
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−75% | 206.1Kreviews | 96% | #97 | $37.4M |
| $59.99 | 11.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太他妈好玩了你们知道吗,20多小时我还在新手村
Впервые запустил эту игру и сразу же затянуло. Читать как я понял придется много и разбираться тоже много.. Что-ж первые впечатления этой игры на ура, остальное дело за малым, внимательно читать и изучать этот необычный лор. Полный обзор напишу как пройду игру.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #40, worst US #97 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20.86/day in the week to Sep 15 → 22/day in the week after.
Reviews, worldwide (the counter carries no country): 22.86/day in the week to Sep 14 → 21.2/day in the week after.
Reviews, worldwide (the counter carries no country): 24.67/day in the week to Aug 4 → 38.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Polish, Spanish - Spain, Simplified Chinese, Traditional Chinese, Italian, Korean, Czech, Portuguese - Brazil +1 more
| $44.99 |
| 3.9Kratings |
| 90% |
| — |
| not modelled |
| $49.99 | 3Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ve never played a Larian game in my life. However, after seeing all the hype for Baldur's Gate 3 and the upcoming Divinity game, I thought I should see what the studio was all about. I figured Divinity: Original Sin 2 would be the best entry point since it’s cheaper; if I didn't like it, putting it down wouldn't be a huge financial loss. One completed playthrough and 50 hours later, I’m coming away thinking this is one of the best RPGs I’ve ever played. It features an interesting plot and setting, an amazing soundtrack, a great control scheme (at least on controller), and incredibly deep mechanics that I still haven't completely mastered. Before starting, I read some guides and decided to do a "Lone Wolf" run with Fane and the Red Prince with a completionist mindset. However, I found that some achievements can only be unlocked on subsequent runs. Furthermore, the very last endgame achievement, which requires talking to the ship figurehead after beating the final boss, wouldn't unlock no matter how many times I reloaded my save. Outside of that single bugged achievement, I found this to be an excellent game that is well worth your time and money. 9/10
This game has so many issues. I was excited to play this after BG3 was so incredible - but aside from a it being a similar type of game, with similar mechanics, there is nothing redeemable about Divinity 2. Companions were one of the main issues for me; they had interesting concepts at the start, but the actual execution I found to be incredibly shallow. It feels like you only get a handful of conversations with each of them throughout the entire game, so none of the relationships have any time to breathe or feel compelling. Sebille is the worst offender. I talk to her once and she wants nothing to do with me. A couple of conversations later she's suddenly my best mate, opening up about all her deepest secrets, asking me to save her name and loves me - I'm sorry, what? People kept telling me her character development was "earned" and that she "slowly" warms up to you. No she doesn't. It happens in what feels like three conversations. The game constantly skips over the part where you're actually supposed to build a relationship. I didn't end up caring about a single companion and this is where in opposition, I feel BG3 shines. In BG3 even companions I disliked at the start slowly won me over through what felt like shared experiences and turmoils, through convos where they opened up to me slowly, etc. None of that exists in Divinity 2. The skill building was another thing that just didn't click with me. I know people praise how open it is, but honestly I think it's too open to the point of it being bad. Every character can basically become anything, learn almost any skill and fill almost any role. Instead of feeling like I was building a character that had particular talents, goals in life in terms of their power, etc. I felt like I was staring at a giant pile of options with very little guidance or identity. I massively preferred BG3's class system. Having defined classes doesn't make the game less interesting at all, it gives your choices context and makes you feel like "hey I'm a wizard, I can embody this" but in Divinity you're chasing some kind of meta, multiple people's skills overlap and I spend way too much time googling and admin-ing rather than having fun and progressing someone in one direction of their chosen "career" intuitively. Leveling up always felt like "ugh ♥♥♥♥, this ♥♥♥♥ again" rather than "oh yay". The quest journal is also absolutely dreadful. Once the game opens up it just becomes this giant wall of quests with vague updates dumped into categories. Half the time I had no idea where I was in a storyline, what I'd already done, or why I was even following a particular quest anymore - it made it hard to continue small quests and know what to care about. When you're constantly trying to remember what the hell is going on, it's really hard to care about the story. It's messy, unorganised and unhelpful. ALSO the inventory management system is awful - holy hell, who designed this nightmare? The story itself is fine, the plot isn't particularly bad or anything but I honestly couldn't make myself care about most of it. The game constantly expects you to be fascinated by random lore characters but like, we are never led there with curiosity, it's just dumped at you and you feel confused and frustrated rather than intrigued. Every time someone started another speech about Braccus Rex I genuinely just wanted to fall asleep. The combat is also just fine, I genuinely enjoyed some aspects of it but by the last act, I felt some fights were so unbelievably anti-fun. The Lizard Consulate after-portal fight was the point where I ragequit. My entire party spent turn after turn charmed, maddened or otherwise unable to do a single thing while I sat there watching the enemies play the game for me for what felt like forever. I was literally waiting for the game to let me play again for a solid 20-30 mins. At least if BG3 wipes my party, it wipes my party and I can reload. Here I was trapped watching myself slowly lose for ages with absolutely no control which is so anti-fun. Finally, not sure what the decision is behind the bedrolls and no night time but it made the whole game feel like one veryyyyyyy long day. It probably contributed to my sense of fatigue with the story. We just kept going kept going kept going, health is low, we heal up with a bedroll and at it again. It makes the bad story pacing even worse. I genuinely wouldn't recommend this game - and it now makes me worried for Divinity 3. We're not getting BG4 so I was trying to be excited about Divinity 3 but I don't know if I can bring myself to give a single ♥♥♥♥ about Braccus Rex lol.
