
A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 14 → 2.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−90% | 10.4Kreviews | 94% | — | $440.6K |
| $9.99−50% | 96ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пиздатейшая игра я тупо как фсбшник
2026.5.22~6.2 视奸别人有意思捏,其实只玩了几天,中间玩别的去了
视奸别人的感觉真爽,一玩就停不下来
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $440.6K | 959 | 75% | $14.99 | |
| $440.6K | 477 | 79% | $24.99 | |
| $441K | 888 | 78% | $21.99 | |
| $440.1K | 804 | 41% | $19.99 | |
| $441.1K | 13.8K | 79% | $1.49 | |
| $440K | 816 | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 5.4K | 91% | $4.19 | |
| $161.1K | 2.3K | 64% | $2.69 | |
| — | 0 | — | — | |
| $1M | 31.1K | 92% | $1.39 | |
| $397.7K | 1.2K | 84% | $14.99 | |
| $306.1K | 817 | 73% | $16.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, German, Korean
| $15.99 |
| 75ratings |
| 78% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 936 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩,玩了很多遍,里面的BGM很复古好听,特别是夜晚虫鸣在配上我的笔记本的风扇声特别有感觉😂 如果感觉很难玩的话,你可以第1天就观察他的时间(也可以直接看攻略),每一个笼子出现事件的时间是固定的,你只要观察出他第1天就行了,然后在合理安排时间就够了,钱什么是绝对够用的,如果你跟我一样看到一个笼子就知道这个笼子的结局走向是什么,那会在升级前还有很多的空闲时间 (每个存档开笼子的顺序基本也是固定的,可以roll档) 我也不知道为什么我会玩这个游戏这么多遍,我甚至拿它学习英语(就语言调成英语,因为我玩了很多遍(小时候玩盗版),基本对话都会背了),我想我很喜欢这个游戏的确定感,那种能够自由安排时间的确定秩序感和窥探欲 同时每个有非常多的结局,而且他没有纯粹要求你是当一个好人或者坏人,就即使你达成了那个坏人把花给弄枯萎的成就,你依然可以在很短的时间内又达成花开满的成就。 我小时候玩这款游戏的时候,我想当一个好人,所有贿赂勒索的这种结局走向,我都不想做,比如偷拍女明星,我总是会选择就是去举报偷拍的司机,但现在我会去选择让那司机给我开车去超市。 又比如那个肇事逃逸者,我以前绝对不会去选择勒索他,我绝对会劝他去自首,可是自首没有好结局,所以我现在会选择勒索他,拿钱 人是复杂多面的,我也随着年龄在慢慢变化🤐
очень прикольная, забавная игра. прошла за один день, всем рекомендую.
симyлятор сидения за компьютером и вершения сyдеб
BOUGHT IT. PLAYED IT. FIRST 4-5 RUNS WERE ACTUALLY PRETTY CHILL 0- BUT THEN THE GAME TURNED INTO AN ENDLESS WORM OF GUIDES. MEMORIZING THE MONKEYS' SCHEDULE AND CHECKING EVERY SINGLE DIALOGUE CHOICE SO GOD FORBID I DON'T ♥♥♥♥ UP THE ROOM, ONLY TO REDO EVERYTHING 10 TIMES OR JUST RESTART FROM SCRATCH))))) LITERALLY JUST A MONKEY OBSERVER NOW 🐒
So, i'd like to say i really wanted to like this game, but i cannot reccomend it. Maybe with some tweaks it could become a good mobile game. The game, while having many interesting tales, is way too time consuming. You're literally on bird watch while playing a strict point and click puzzle. Maybe for someone that wants to kill time and has a thing for old point and click puzzles like "Monley Island" and its on sale... Were it more forgiving with the timing and cheaper, maybe... but as of it is, i cannot in good conscience call it a "good game" more than a "good concept"
一周目熟悉了一下操作,没能救下电梯老头,太难受了直接重开。 二周目最后少开一个摄像头倒在结局之前,怪我太爱交房租了。 三周目终于打了个七七八八,做成了几个任务,终于救下老头了可喜可贺,看到了女明星的结局感觉真是太感慨了,有几个摄像头还需要推理一番,但是很多都没推理出结果,匆匆收尾了。 游戏二周目应该是最好玩的,故事有新鲜感,又不会像一周目那么懵,需要很强的时间管理能力……要管吃管喝管睡,又要健康饮食,要半夜听墙角,又要白天打工忘记外卖,要接济邻居(感谢邻居!)又要昧着良心偷快递(我错了实在没钱了),有时候要被鬼娃娃吓一激灵,有时候百无聊赖地空耗两个小时恨自己为什么不去打工…… 游戏最痛苦的设计就是电话和邮件,点开就停不下来,只能狂点,二周目往后真心对电话邮件没有一点激情了,但是几位朋友送的纪念品还是欣慰地收下了,满足一点小小的道德感。
[h2]放下视奸羞耻,享受缺德人生 [/h2] 窥私欲带给人恶俗的快乐,但背景设定都反乌托邦了就别考虑那点不值钱的人性美了吧,在合法的视奸模拟器里玩家不敲诈就会饿死/过劳死/被赶出家门homeless 一周目不熟悉玩法的时候觉得生存机制过于社畜,等外卖的间隙灵机一动去超市买了健康食品,结果回来发现外卖被偷了还没有申诉渠道^ ^ 【一些可能没什么用的提示】房东还算初具人形,房租拖两天交是安全的,每次砸门别应就只会收到催款单,虽然她威胁说什么再有下次就赶你出去(实则不然);大发善心拯救猴子之后得到的奖品就是纯粹装饰,笼子和笼子之间没有交集,所以不用特意留着过剧情,缺钱就卖吧 希望未来优化下: [list] [*]无故事线笼子的界面可以选择调整为雪花屏,因为有个jumpscare的特写鬼脸给我吓半死 [*]批量购买笼子,有时候极限操作只来得及在检验ddl买七八个笼子,目前一次只能买一个很费手 [*]仅代表本人申请增加那个天天敲门讨饭的屁话[spoiler](不如花三块钱买外卖骑手的高深哲思金句大全)[/spoiler]长发男笼子,我需要人肉出他的地址寄点好东西过去(●'◡'●) [*]或许考虑来点主角被反向视奸的随机事件? [/list]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.