
Enter the broken mind of Eliza de Moor, a once-celebrated singer, now trapped in the labyrinth of her own forgotten memories. With the help of a new medicine, will you be able to piece together the mystery of your past?
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About

Dollhouse: Behind The Broken Mirror is a terrifying first-person horror adventure game that tells a dark and mysterious story in a cinematic style.
Enter the broken mind of Eliza de Moor, a once-celebrated singer, now trapped in the labyrinth of her own forgotten memories. Will you be able to piece together the mystery of your past, or will you get lost in this dark and twisted reality?
Explore two nightmarish realities
Since collapsing on stage during her performance, Eliza has been suffering from amnesia. The only hope for recovering her memories lies with Doctor Stern and his experimental medicine. As Eliza, you'll navigate the reality and the world behind the broken mirror, guided by the effects of the drug. This journey will lead you to the remains of your childhood home in Ravenhill, the Dollhouse Mansion, where unspeakable horrors await.
Recover memories, conquer foes
As you search through the areas of two twisted realities, you'll encounter terrorizing enemies in the form of sinister dolls, each representing a hidden memory of Eliza. Overcome these foes through combat with weapons or use stealth to evade them and obtain fragments of Eliza’s memory.
Test your wits with haunting puzzles
Along the way, you'll come across various puzzles that guard the secrets of Eliza's past. Each puzzle seamlessly integrates into the narrative, adding a blend of suspense and intrigue. Uncover the truth by gathering clues and solving puzzles scattered throughout the ghastly landscape.

Choose your path wisely
Your decisions matter in Dollhouse: Behind The Broken Mirror, shaping the outcome of Eliza's journey and determining her ultimate fate. With multiple endings, every choice carries weight, and every action has consequences. Will you unravel the mystery unharmed, or will you fall victim to the horrors that lurk within?
Features
Explore a dark and twisted reality as you recover Eliza's memories
Follow a thrilling narrative with captivating details sprinkled in each area
Fight off or evade hordes of horrific dolls watching your every move
Solve exciting puzzles, bringing you one step closer to uncovering the mystery
Experience a chilling atmosphere with haunting music and stunning vintage noir visuals
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Japanese, Korean, Norwegian, Polish +5 more
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
In the current state this game is, it's a waste of time and money. It's a typical asset flip first person "survival horror game." If you're looking for scary, this isn't it. It's mostly just walk to the next objective while dealing with annoying and boring enemies. First of all it's SUPER buggy. I got softlocked which made me have to reload an old save. Also got stuck in objects a lot. Issues with interactive icons, too. Horrible enemy design/ai. They're constantly on your a**. All they do is walk at you. Guns suck and have zero knockback. You can't outrun the enemies so it's not possible to space yourself. Enemies die quickly and you're usually not swarmed by them too much so it's not impossible to deal with them. it's just such a drag to encounter enemies. The puzzles are pretty lame. Mostly just find/shoot an object to unlock a door. The story is kind of interesting but the narrative has so many nonsensical holes that makes me think AI wrote it. Some of the translations seem off, too, so maybe it's just that. One positive is that it has a Harmonica gun which I've personally never seen in a game lol.
Dollhouse: Behind The Broken Mirror felt like someone attempted to make a horror game who didn’t know what made them scary to begin with, and then didn’t show it to a single person for feedback before releasing it. The story is all over the place, and any lore you get throughout the game is hard to make sense of or connect to anything you have already learned. The enemies are obnoxious in number and any possible threat or fear goes out the window due to the sheer frustration that they instill. It feels like a bunch of half-baked concepts and locations thrown into a pot and left to boil for way too long. The flaws in the gameplay and overall functionality bleed so far through the experience that it felt like a slog, and the scariest part was the fact it took 8 hours to finish. If you'd like to check out my full review for this game, you can do so here: https://checkpointgaming.net/reviews/2025/03/dollhouse-behind-the-broken-mirror-review-behind-the-broken-game/
The game is super boring and not scary in the slightest. Every tiny jumpscare, like when a window breaks, or when something moves the camera would snap to that thing. Which made me think it was a cutscene, and I would just wait for the next thing to happen, but it wasn't and that's just annoying. Also you can easily clip the camera by looking down on a wall of anykind. It doesn't help that SOEDESCO is just a bad company in general, exactly why most of their games if not all do horribly. They did Orange Season very dirty. I just wouldn't recommend any game published by SOEDESCO.
