
2d puzzle platformer with a unique grab and pivot mechanic.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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This game is a lot of fun. Reminds me of the games from my childhood.
[h1]Dogma A dogs delight [/h1] [h1]Story and mechanics[/h1] The simple premise here is to get to the end of the level by capturing a bone, you are trying to save the dog's human owner. There's not much more story to it than that and the mechanics are simple, yet can easily help you make a mistake. You simply use the arrow keys and the X for action and C for jump. The thing here is that the action button also serves as a sort of "Grab on to this object" button and sometimes if you aren't careful with the cursor keys you'll accidentally end up making a mistake at a crucial time when you didn't truly want to make one. Because in this game, if you fall in a pit or you touch certain walls that are not safe, it's game over and you have to restart at that levels starting point all over again. And believe me, you will die in this game. I certainl died quite a bit throughout the time i spent and i got all the way to the sinister sea before I decided I'd seen enough to write this review. [h1]Score[/h1] 8 bones out of 10 [h1]Sound and music[/h1] Cheerful music followed me along for this adventure and I couldn't help but feel delighted listening to the music, and it certainly does change so there's more than a single tune playing. I would have liked maybe an option to bark from time to time, but the grabbing sound was impressive, if not silly. I was entertained and I did stay mellow despite the times i died in the game. So whoever created that peaceful music you did a good job with it. [h1]Score[/h1] 7.7 bones out of 10 [h1]Final Thoughts and overall fun [/h1] This game is perfectly well suited to most age groups, the controls and visuals are delightful, The graphics are entertaining though sometimes lacking more than a few ranges of color, but still impressive enough to make me smile. The game is well polished and the puzzle challenges with careful timing for jumping, are certainly worth it. I like dog games, and while i had wished to see some kind of bark mechanic here, I'm perfectly fine with how the game is right now. I enjoyed playing it and that is what truly counts in the end. I did mutter a bit of frustration from time to time at myself for some of the jumps that i'd miss, but that's part of the challenge of the game. [h1]Final Score[/h1] 8 bones out of 10 [quote] This review was submitted for [url=http://steamcommunity.com/groups/gaming_until_end]Gaming Until End[/url], through the generous contribution of [url=http://steamcommunity.com/id/HellCowON]HellCow.[/url] [/quote]
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add an expasion pack plz. great game would play again
Such A cute game, I wish it was more popular! really simple yet fun, only problem i had was the insane difficulty spike in the last 3 or 4 levels but that's just because i suck at platformers lol. despite this I really enjoyed it, definitely worth the price.
This is a simple but well made 2d platformer in the vein of older indie games like VVVVVV and Super Meat Boy. Each set of stages does a great job adding new wrinkles and variations to the core mechanics and the difficulty escalates gradually enough so that you rarely feel overwhelmed, though many of the later levels are apppropriately very difficult. Overall, it's a very solid game that you should try if you're a fan of 2d puzzle platformers.
A good 2D platformer, absolutely satisfying to progress to. Cheeky pixel art style and music does not particularly get boring, which is great when fumbling on a stage on dozens upon dozens of attempts. Learning curve is great, level design challenges you to think outside of the box a little bit! Would love to see an expansion someday. I got my niece to play a little bit of the game and it keeps her entertained too. Bonus points!
Cool little platformer with a unique mechanic and a cute dog and chill music. The game had a bit of a slow start but it ended up being challenging enough for me. The main issue I take with this game is if you hit new game there's no confirm and you instantly lose all your progress. (This almost made me refund the game but I decided not to on a coin flip) I also dislike not being able to rebind controls, it lets you use WASD, instead of arrow keys but then you still need to use X and C to move which is stupid (unless there were other keys i couldn't find, it doesn't tell you.), but I just switched to controller and it played smoth. A lot of levels have bad cycles when you spawn in forcing you to wait for no reason. Felt like a game jam game, would like to see this concept as a fully polished game!
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