
DOLLMAKER is a first person shooter tower defense game where you, an anthropomorphic rat, traverse the town of Willoughby to harvest eggs for the purpose of creating the perfect doll
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Immerse yourself in the town of Willoughby
PREPARE YOUR DEFENSES
Choose from an assortment of items
Change the effects of items to your liking via the mutator
Find the optimal item loadout and placement depending on the level
EXTERMINATE YOUR ENEMIES
Combine effects using items, weapons, or doll ability to deal damage to enemies
Killing enemies grants eggs which are used to purchase various things outside of levels
Collect doll parts to gain terminal points faster
PURCHASE UPGRADES
Upgrade damage, item speed, or restock inventory
Purchase boons to change how effects and other aspects of gameplay function
Make decisions that will have a significant impact on your run
CREATE YOUR PERFECT DOLL
Mold your little guy into their true form
Different parts provide different in level benefits, like perks and abilities
Lose yourself in the beauty of creation
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 50reviews | 98% | — | $11K |
| $6.99 | 31ratings | 35% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has Bingle and KAZOOZLE in it making it the second best game of all time (after Bingle and KAZOOZLE)
DOLLMAKER is an unconventional indie action-strategy hybrid developed and published by STH. The game combines elements of first-person shooting, trap-based defense systems, and roguelite progression into a single chaotic gameplay loop. Rather than following the traditional structure of tower defense games where players passively construct defenses and wait for waves to unfold, DOLLMAKER demands constant involvement. Players must simultaneously fight enemies, deploy traps, experiment with upgrades, and adapt their strategy as each encounter escalates. The result is a strange but intriguing blend of action and tactical planning that gives the game a distinct identity. The setting takes place in the unsettling and surreal town of Willoughby, a location that feels both whimsical and eerie. Players take control of an anthropomorphic rat navigating this strange environment while collecting resources used to build what the game describes as the “perfect doll.” The narrative remains intentionally mysterious and minimal, leaving much of the world’s meaning open to interpretation. Rather than presenting a traditional storyline through dialogue or cutscenes, the game relies on environmental details and gameplay progression to hint at the bizarre experiments and strange technologies that define the world of Willoughby. At its core, the gameplay merges two different genres. On one side, DOLLMAKER plays like a fast-paced first-person action game. Players explore levels, move through environments, and directly fight enemies using various weapons. On the other side, the game introduces a system of defensive tools that function similarly to towers or traps in a traditional tower defense game. These traps can be placed throughout the environment to damage, slow, or manipulate enemies as they approach. Because both systems operate simultaneously, players must constantly switch between offensive combat and strategic trap placement. Enemies attack in waves that grow progressively more challenging as the game continues. Early encounters introduce basic enemy types that allow players to experiment with the trap system and become familiar with the controls. Later waves introduce more complex threats with different movement patterns, durability levels, and attack behaviors. Some enemies are best handled through direct combat, while others require careful placement of traps to eliminate efficiently. Learning how to balance these approaches becomes a crucial skill for surviving the more intense encounters. One of the most distinctive gameplay features is the mutator system, which allows players to modify the behavior of their traps and defensive tools. Instead of each trap having a fixed function, mutators can alter how they operate by changing damage types, increasing range, or creating additional effects when enemies interact with them. These modifications allow players to experiment with different combinations of defenses, often discovering unexpected strategies that dramatically change the effectiveness of their setups. The game also incorporates roguelite progression elements that encourage repeated playthroughs. During each run, players collect eggs, which serve as the primary resource used for upgrades. These resources can be spent outside of missions to improve weapons, enhance trap performance, expand inventory space, or unlock new abilities. Because these upgrades persist between sessions, players gradually grow stronger and gain access to more complex strategies as they continue playing. Another important aspect of progression involves collecting different doll parts scattered throughout the game. These components provide passive bonuses or unique abilities that influence how the player performs during combat. Some parts may increase resource generation, while others enhance weapon damage or improve trap efficiency. By combining different doll parts, players can customize their character build to emphasize particular strategies. This mechanic reinforces the central theme of assembling the perfect doll while also adding depth to the gameplay. Visually, DOLLMAKER adopts a stylized and somewhat surreal aesthetic that matches its strange premise. The environments of Willoughby are filled with exaggerated shapes, colorful structures, and bizarre enemy designs that give the world an unsettling charm. While the graphical detail is modest compared to larger modern titles, the art direction succeeds in creating a memorable atmosphere that supports the game’s unusual concept. The sound design contributes to the chaotic nature of the gameplay. Combat is accompanied by energetic sound effects for weapons, traps, and