[h3]TL;DR[/h3] [b]Completion time:[/b] around 1 to 2 hours with a guide, or 3 to 6 hours if playing blind [b]Difficulty:[/b] 2 out of 10 [b]Verdict:[/b] 4 out of 10. A sluggish and poorly balanced experience with little substance beneath the style [h3]Review[/h3] Disclaimer: As an achievement huntress, I always keep achievement hunting in mind when reviewing a game. [b]Dollhouse: Behind the Broken Mirror[/b] is slow, awkward, and not worth the 19.99€ it asks for. There are many cheaper and even free games out there that manage to do what this one tries to do, but better. From start to finish it feels like you are stuck in slow motion. The main character moves at a snail’s pace. Sprinting barely helps and combat feels soft and weightless. Firing and reloading are far too slow, and some weapons cannot even be reloaded at all. Reload animations cannot be cancelled, so if enemies start surrounding you, your character just stands there calmly reloading while getting smacked from all sides. Enemy encounters are chaotic in the worst way. You are constantly punished for the sluggish mechanics. The puzzles are barely even puzzles. Most of the time you just grab an item and place it somewhere, with a lot of backtracking to stretch the experience. The ambiance has some promise and a few moments that try to be stylish, but they get lost in the poor execution. [h3]What I liked[/h3] ✔️ Some effort in creating atmosphere ✔️ No glitched achievements ✔️ Quick 100 percent for trophy hunters [h3]What I didn’t like[/h3] ❌ Extremely slow movement and clunky controls ❌ Unskippable reloads during fights ❌ Shallow puzzles and repetitive backtracking ❌ Definitely not worth the asking price [b]Missable achievements:[/b] 4 (Nevermore, Forgotten by Time, Honoris Causa Carny, Sharp as a Needle) [b]Glitched achievements:[/b] None [b]Number of playthroughs:[/b] 1 Please note that English is not my main language. I used ChatGPT to rephrase my gibberish into readable form.
Un jeu qui semble prometteur sur le papier, du combat contre des poupées maléfiques, un environnement à la frontière entre illusion et réalité. Des graphisme et un système de jeu qui s'inspire des systèmes rétro. Mais une fois en jeu on se demande si le jeu a été testé avant d'être publié. Les points négatifs : - L'effet de surprise est inexistant, dès qu'on démarre le premier niveau du jeu, on sait directement qu'il faut chercher une arme. C'est dommage ! - Les combats sont mous comme des figues et répétitifs au possible, aucune musique, juste des effets sonores et on envoie des pruneaux dans le buffet des méchants en faisant attention à ne pas se retrouver coincé dans le décor. - Toujours sur la thématique des combats, si on a le malheur de se faire toucher, c'est terminé, notre personnage décide de ralentir et on se fait combo instantanément par les ennemis et on repart au point de passage. Il faut double cliquer sur la touche de course pour avoir espoir de s'échapper. - Les jeux de la fête foraine sont incroyablement difficiles pour obtenir le score maximum. Entre les anneaux qui s'entremêlent ou qui ne sont pas compté et le lancer de crâne sur cible qui nécessite d'avoir les DPI de la souris au max pour faire le total de point demandé c'est vite infernal. - [spoiler] Le niveau fête foraine est très vide et pas très intéressant, juste du combat lineaire avec un décore monotone [/spoiler] - La cinématique de remplissage de la fiole est à 2 IPS pour une raison inconnue alors que le reste du jeu tourne correctement - Les mouvements de caméra sont infernaux pendant les cinématique. Va que je zoome, je dézoome, je translate, plan large puis contre plongée, on en devient malade ! - [spoiler] La musique d'ambiance du niveau thêatre laboratoire est insupportable [/spoiler] - En sachant que les ennemis sont quand même plutot rapides, les combats sur les passerelles du niveau du marais deviennent vite source de frustation ! - L'aspect interaction avec les miroirs n'est pas indispensable et n'apporte que lourdeur au jeu en l'état, c'est dommage. Après il y a quand même quelques point positifs : - L'histoire, bien que tordue et expliquée bizarrement, est quand même amenée correctement et on comprend au fur et à mesure ce qu'il se passe. Chose qui n'est pas forcément évidents dans d'autre jeux. - L'aspect fabrication des munitions et le fait de devoir sauvegarder à des points de sauvegarde définis, couplés à des graphismes plutôt austères, amène un aspect rétro appréciable. Bref, en résumé je ne recommande pas. Trop cher pour la durée de vie (3-4h en prenant mon temps) et finitions médiocres.
这游戏前面还行,不怎么吓人,射击类恐怖游戏都这样,但是到了游乐园关卡拿到了红色的票和金色的票如果你不让合成,那就不允许,为什么我把票拖动到一起,变成一张了???我四张票,变成一张,然后把票放进去就卡住了,这什么逆天BUG啊???
