会根据周子所在位置分别远近程触发,不过一旦摸清其中技能机制的路数就会变的非常简单了。 [h1] CG获取 [/h1] 常规情况下所有CG需要玩家通关后才能回看,途中战败CG只要获胜也能一并解锁,无需刻意触发[spoiler] 不想体验游戏的玩家也可以在标题画面的“Recollection”一栏处长按“V”键快速解锁查看 [/spoiler]。 [h1] 总结 [/h1] 总之如果你喜欢类恶魔城(但无探索&养成)动作闯关且喜爱巨乳凌辱那本作还是相当值得一试的。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/37793427]“黄油收集师”[/url][/td][/table]
emmm......内容不算多,难度不算高,七八个BOSS,骑士多打了几次 最终BOSS过于简单了想死都难,全流程如果中途不死一个小时大概就够了(但操作手感真的是一坨) 瑟瑟部分没什么好说的,打完之后CG全解锁不用挨个去试,但说实话能冲但不多感觉有点对不起这个价格
Netter Sidescroller mit schöner Heldin
[h1]Dominating Eyes[/h1] [b] [h3]Game Introduction[/h3] The game's story is very simple and straightforward, revolving around the adventure of the protagonist, Hideko Tachibana. From a young age, Hideko was cursed after seeing the eyes of the monster "Evilai," and was given a lewd mark. To break this curse, she embarks on a journey to defeat the monster. While this background setting isn't complex, it provides the foundation for the subsequent plot development. Hideko's goal is to destroy "Evilai" and remove the lewd mark from her. However, the game doesn't delve deeply into the plot or character relationships, nor does it feature complex event interactions. The story is mostly driven by concise text and quest guidance, and the player's main experience consists of alternating combat and adult content. Despite the weak plot and lack of sufficient emotional investment, this setup is sufficient for players who prioritize gameplay and adult content. [h3]Gameplay[/h3] 1. Gameplay Dominating Eyes is a side-scrolling action game that uses a classic level-based progression system with simple and straightforward gameplay. Players control Hideko Tachibana to fight various monsters and bosses, ultimately completing her mission. The game's combat design primarily relies on basic actions such as normal attacks, ranged magic attacks, counterattacks, and dodges. The player's goal is to achieve victory through continuous levels and boss battles. 2. Controls and Mechanics While the controls are basic, the game's mechanics still have some unique features compared to similar games. The protagonist, Hideko Tachibana, possesses a variety of skills, including triple attacks, dodges, ranged magic attacks, and dash attacks. These skills make combat diverse and flexible. Players can use different attack combinations and react to enemy attack patterns. However, one drawback of the controls is the button layout. The game's default button arrangement is very illogical, with attack, jump, and dodge actions distributed across different buttons, causing significant inconvenience. Although the game supports gamepad controls, even with a gamepad, some inconveniences cannot be completely eliminated. Therefore, it is recommended that players use a gamepad for gameplay, but they will still need to adapt to the somewhat unsuitable settings. 3. Combat and Challenges The combat difficulty is not high, and the overall design is relatively simple. Enemy attack patterns are quite straightforward; players only need to understand the enemy's attack patterns and react accordingly to easily pass through. It's worth mentioning that *Dominating Eyes* does not have a complex upgrade system or equipment progression elements. Players can directly control Hideko Tachibana from start to finish, eliminating excessive preparation. The level design is also relatively simple, with most of the time spent challenging the path before the boss battle. The game's level design doesn't have many hidden elements or collectibles; players can directly advance, skipping most monsters and traps to reach the boss. While this might disappoint players who enjoy exploration, for those who prefer pure combat, this simple progression method is very direct and effective. [h3]R18 section[/h3] The most appealing aspect of *Dominating Eyes* is undoubtedly its adult content. During battles, when the female protagonist is approached and defeated by monsters, animated H-scenes are triggered. These H-scenes feature pixel-art animation and sophisticated voice acting, providing a certain level of visual and auditory stimulation. After each H-scene, players see a beautifully crafted CG ending sequence; while the CGs are somewhat monotonous, their overall quality is commendable. It's worth noting that the game's H-content lacks extensive interactive design; players are essentially limited to watching animations or static CGs. Furthermore, not all enemies trigger H-scenes, and some boss battles lack dedicated H-scenes. Therefore, despite offering over 20 animated H-scenes, players seeking more interactive content may find it somewhat insufficient. [h3]Advantages and