
Operate massive cranes, terminal tractors and reach stackers in a realistic dock simulator. Play the story-driven Campaign to rebuild Port Wake or jump into Free Play Mode and take on cargo contracts with no mission constraints.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 2.86/day in the week after.
About
Rebuild Port Wake after a devastating hurricane. Complete contracts, unlock new machinery, expand your infrastructure.
Two Ways to Play:
Campaign - Docked is a realistic port operations simulator. Take control of Ship-to-Shore cranes, Rubber-tired gantry cranes, terminal tractors, reach stackers, and straddle carriers - each with authentic handling, scale, and physics.
Free Play Mode - Explore a new mode without mission constraints and unload ships and trains.
From colossal ship-to-shore cranes to sturdy, heavy-duty tractors, take control of a fleet of powerful machinery engineered specifically to fulfill your contracts. Carefully tighten ropes to reposition raw materials and optimize weight distribution on flatbed trucks. Intricately navigate delicate cargo through tight spaces with little margin for error. Created with realistic size, scale and precise handling at the forefront, gain a first-hand understanding of what it means to work a dock.
Vehicle precision is vital to your rebuilding efforts. Sign new contracts to build up your resources, then complete high-priority cargo runs to fulfill your commitments. When wear and tear starts to drag your equipment down, execute repairs to keep operations moving. In Docked, every mission is a critical piece of the puzzle in your day-to-day life.
Pick contracts from the cargo plan tablet, load and unload container ships, move cargo between ship, yard, and rail, change the weather and time of day, all without campaign constraints.
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 73% | — | $1.5M |
| $29.99 | 702ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je trouve le jeu plaisant seulement en mode libre. Le mode Carrière est assez complexe et le système économique ne te permets pas de te ''lâcher lousse''. Au moment où que j'écris ce message, je suis a 6 heures de jeu et je n'ai que du fun en mode libre. J'ai remarqué quelques petit bugs et potentiellement des ajouts que je trouverais pertinent. Ajouts: -BOTS/NPC pour aider au chargement du bateau. (Faire en sorte qu'il y aille des camion qui vienne porter des conteneurs) -Multijoueur (Je me verrais jouer avec 3-4 amis pour passer du bon temps) -Bouton ''Sauvegarder La Partie'' dans le menu ''ESCAPE'' (L'Auto Save n'est pas le meilleur, il sauvegarde seulement quand tu met un conteneur dans le bateau.) Bugs: -Pour une raison quelconque, une touche reste bloqué et nuit au gameplay. (C'est le seul que j'ai trouvé pour le moment..) Je sais que SABER fait de très bon jeux mais on dirait qu'ils ont oublier de mettre des choses pour finaliser leurs jeu.. Lorsque SnowRunner est sorti, on avais déjà 3-4 DLC avec le multijoueur (il n'étais pas fameux mais on avait du fun!). Je trouve ça dommage car ce jeu a tellement de bon potentiel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Polish*languages with full audio support
| $29.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really love using the sts crane can't get enough of it, hope more comes to free play soon would really love to have some AI help in it moving containers around so I can just sit in the sts and just move them from the ship to truck or vis versa.
Ich spiele Docked zun schon 57 reale Stunden und finde viele Missionen wirklich gut und anspruchsvoll ! Man muss sich intensiv mit dem Spiel auseinander setzten und hat dann auch viele Missionen zu spielen !!!
Foarte fain jocul
The game is really fun, and the Hard mode is genuinely challenging. I think it has some really good mechanics, and I imagine that some of them might also be present in the upcoming Road King, which is expected to be released in 2027. Something I’ve been noticing with Saber is that maybe… just maybe… they could be testing mechanics for a much larger project that would combine exploration, construction, realistic physics, and a multiplayer platform. Because just imagine a combination of RoadCraft, SnowRunner (with its impeccable physics), and Docked (with its management and maintenance mechanics, cargo loading and unloading operations), all combined with the amazing logistics dynamics that Road King could potentially deliver… That would be a dream. Who knows, maybe it could actually happen, right, my dear Saber?
12 hours in. For now there is the base game (with a 7 "acts" scenario) and two additional DLCs. Im at "act" 6 of 7 right now. Overall im honestly well surprised how much fun this game has to offer. Concept is interesting. The realisation / implementation of the concept is good to very good. Graphics are good. The story is ok to good - it gets the job done which is taking you from zero to somewhere via little steps and more and more equipment. There are even nice little special parts within the story during your jobs / works / tasks which keep the imersion going. Honestly that was a surprising nice little detail for me so far. Liked it. So all in all its some story driven gameplay within you need to do jobs / tasks, plan stuff and even solve riddles. If i would read this i would question the game as well. But... it works! Again: The game is fun, it feels stuff is fitting together and it can entertain you and keep you going. I am very surprised with the game so far that it turns out being that good for me. The problem that i can see is: You probably cant get much gaming hours out of it because of the story driven progress. I think the developer did a first attempt to solve this problem by putting in a "free play style mode" which, i think, trys to operate without any story - havent played it yet. So for now im not expecting more than 30 to 40 gameplay hours. Payed 26 EUR. Is that a good deal? Everyone has to answer that question themself when it comes to price/value ratio. For me it would be too little hours of gameplay for the amount of money. Time will tell.
Divertissant
.
Love this game, bought it yesterday 08/29 finished all missions + All of the 2 DLC missions, never grinded on a game as hard as this one, only thing I didn't really like is the DLC's are very short, since the port has finally reached its international status, PLEASE make the following DLC's as long as the campaign or at least somewhat longer. But I will still be playing this game either way!
deberia tener modo multiplayer ya que un jugador podria encargarse del transporte y otro de la carga y descarga, por ejemplo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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