enemy attacks, helping players stay aware of what is happening around them. Environmental sounds and background music help establish the eerie tone of the setting, though the soundtrack remains relatively understated compared to the intensity of the action. One of the most interesting aspects of DOLLMAKER is how it constantly demands player involvement. Many tower defense games rely on passive observation once defenses have been placed, but this game rarely allows players to relax. Even after traps are deployed, enemies continue to threaten the player directly, requiring quick reactions and constant repositioning. This combination of active combat and strategic preparation creates a gameplay loop that feels energetic and unpredictable. However, the experimental nature of the game also introduces certain limitations. Because it attempts to blend several genres together, some mechanics feel less refined than they might in a more focused game. The balance between shooting and defensive strategy can sometimes feel uneven, and certain trap combinations may prove far more effective than others. Additionally, the overall scope of the game remains relatively small, which means players may encounter repetition once they become familiar with the available systems. Despite these shortcomings, DOLLMAKER stands out as a creative indie title that is willing to experiment with unusual ideas. Its combination of first-person combat, trap-based defense mechanics, and character customization results in a gameplay experience that feels different from most games in the tower defense genre. The surreal setting and quirky design choices further reinforce the game’s unique personality. Overall, DOLLMAKER offers a distinctive blend of action and strategy that rewards experimentation and adaptability. While it may not reach the level of polish or depth found in larger titles, its originality and willingness to take risks make it an interesting experience for players who enjoy unconventional indie games. Those looking for a traditional tower defense experience may find the hybrid mechanics surprising, but players who appreciate creative genre combinations will likely find plenty to enjoy in its strange world. Rating: 7/10
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $2.09−70% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
thgis is teh most cunfuging game i ever play
Goated
I don't enjoy the gameplay too much, sadly, but the artistic direction and general atmosphere of the game is exactly the thing I love. Honestly awesome if you like weird games but only if you're into tower defense. Hopefully the dev branches out and makes a different genre game sometime in the future :)
criminally overlooked gem, 30 hours in and im shocked this game is as cheap as it is for the amount of stuff crammed into this thing. The TD side of this thing feels delightfully fresh once you sink into how it works, each tower has one of four elements associated with it that all have unique passive effects and stack on enemies, you need to combine 2 of these elements to cause a sub effect that actually deals damage which requires an engaging amount of balancing in your approach to your loadout and layout doubly so when you take into account the varied levels on offer that not only have layouts that require taking advantage of some of the wonkier tower projectile behavior, but also occasionally have their own mechanics and stage hazards to take into account, such as shifting platforms, or a giant slot machine. and yet that's only one half of the game, the other half is exploration focused, putting you in maze-like environments that you need to navigate to unlock levels and collect upgrades while avoiding the not so friendly creatures that inhabit the strange outdoors. deeper still below all that there are plenty of secrets and puzzles that continue to unfurl and expand the game's world, story, and systems as you play, examples of which i will keep tight lipped on as they are best experienced firsthand but if you vibed with the later parts and secret levels of something like cruelty squad this game is a MUST PLAY. also there is a casino and you can play blackjack so it really has everything going for it.
its really upsetting that nobody talks about DOLLMAKER I really enjoy this game, i love the tower defense aspect and how it earns you money to explore the outside world, and i really like that the exploration is actually heavily rewarded especially for how scary it is (which caught me off guard since i got way too comfortable thinking it was a silly td game) i tried recommending the game on reddit and got accused of astroturfing 10/10 experience cant wait to finish this game and start the sequel when it releases
This game unfolds like origami. Each time I pick up a thread and pull there's more at the other end. I know that's not sustainable but just for that sensation alone I need to recommend this game. While initially confusing, eventually things just start to.. make sense? It's not perfect. It's confusing, weird, and potentially frustrating. But I can't help but feel like it's worth it.
the aesthetic is similar to cruelty squad which caught my interest in the game. The game is difficult at first and the game could do a better job with the tutorial but the game is solid. if you are having trouble finding the level selector/alter its in the start of the game. when playing a level make sure to use the terminal or you struggle like i did. Game is very fun to play once you know these things, im sure there is more to be worked on but the its unique TD game. Game is a hidden gem.
Such an amazing game i mostly bought it because of the tower defense tag but the exploration part of the game is even better. Every time i explore outside 1 i ♥♥♥♥ my self but like in a good way. Update. after playing the game a bit more i realise i prefer the tower defense more but the outside areas are still a great add to the game
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