
Berlin 1933. “Adolf Hitler is chancellor!” We all know the consequences this message bore. Unspeakable horrors and suffering would sweep across the world. Few would stand and fight the monstrosity that was the German Reich. Will you? Lead an underground resistance group Through the Darkest of Times.
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About
Dark times mean fear and risks. The risk of being caught by patrolling National Socialists, who are looking for people who publicly stand against their point of view. The risk of being beaten up or even killed by the German military because we‘re opposing the regime. The risk of losing everything, including our loved ones. This is how we live. This is how we try to survive through the darkest of times.
You are the leader of a small resistance group in 1933’s Berlin, of ordinary people, from Jews to Catholics and Communists to Patriots who simply can’t stand aside. Your goal is to deal with small blows to the regime – dropping leaflets to spread awareness about what the Nazis are really up to among the people, painting messages on walls, sabotaging, gathering information, and recruiting more followers. And all of that while staying undercover – if the regime’s forces learn about your group, the life of each member is in grave danger.

Through the Darkest of Times is a historical resistance strategy game, focusing on conveying the somber mood of the period and the very real struggles of average people living in the 3rd Reich. Historical accuracy means that your small group of resistance fighters will not change the outcome of the war, nor will you prevent all of the Nazi’s atrocities, but you can certainly do everything in your power to save as many lives as you can and oppose the fascist system wherever possible.
Experience the Darkest of Times in 4 chapters
Fight for freedom, weaken the regime, and lead your resistance group
Plan activities, find collaborators, and try not to get caught
Feel the weight of responsibility as you make difficult decisions and face the dire consequences
Beautifully illustrated expressionistic scenes and events
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Say no to fascist
I didn't know what to expect. I believe that the only war-themed game I played before this was "This War Of Mine", and while both games are good, this one also serves as a grim history lesson. Educational, realistic, and as a non-native living in Europe who only learned the surface level of WW2, this broadened that knowledge to a horrifying extent. Thank you to the developpers. This subject is especially poignant in the current global political climate.
When the world seems harsh because of dark times, this games proves that there will still be people who care despite the odds. The world can always be better but only if people care to have the courage.
what an amazing game I love WW2 games and especially non-combat ones. This is like perfect for me: * WW2 * Underground partisans * Heavy choices * Members can be permanently removed(death, arrest, other cases....) * Boardgame mechanics It feels increasingly like a boardgame. A complicated and a fun one that is. But with the story and amazing atmosphere The story sometimes can feel a bit too much cuz it happens between the turns, and when you think of your gameplay strategy and wanna execute it(which requires a plan and a couple of turns). Sometimes the story happenes after every turn, which is not a problem as per say, but some of them can be up to 10 mins or some(or at least that how it felt) So I think the main weakness of this game is this balance between story and a gameplay. Even tho, I liked both of these aspects
Not the most gripping or sound gameplay, but the story and retelling of the nazi regime's rise to power is enough on its own to experience. We need more like this
Игра состоит из двух элементов: текстовые квесты и менеджмент на карте. Первые, сюжетные, ничего. Небольшие зарисовки где выбираем что сделать или сказать. Ощущение что это хоть как-то на что-то влияет не сложилось, но в целом норм. Вторая - невыносимая унылая тягомотина, в которой, в основном, занимаемся одним из двух. Либо идем к народу зазывая в свои ряды, либо собираем с народа деньги на благое дело. Из немалого количества заданий на которые можно пойти эти составляют процентов 80. Текст каждый раз, что описывающий суть задачи, что говорящий об итогах - одинаковый. Среди прочих заданий покупка бумаги и красок, чтоб оставлять послания. Слежка за кем-то или кража чего-то. Понимание что даст положительный исход каждого - нет. Описывается все, так же, одинаково. По сути наш гордый отряд занимается полной фигней, тогда как в текстовых квестах речь идет о больших делах, типа выкрасть сведения высокопоставленных офицеров и передать их союзникам. Читаем, вдохновляемся, и идем побираться. Как и в большинстве игр подобного толка все персонажи совершенно никакие и не то что к ним не привязываешься, а даже имена не запоминаешь. Есть вещи которые вероятно отсутствуют на высокой сложности, которую я не выбрал по причине отсутствия в ней сохранений (так написано), но на простой они убивают не именно что сложность, а драму, превращая происходящее в фарс. Например если кого-то из вашей команды посадили, отправив освободить его кого угодно - сделаете это со 100% вероятностью. Или вот: гг у меня сажали и даже отвозили в лагерь несколько раз. Каждый раз обвиняли в антигосударственной деятельности, сутками избивали и вскоре отпускали. После чего он спокойно возвращался на базу и никто за ним конечно же никакое наблюдение не ставил. Под конец меня все это настолько утомило что я вообще перестал браться за задания тупо нажимая перемотку. Единственное, что опять таки превращает происходящее в фарс - изредка ходил пособирать деньжат, чтоб всем пойти на тусовку, восстанавливающую боевой дух. При всем этом концовку получил нормальную: война кончилась, сидим в кафешке в 46 году, вспоминаем былые деньки. Категорически не рекомендую.