larian is the goat
Just finished the game. And like BG3 I don't know what to do after the ending. It's been to my favourite thing in 2026's June and July...
CANIMI VERIRIM AMA SENDE HARCADIĞIM SAATLERİ HİÇBİR ŞEYE DEĞİŞMEM
Only natural to arrive at this after BG3. It's very familiar, just darker. It sure was lengthy, as you can see. Despite all my cheating, 81 hours into 2 playthroughs. Fane's is the most lore-rich, so if you're only gonna do one, choose him. I used Wand/WeMod to cheat for a while, but as they introduced a 2-hour-per-day cap on the free tier, switched to CheatEvolution. At one point I just couldn't be arsed to succeed/fail at the turn-based combat, sorry not sorry. Be sure to install Script Extender into DefEd folder, not the other one: https://steamcommunity.com/sharedfiles/filedetails/?id=2031669903 This will enable lots of mods, obviously, but also unlocking achievements even whilst using the official gift bag goodies. It's a nice thing to find all the spirits and talk to all the animals. Yes, it is hard to keep the black cat and/or Quercus alive. Mods in my ModManager, in order: - LeaderLib - Auto Identify (just cuts a mechanic you're not going to have trouble with anyway) - Crafting Overhaul (it's listed as a must-have, but I didn't care for crafting AT ALL) - Toggle Sprint (this I deem a must-have to avoid looking at ladder-climbing animation for hours) - Let There Be Tooltips! (fantastic for us OCD people to find all loot, levers, whathaveyou) Idk how the party chain/unchain skill comes to be, whether it's mod content or not, but it is essential. Of course I'm going to take on Original Sin part 1 next, expecting continued Larian quality. But only after a break. "I'm tired, boss." Tired of looting bookshelves. For a while. Chronological order of the games, afaik: - 8800 AR (Anno Rivellonis), Dragon Commander - 4 AR, Original Sin 1 - 1218 AD (Anno Deorum), Divine Divinity - 1238 AD, Beyond Divinity - 1242 AD, Original Sin 2 (this one) - 1300 AD, Divinity 2 - 1300 AD+, newest announced Divinity, promised to be biggest thing Larian ever did Finding out what the original sin was has been very interesting thus far.
[h1]"Младший брат BG3" говорили они... А оказалось всё совершенно иначе. [/h1] Если говорить по существу, то получается, что для меня DOS2 превосходит BG3 почти во всём, это именно та игра, после которой не хочется играть ни в BG3, ни во что-либо ещё. Вероятно это лучшая CRPG из тех что я играл. [i]Потому что:[/i] [h3]1. Плотность. [/h3] Дивинити реально [b]ЖИРНАЯ[/b] - никаких пустых полей, никаких "принеси-подай" и никакой лишней болтовни. Поэтому она ощущается плотной, ведь сотни часов уходят на изучение мира, на строение билдов, на сражения, на лор мать его, а не на пустой трёп с повесточным гомо-медведем или мозгососом. Каждый шаг требует твоей вовлечённости - на тактике без исследования мира, без понимания боёвки, без изучения лора и книг невозможно пройти игру и понять сюжет. Да, в BG3 несоизмеримо больше диалогов и их вариаций, больше локации и более живой визуально мир, и хоть обе игры проходятся за 100-150 часов, всё же Дивинити конкретно так дает ей за щеку по концентрации геймплея и требованиям к игроку. [h3]2. Боевая система.[/h3] Разработчик принял очень много решений, чтобы разрешить игроку проявлять креативность и смекалку: можно играть от поверхностей(жидоксти, облака), система навыков позволяет выстраивать комбинации действий для контроля врага множеством способов, ОД и кулдауны обязуют использовать разные навыки, в игре куча синергий и самое главное здесь есть против кого это всё применять. Я могу перечислять и углубляться во все тонкости боевой системы, которых очень много, но лучше скажу кратко: [u]"Она сбалансирована так, чтобы ты мог проявлять фантазию."[/u] Разраб не стал копировать RNG систему, как в DOS1(ибо духота не попадать 2/3 ударов) и у него получилооооось. Я МОГУ попадать по врагу и контроллировать урон, я могу рассчитать на несколько ходов вперёд кого и как я застаню, могу подогнать под очередность действий своих героев и могу не сейвскамить игру и не душиться. [i]Слава забаланшеной физ/маг броне![/i] Короче, каждый аспект боёвки продуман, блещет разнообразием, позволяет креативить и это дико доставляет. [h3]3. Билдостроение.[/h3] Здесь нет чёткого разделения на классы и можно отыгрывать кого-угодно: некроманта-воина, танка-отражателя, лучника через магические стрелы, мага-милишника, мага-сапортера и т.