
You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 74% | — | $3.1M |
| $39.99 | 316ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Because dragons 🐉 are cool. However, the RTS part is very quirky, especially in the late game where battles are mostly decided by numbers before a dragon can be spawned. The main strength of this game is the characters, honestly. the dragon itself. [h1] 15/10 [/h1]
My little Dreamativity I'm your [b]dragon[/b] You - my [b]commander[/b] Let's blow this wagon With our role-play thunder I want to start by saying that I don't like the Steam review system for many reasons and one of them is that you can either recommend the game or not, there is only 'light and dark' and no gray zone. So, if I could, I would write a review about this game, putting it exactly in this gray zone. But, yet, I don't have such an option, so I decided that the game has some cool ideas and positive moments that mean to me more than a negative side of it. It's a nice addition to the Divinity universe in my opinion. I like the 'story' side. Let's call it this way. The main plot is simple and there is nothing special about it. But... The communication between you and your advisers and generals + decisions about the future of your kingdom... It's awesome, fun, and cool! You can be a tyrant, a conservator or some liberator, a progressive ruler, to help save nature or to side with tycoons, etc. These events are randomly generated, and you can choose your way, though keep in mind that the people of the kingdom will react to it in different ways, as well as your advisers and generals, and it will open even more dialogues and interactions. And these are the main game and interesting points for me. All of these are going on at your personal ship. And here you can also get some improvements. I like how it's done as well. You can upgrade your army or the dragon form, or go for kingdom general improvements. All in all, I like it, it's interesting, and it's good to have several progression systems! All that I described above made me like the game and even have a thought to re-play it in the future to try different options. What I didn't like? The strategy part. The game consists of several chapters, and each chapter has its own map. They are small. And the kingdom building is middle air. Not bad, not good. Nothing you couldn't see if you played global strategies, moreover, it's simplified and cut. The same about the battles. They are boring and unbalanced. It's easier to upgrade your dragon form and focus on winning the game with it than doing it using your army as well. And the visual... The ship part looks great and beautiful, while the battle part's visual is terrible to my taste. So, I recommend the game to see those interactions and try to be the ruler you want. And I do not recommend it in any way to play as strategy, main point. It's a dull and poor game from this point of view.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian, Polish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dragon Commander is a boring RTS with excellent story and worldbuilding, which is standard for Larian. Get it during a sale for 5$
拉瑞安的作品,质量有保障。不过师父,结局的时候您一定被降智打击了吧。虽然我理解这是《神界》系列时间点最早的作品,所以主角的这些黑科技肯定要失传,可游戏里失传的理由也太……
This game has the most annoying, 2D, poorly written characters I have EVER seen in a video game. The story is bland, the characters aggravating, the choices are either meaningless or stupid (It's either full in favor of something or fully against, there's no mild or reasonable way to solve a dispute), the political issues are about everything expect the issues the populate feel during a real war, and the actual game play has little to no strategic value whatsoever. I really wanted to like this game, but I just can't.
I decided to explore the lore and play Divine's games in chronological order. This game is the first, set almost 9,000 years before the events of Original Sin. It turned out to be a surprisingly enjoyable game, not too long, and I had a good time.
[h1] B Rank Game [/h1] [i] Better then doing homework [/i]
+Sheer ambition of packing turn-based grand strategy, real-time battles, technological research mechanics, political-sim decision making, marriage mechanic and RPG-esque dragon fighting is admirable +Campaign's role-playing elements are real highlight, with both political and personal choices carrying real consequences +It has bright and engaging style, both in graphics and writing, great sense of humour and memorable voice acting -RTS battles that were supposed core of the game are it's weakest link, repetitive and shallow -Once the campaign is over, there is little sense of doing anything -Most characters are pretty shallow cliches without memorable personalities. Overall 6/10. It's Larian's most experimental title, innovative concept but execution shows lack of experience in strategy genre. It's hard to not admire the audacity of steampunk political strategy game where you can marry a skeleton and turn into jetpacked dragon, worldbuilding and writing shine but are undercut by shallow strategy mechanics and boring gameplay.
Extremely well-made game, easy to jump into and handle. Therefore, you can focus on the action and having fun. The game is beautifully designed, full of eye-candy and myriad of colorful characters. The game it saturated with strong characters, fun story, and humor. The only downside is the story is too integrated into a game like this. How so? Well, while you fly around and oversee a war, how it progresses is all "mission-based"/"story-based"-like. Everything implemented here lays the groundwork for a potential tactical/warfare-type game but instead it's too rooted in a story. Therefore, it's akin to reading a book. Now that it's over, you know what happens, are you going to pick it right back up and read it all over again? No, you're going to go play something else and came back to this game after a year or years go by. The game is also very short. Aside from all that, there is a skirmish mode and multiplayer. Overall, it's a fun game to dive into but replayability is meh so you might want to wait for it to be on sale.
Interesting story, beautiful visuals, overall high quality game. Too bad the combat mechanics and RTS elements are so BAD, I've seen and played other games with better performance than what I had to deal with in this. A 2 hours disappointment, Uninstalling and forgetting.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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