This is a very accurate simulation of small resistances to the NSDAP. The emotional weight is right, and it covers the major historical benchmarks admirably without allowing the player (a member of a small resistance group in Berlin) to alter history, do massive deeds, etc. As a historian, I think game could actually be a valuable teaching tool, causing youngsters to ask questions like "who did burn the Reichstag?" or "Who was Horst Wessel?" etc. This could even be a good teaching tool for a high school class on post-Weimar German history (homework: do a playthrough, then have a class discussing the many references).
Really thoughtful an well implemented. Heavy but strategic game-y enough that it's not unfun. It's not difficult to survive but you do get a sense of how difficult it was to do anything BUT survive.
Ein großartiges Strategiespiel das bildet wie kaum ein anderes. Es regt zum nachdenken an und mahnt dazu, die Geschichte einerseits niemals zu vergessen, andererseits mahnt es auch unser eigenes gegenwärtiges Handeln an. Wehret den [strike] Anfängen [/strike] Prozess.
Through the Darkest of Times is a somber and deeply human strategy game that approaches resistance during the Nazi era with an honesty and gravity rarely seen in the medium. Developed by Paintbucket Games and published by HandyGames, it places you in Berlin in 1933, just as Hitler rises to power. Instead of casting you as a heroic super-spy or soldier, the game hands you control of a small band of ordinary civilians—teachers, artists, workers, people with no weapons and little influence—who choose to resist despite knowing the odds are stacked nearly impossibly against them. From the opening chapter onward, the game establishes a tone of quiet dread, moral complexity, and constant uncertainty, forcing you to experience the era from the perspective of those fighting an invisible war against a system growing more oppressive every week. The entire game unfolds in weekly turns, each representing another step deeper into the regime’s tightening grip. In these turns, you send your group members on clandestine missions: distributing forbidden leaflets, painting anti-regime messages on walls, collecting donations, sabotaging operations, and recruiting sympathetic supporters. Each decision demands careful consideration. Members have strengths and weaknesses, and every mission carries a risk of arrest, interrogation, or death. Resources are scarce, morale is fragile, and your resistance cell must remain hidden to avoid being crushed outright. This steady pressure gives the gameplay its emotional weight. You never feel powerful—only determined—and the constant fear of losing a comrade or being discovered mirrors the real dangers faced by historical resistance groups. Presentation is one of the game's most striking qualities. Its stark, hand-painted art style, reminiscent of expressionist illustration, captures the bleak mood of the setting without resorting to graphic depictions. Weekly newspaper headlines ground the experience in historical context, while narrative sequences reveal the increasingly nightmarish reality of daily life under fascism. These scenes show ordinary people confronting discrimination, violence, fear, and moral dilemmas that force them to define what “resistance” really means. The writing avoids dramatizing events for shock value, instead relying on small, personal moments that communicate the heavy emotional atmosphere of the time. Mechanically, the game blends resource management, planning, and occasional branching narrative choices. The strategic layer requires tracking money, secrecy, group morale, and the rising dangers around the city. Missions can fail for reasons beyond your control, and even success may feel bittersweet, as the broader historical events continue their inevitable march forward. Major turning points—book burnings, Kristallnacht, declarations of war—arrive whether you are ready or not, and your group is forced to adapt in order to survive. This lack of influence over the grand direction of history is deliberate. The game acknowledges a painful truth: resistance in Nazi Germany did not topple the regime. It survived because people refused to remain silent, not because they expected victory. This commitment to realism, however, introduces some limitations. While powerful narratively, it can make the game feel repetitive or mechanical once you understand how to assign tasks and manage risks. Missions often follow similar patterns, and the strategic layer lacks the depth some players may expect from a turn-based resistance simulator. The game is strongest during its story events, but these sequences unfold along a relatively fixed historical track, meaning replays lose some emotional impact as the surprises fade. The experience is gripping the first time but less compelling when the major events and outcomes are already familiar. Even with these shortcomings, Through the Darkest of Times succeeds at something rare: it uses strategy gameplay to illuminate the psychological and moral struggle of everyday resistance. It asks players to confront fear, hopelessness, and responsibility, not through large-scale battles but through small acts of defiance that require quiet bravery. Its impact comes not from “winning” but from enduring—continuing to resist even when success is uncertain and the cost is unbearably high. The game does not aim to empower the player; it aims to make them understand the sacrifices of people who resisted, even when history was not on their side. Ultimately, Through the Darkest of Times stands as a thoughtful, emotionally resonant portrayal of resistance under tyranny. It is not a power fantasy nor a traditional strategy game—it is a memorial, conveyed through interactive fiction and careful planning. For players willing to immerse themselves in a difficult and sobering subject, it provides an experience that is reflective, meaningful, and quietly devastating. Rating: 8/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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