Very bad and boring, and not the good kind of bad and boring
If you are looking for true horror (not just ‘creepy’), great combat, and super difficult or crazy clever puzzles… move along. This game is not for you. If you like atmosphere, story, and light puzzles… stick around for this review. [b] NOTE - my review has changed since originally posting... I put my original, unedited review at the very end [/b] [h2] Overall Thoughts [/h2] [b] The story was AMAZING. I personally loved it, and if this game is worth playing at all, it is for the story. However, there are enough issues with the game that I can't just recommend it globally. However it is important for me to say that I do NOT regret playing it. I had fun, despite the issues. You might, too, especially if you are a more patient and forgiving player like me. So don't write the game off completely.... just... maybe... get it at a deep discount, and maybe only after you see at least one 'bug fix' update. [/b] Now let's get into the details. I will start below by saying what I LOVED about the game, and why I really thought about recommending it. Then, I'll follow up with some issues that could be fixed if the devs want to improve the experience, as well as some comments regarding other reviews. [h2] What I LOVED [/h2] 1. The environments themselves are beautiful, creepy, and interesting to explore. 2. The puzzles were pretty simple, but still took SOME thought to complete. I personally prefer this kind. You know, the ones that make you FEEL smart without actually being all that complicated. 3. One section has some mini-games, and they are... special... IF you pay attention. 4. Level design was pretty decent. Anywhere that you had to go through more than once seemed to change its state enough to make it interesting. Also, you usually tend to end up where you need to be to progress... whether that is back at a central hub or near the next location entrance, the game was pretty good about guiding you to the right places. 5. My favorite part about this? The one that made the WHOLE GAME worth it to me? The STORY! [list] Starts with a really interesting premise. Story unfolds nicely as you play, revealing more and more layers. EVERYTHING is explained by the end. There are no big holes that leave you questioning when the game is over. The story even explains all of the game mechanics, enemies, etc. Very well thought-out. You will likely ‘predict’ some parts of the story, but looking back, it was not MY prediction. The game planted the seeds and I discovered the truth when I was supposed to. Even then, there were so many deeper layers to the truth, and I ‘predicted’ them exactly when the devs wanted me to. You will even remember things from the early game that felt inert, but by the end make so much sense. [/list] [h2] What was BAD (and some fix recommendations) [/h2] 1. [b] Combat is difficult and slow without being interesting. [/b] -- The current combat system is difficult for all the wrong reasons, and is not at all satisfying. Fixing this could simply involve making the guns shoot a little faster. The enemies just kinda... walk toward you.. which is fine if we can shoot them faster. It's even fine that the early guns aren't as strong, just let me shoot a lot of bullets and then just worry about resource management. 2. [b] Environments are hazy/fuzzy. [/b] -- They have just enough fog to make it look like I have the brightness too high. This may not be as easy of a fix, but it is also not a HUGE deal, you DO get used to it. 3. [b] Mechanics are not explained well at the beginning. [/b] -- For example, the statues (I won't say more here) aren't explained when you encounter them for the first time. The item outline doesn't look enough like what is in your inventory, so it is not at all clear what to do here. It seemed like you were supposed to go find another item. By the time I learned the truth, it was too late to do. 4. [b] Unnecessary location [/b] -- The environment in one section does feel a little forced, and was not necessary to the overall story. That location could have been replaced with any other location and the story would not change. Weird choice, but hey, that environment was still cool, so, I can forgive it. Not sure this needs a fix at this point, but if the enemies become a little more fun to deal with (which would shorten the game) then this 'extra' map wouldn't feel so 'extra'. 5. [b] Bug fixes [/b] -- Floating icons near some doorways; item that has an interaction icon, but cannot be interacted with; encountered some enemy bugs where they just stop moving and can't be killed; the 'G' equip button stopped working at some point, leading me to believe that I couldn't use a gun in that section. [h3] Notes about my experience vs other reviews [/h3] [list] I was able to interrupt the reload animation. I would just shoot again, and that worked for me. ALL guns are re-loadable, however two of them must be EMPTY before you can reload. One is reloaded by full magazine, and the other only holds 2 bullets, and you reload them both at the same time. I didn’t experience much backtracking UNLESS I missed something. Small exception at the beginning, since one location is off by itself, with only one road leading to it, but it didn't feel like 'backtracking' as the experience on that road is different. [/list] ****************************************** Previous Review *************************************************** (I originally recommended this game) So, I'm a couple hours into this game, and so far it is really cool! So first, the bad: The combat is a little weird, the enemies super frustrating at times, and some of the items/mechanics are not explained in as timely a manner as I would prefer, which led me to not only accidentally use a health drink when I didn't mean to, but I also missed a chance to get a new health drink, and somehow the game locked me out of trying again, even though the option appeared to be there. Also, just note, your antivirus software might freak out a bit when opening this game for the first time lol. But it eventually 'approved' it. Now, the good: The atmosphere is incredible. The voice acting is great. The story is interesting (so far). There is quite a bit of 'delightfully weird' in this game, which is pretty well-represented by the trailers on the store page. It is very cool, and I look forward to finishing the game.. especially now that I understand the mechanics a bit more.
No esta mal pero no me acaba de convencer. Dispara muy lento y no encuentro consumibles para restaurar la salud y encima te atacan en grupo. Entonces si dispara lento no tienes consumibles para restaurar la salud te liquidan en seguida
안녕하세요 버튜버 로만이라고 합니다. 일단 저는 중간에 나오는 하모니카 총 갖다버리고 해서 총알이 되게 모자랐는데 인게임안에서 나오는 모든 총을 챙기시면 총알은 엄청 부족하다고 생각은 안드는거 같습니다. 그리고 만구천원치 뽕은 확실히 뽑는거 같습니다. 어 그리고 이제 마지막이겠지? 라고 생각하시는 순간 바~~~로 시간연장됩니다. 중간중간 조금 이게뭐지? 라고 생각되실거 같은데 버그 아니고 사고의 전환이 필요한 시점인겁니다. 재밌게 했습니다~
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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