disadvantages analysis[/h3] 1.Advantages: ✔️Simple and straightforward game design: The game lacks a complex upgrade system and collectible elements, allowing players to easily pick it up and jump right into combat. It's especially suitable for players who prefer quick progression and dislike excessive preparation. ✔️Refined presentation of adult content: The game offers dynamic H-scenes and beautifully crafted CGs, coupled with voice acting, effectively enhancing immersion. This will provide a certain level of satisfaction, particularly for players who enjoy this type of content. ✔️Simple level design: The game's level design is relatively simple, with boss battles as the core gameplay. Save points are provided after each level, making the difficulty low and suitable for players who prefer a quick experience and heading straight to the boss. 2.Disadvantages: ❌Inconvenient controls and poor key bindings: The game's default key bindings cannot be changed and are placed in awkward positions. ❌Lack of depth and complexity in the plot: The game's plot and character development are rather thin, lacking interactive events and complex plot developments. Overall, the plot seems too simple and fails to provide players with sufficient emotional engagement. [h3]summarize[/h3] Dominating Eyes is a traditional side-scrolling action game. While its plot and gameplay are relatively simple, its unique adult content has earned it a good reputation among a niche audience. The game's controls are fairly basic; although the graphics and adult content are decent, the somewhat simplistic controls and level design make the overall experience feel a bit monotonous. For players who prefer sensory stimulation and dynamic adult content, this game is worth a try, but if you value gameplay and depth, you might find it too simplistic. Overall, Dominating Eyes is a game that caters to specific needs, suitable for players who enjoy simple level design and adult content.[/b] [h2]Game recommendation rating:7/10❤️[/h2] [quote] [b]If you want to see more interesting and useful reviews, please join us[/b]👉[url=https://steamcommunity.com/groups/R18GMER]R18 Recommender[/url] [b] and Follow us [/b]👉 [url=https://store.steampowered.com/curator/45851446/]R18GAMER[/url] ,[b]If you like this review, please give it a thumbs up so more people can see it.[/b] [/quote]
5/10 Проста, маленька Н-гра. Посередня мальовка.
Dominating Eyes is a compact but stylistically assertive 2D action platformer developed by UNDER HILL and published by Dieselmine, and it wastes no time establishing what kind of experience it intends to deliver. At its center is Shuko Tachibana, a young woman marked since childhood by a supernatural encounter with the “Evil Eye,” leaving her cursed with a mysterious, humiliating crest. The setup blends personal trauma, body-bound magic, and a quest for liberation into a premise that feels intentionally lurid yet emotionally sincere. Rather than treating its protagonist as a passive victim of fate, the game frames her journey as a reclamation—one fueled by vengeance, self-determination, and the desire to confront the force that warped her life. It gives the otherwise straightforward action formula narrative weight and motivation, grounding each level and encounter in a clearly defined struggle rather than an abstract gauntlet of enemies. Moment-to-moment gameplay is built on familiar but responsive side-scrolling action design. Shuko moves quickly, jumps with a snappy arc, and strings attacks together with enough fluidity to create momentum through stages. Combat rewards rhythm and awareness, encouraging players to study enemy timing, dodge appropriately, and maintain offensive pressure rather than retreat into cautious chipping. Boss fights, in particular, highlight the game’s strengths—tight arenas, recognizable patterns, punishing mistakes, and satisfying victories after a few experimental attempts. The controls feel straightforward enough for genre newcomers while leaving just enough mechanical space for players who enjoy chasing mastery. Levels themselves follow a classic structure: linear but punctuated with platforming hazards, ambushes, and environmental shifts that keep pacing lively. The result is a game that understands the pleasures of well-timed strikes, near misses, and forward momentum. Visually, Dominating Eyes embraces a bold anime aesthetic, prioritizing striking character art over detailed environments. Shuko’s design reflects her conflicted identity—strong but visibly burdened—while enemies range from grotesque to stylish, emphasizing the corruptive influence of the curse she’s