д. В игре можно собрать пачку в фул физический или магический урон, а можно собрать 50/50, чтобы сносить магией "врагов-ассасинов", а физой "врагов-магов". В игре много перков, много заклинаний и они отличаются качественно, а не просто меняется циферка урона с огненного на ледяной. Кроме того, ты обязан ребилдиться и менять статы отряда под реалии игры, ибо в первый трай без грамотно собранного отряда игру еb4тb как тяжело пройти (естественно на тактике). И мне очень симпатичен такой подход: ты должен строить сильный билд и при этом не сломаешь игру, а напротив - встретишь ожесточённое сопротивление врага. [h3]4. Мир и его наполнение.[/h3] По субъективным ощущениям, несмотря на масштабность мира BG3, я всё равно не могу сказать, что он наполненней, чем мир DOS2. Три шага влево - либо игровое событие, либо лорная книга, либо диалоги; три шага вправо - либо валит сюжет, либо ребилд, либо драка и т.д. Игра прям очень бодрая и видно, что разраб делал игру, чтобы ПОИГРАТЬ, а не кинцо посмотреть. Персонажи могут удивить, говорят они по делу и не разыгрывают из себя жертв ПТСР. Правда торговцы в Дрифтвуде могут поиздеваться("Keeping it together, Bree?"). Тут так же много забавных, оригинальных квестов, но в них нет такой вычурности и они не сбивают тебя с толку, как например, лабзания с иллитидом, медведем и т.д. Кроме того, в BG3 вроде больше 1000 записок/книг, но они - бесполезный мусор, если сравнивать с Дивинити, в которой наоборот, каждая запись - важная часть пазла, которую ты должен разгадать. Вот он уровень: я сам собрал все 35 энкциклопедий Хуберта, а оказалось, что это лишь [spoiler]фейковый лор, уловка, чтобы обмануть игрока[/spoiler]. А догадаться до этого можно, если ты немного думаешь, следишь за тем, что тебе говорят и подмечаешь некоторые детали([spoiler]Фейн выкидывает за борт книгу Хуберта в конце игры и говорит, что это какая-то чушь[/spoiler]). В целом мир ощущается целостно и ты в него веришь, словно читаешь хорошую книгу. [h3]5. Персонажи.[/h3] Ну вот хоть кто-нибудь сопереживал этой мpaзи-Астариону? Или друиду-медведю? Или Императору? Или какому-нибудь Орфею? На мой взгляд, каждый первый персонаж в BG3 либо - отбитый эгоист с шизой, либо - наивный шиз с нудной историей. А нормальные герои где? А они в Дивинити. Одна история Люциана чего стоит, [spoiler]который убивал своих друзей, сыновей, подданных и вынужден был пойти на массовый геноцид колдунов истока[/spoiler] и всё ради благой цели - вот пример оправданной жестокости. И ты это видишь здесь и сейчас, прямо в игре, а не где-то там за кадром. Персонажам из DOS2 я хочу сопереживать и изучать их историю, в BG3 - нет. Через призму моего человеческого опыта, я просто не могу понять тёмного соблазна, иллитидов, гитьянок и прочих неадекватов, но при этом могу понять главного антоганиста DOS2 - [spoiler]Семерых богов. [/spoiler] [h3]6. Сюжет.[/h3] Absolute Cinema и подача и сам сюжет. Спойлерить не буду, но такого наворотить и логично уместить - надо уметь. Игра умудряется держать тайну до последнего и когда сюжетный твист раскрывается, то получается то же ощущение, что при просмотре Острова Проклятых. Можно стопроцентно перепроходить заново и игра заиграет другими красками. [h3]7. Итоговые ощущения.[/h3] Несмотря на мои внушительные 20 лет опыта в разных игрульках, возможно я предвзят и не объективен, да и в принципе клал я на это ***, так что настою на своём - Divinity: Original Sin 2 унижает и BG3 и все игры в жанре. "После Дивинити не хочется играть ни в BG3, ни во что-либо ещё." - думаю дороже всех похвал, ибо это axyиteльHaя игра. [b]Что ж, пробужденные, смело дерзайте и обретайте Divinity! [/b] [i]PS: обязательно на тактике![/i]
First, I cannot personally recommend this game. However, this is not due to poor quality or gameplay. In fact, the game's performance, voice acting, and production value are all exceptionally high. It's simply not the type of experience I enjoy. I prefer a more guided story and straightforward progression, like in The Witcher 3 or Red Dead Redemption 2, rather than a game that relies heavily on open exploration and managing numerous quests. If you love deeply immersive, open-world RPGs with complete freedom, I highly recommend this game. However, if you prefer a focused narrative, this game might not be for you. Thank you for reading.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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