fighting. Sprites and effects are cleanly animated, and special attacks carry visual flair without overwhelming clarity. Backgrounds serve more as atmospheric framing than interactive spaces, but they effectively communicate tone—dark temples, corrupted chambers, ruined hallways, and mystical landscapes all reinforce the oppressive supernatural forces at play. The audio direction matches the visuals: energetic swipes, sharp impact sounds, and pulsing background tracks help sustain tension and adrenaline. Nothing feels extravagant, but everything works cohesively, and for a small-team production, the presentation shows deliberate craftsmanship. Thematically, the game walks a fine line. Its premise, curse, and character portrayal intentionally brush against erotic or fetishistic imagery, but they’re not included merely for shock value or titillation. Instead, the curse functions as both narrative burden and mechanical metaphor—Shuko’s power source is tied to the very mark that endangered her life, and the journey becomes one of owning what once defined her suffering. While the tone will not appeal to all audiences, those comfortable with darker or mature anime tropes may find the thematic structure surprisingly nuanced. The writing does not spend long stretches of time building lore or emotional arcs, but the core conflict remains clear and engaging throughout, providing enough narrative propulsion to keep players invested in Shuko’s transformation. As with many indie action titles, limitations appear once players push deeper into the experience. The campaign is relatively short, replay value depends mostly on personal enjoyment of the combat rather than branching routes or unlockable builds, and enemy variety can feel repetitive across later levels. The difficulty curve can also be uneven—some mid-game sections spike sharply before easing again, suggesting balancing tweaks rather than intentional design. The world, while visually evocative, can feel empty between encounters, and the story occasionally gestures toward ideas that it does not fully explore. None of these issues derail the experience, but they highlight the game’s narrow focus: it aims to offer fast, punchy action rather than deep systemic complexity. Despite those constraints, Dominating Eyes succeeds on its own terms. It delivers satisfying combat, a protagonist with a compelling internal struggle, a distinct visual identity, and a deliberate, high-energy pacing that makes each stage feel purposeful. It does not seek to compete with large-scale action RPGs or cinematic platformers—it wants to be a sharp, stylish, emotionally charged side-scroller with attitude, and it achieves that goal confidently. For players who enjoy anime-inspired action games, short but intense campaigns, and character-driven fantasy with mature thematic edges, this is an easy recommendation. Those seeking sprawling worlds, layered progression systems, or dozens of hours of content will likely find it too modest, but the game’s strengths shine brightest when appreciated as a focused, handcrafted experience. Dominating Eyes is ultimately a reminder of how far passion, clarity of vision, and commitment to tone can take a small project. It may not redefine the genre, but it understands what makes fast, stylish 2D action compelling—and it delivers that experience with conviction. Rating: 5/10
[h2]前言[/h2] 《Dominating eyes》是一款由Dieselmine代理发行并汉化的类银河恶魔城小黄油。游戏在23年便已经在dl上上架,迄今为止销量为9.6k,作为此类型的作品来说算是不错的作品。 温馨提示:需要布丁方可食用哦~ [h2]啥剧情?干就完了!(剧情评分:7/10)[/h2] 游戏的剧情铺垫的非常少,几乎没有任何事件以及对话,直接冲上去就是干。剧情大概讲述的是主角周子小时候看到了魔物伊比鲁艾的眼睛于是被施加了淫纹,长大后为了解开诅咒选择去讨伐伊比鲁艾,但这一路上显然不像是自己形象种那样一帆风顺~ [h2]游戏玩法(7/10)[/h2] 游戏就是传统恶魔城的玩法,我们可以操控主角横跨地图,并且比较人性的一点就是没有等级、道具的内容,所以可以一路逃课直接打boss就行。但游戏的引导做的很差很差,只有在游戏的商店页描述里才能看到如何操控,如果没注意到的话那简直就是灾难级体验! 游戏的战斗部分还挺细节,哥布林丢的石头可以用普攻击落,各种怪物的形态和攻击模式都有区别,boss也有对远程和近战不同的攻击策略,整体难度适中。 [h2]涩涩内容(8/10)[/h2] 游戏的涩涩内容还算不错,对于每个魔物都有着对应的涩涩剧情,想要触发就只需要站着不动让怪物击败,随后就会进入一段像素动画,跳过后还能看到一张精美CG,算是比较不错的内容。游戏的xp部分包含强x、虐待、多人等等,整体画风比较涩,妹子也是巨乳,综合而言还是能达到8分。 [h2]总结(整体评分:7.5/10)[/h2] 总的来说,《Dominating eyes》作为类银河恶魔城来说并不算出色,但是作为黄油来说绝对是可以游玩体验一番,最后的最后提醒大家要打布丁哦~ [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
极度傻逼的判定范围,近战没有物体碰撞等级高,为了难而难的故意设定。 严重警告:该游戏不支持多键输入,同时按下所有按键会随机触发其中一个(使用鼠标宏测试结果) 输入设定无法更改。
本作为阉割版,需要自行添加额外内容。 ~ 手感极差的一款横版闯关类小黄油。剧情就是为了报仇解淫咒所以去打BOSS,约等于没有剧情。角色仿佛穿了滑板鞋,走路一直滑来滑去。射击是通过使魔射出来的,而使魔始终落后角色一个身位所以导致射击手感很差。角色碰撞体积巨大,近战攻击范围又很小,跳跃攻击还经常性卡刀。各种方面手感都极为差劲。 双胞胎姐妹这个BOSS前一个房间可以跳跃平台走到上方一个隐藏房间拿到伤害极高的大招,终结你受苦之旅。通关后解锁鉴赏模式。 一共只有21张静态CG,加上像素风的色色位图。没有对话之类的配音只有几声娇喘音效,色色的质量较为一般且数量较少。游戏性很差劲并且流程很短,一个小时就能通关。价格也较贵,实在是性价比很低。不推荐购买,即使是打折也不推荐。
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