
Divide is a character-driven, science fiction action/adventure game with a modern take on isometric adventures of the past. Search for clues that reveal new insight into the story, interact with fully realized characters, and combat enemies by hacking out of sight, or launching a direct assault.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
So far so good. I've only played a little bit, but I can tell already I'm going to like this game. My thoughts so far, Pros: +Graphics +Storyline so far is intriguing +Music is fantastic, really goes w/ the game. +Voice acting +Runs smooth +Minimum bugs Cons: -Controller needed to play (I can see why once you play it) -Controls seem weird at first, but you catch on pretty quick -Came across a mini sound glitch where it kept repeating itself, but nothing major. So small I forgot already what the sound was. TL;DR - Would I recommend? Yes.
This will be a short Review but I just need to post it... Divide got some bad reviews because you can play this game only with a controller. This might not be the best idea for a PC release but I'll put this on side... - The grafics are good, the story looks promising, soundtrack is nice but! - the gameplay is boring and bad. You are running around some places over and over again, collect some v-poins (but don't know why) and search for "access codes" to unlock the next sector. What not sound that bad is bad because you most of the time don't know where to go to find the access. The map is a big joke because it just gives you a little chance to see in what direction you should go. But then you stand in front of a door and: you don't have access. So run back in the other direction to find a door where you need access too and so on and on... Then you find a accesscode just to find out, that behind the door this starts again... After 6h I had enough.
游戏不支持键鼠,必须手柄操作。(XBOX 北通什么的) this game cant use keyb and mouse ,you must use controller(XBOX) to play this game。
[h2] It is not our differences that divide us. It is our inability to recognize, accept, and celebrate those differences. - Audre Lorde[/h2] [h2]Sum-Up[/h2] [h3]In-depth analysis further down.[/h3] [table] [tr] [th]🟩 Pros[/th] [th]🟥 Cons[/th] [/tr] [tr] [td] • Beautiful soundtracks. • Voice actors are doing a great job at portraying the characters. • Amazing story with an interesting setting. [/td] [td] • Requires at all time a controller. • Despite having a controller, aiming and gameplay in this game is rather unpleasant. • The game has some serious technical issues where my save data got corrupted and I had to restart a 6 hours playthrough all over again. • Interface is hard to understand and objectives are complicated to follow up. Puzzles aren't difficult, but you don't understand well your objectives as the UI isn’t very helpful. [/td] [/tr] [/table] [table] [tr] [th]🟨 Bugs & Issues[/th] [th]🔧 Specs[/th] [th]⚙ Settings & FPS[/th] [/tr] [tr] [td] 🔲 Never had any. 🔲 Hanging, Freezing, or Crashing. 🔲 Graphics Glitch. 🔲 Gameplay Defect. 🔲 In-game Purchase. 🔲 Audio Problem. 🔲 Text Problem. ☑️ Save Glitch. [/td] [td] • CPU: i7-12700K • RAM: 32GB DDR4 • GPU: 1060 6GB • SD: SSD • RES: 1440p[/td] [td] Settings: Ultra - High FPS: 60+ [/td] [/tr] [/table] [table] [tr] [td][b]🌌 Content & Replay Value[/b][/td] [td]According to How long to Beat, this game requires 6 to 12 hours to complete. I can say this game is not very long, but if you explore every nook and cranny you can spend up to 12 hours to get everything. Because my game got a corrupted save I had to retake 6 hours of gameplay. Once you finish the story and game isn't worth going back as the story is rather linear and straightforward. [/td] [/tr] [tr] [td][b]💵 Is it worth buying? [/b] [/td] [td]No. Despite the fact that at first, I can say that the story is the kicker here, I don't think it's a great game on the gameplay aspect which I'll explain along the way. Without a controller this game is unplayable. Yes, if you plan to play it on your Steam Deck. [/td] [/tr] [tr] [td][b]🎮 Steam Deck Compatibility[/b] [/td] [td]Although this game is unsupported, I managed to play this game without a problem on my Steam Deck and if you plan to pick it up because of that that's great. Runs great and has no issues on the performance level. [/td] [/tr] [tr] [td][h3]🧾 Verdict: Mediocre[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2761784706] Rating Chart Here[/url] [/td] [td]Although I have tried to give this game a chance and enjoy it. I think the story is really good, the technical issues and the fact that the game requires a controller for a PC user is the very reason why this game hasn't gotten enough love. I really think the story and the voice acting was great, but not enough for me to give it a pass.[/td] [/tr] [/table] Divide is a character-driven, science fiction action/adventure game with a modern take on isometric adventures of the past. In this game you have to search for clues that reveal new insights into the story, interact with fully realized characters, and combat enemies by hacking out of sight, or launching a direct assault. [h3] ⚔ Gameplay: [/h3] Rate: ★★☆☆☆ At its core is a point and click action-adventure game. The gameplay revolving this game is rather simple: Interact with objects, hack or extract intel by simply clicking and in some cases defend yourself by aiming and shooting at enemies like robot sentinels or guards. It involves a lot of backtracking and figuring out how to solve areas without much indication or hinting Aside from hacking, you also have simple combat where you use a special taser gun to take down robots or guards. https://steamcommunity.com/sharedfiles/filedetails/?id=2891111440 [h3] 😄 Fun: [/h3] Rate: ★★☆☆☆ Despite the interesting story and the captivating characters, the gameplay has left me wanting some more. Aiming and shooting is very difficult and often times I’d end up dying because I can’t aim fast enough. Having to run out of combat when things get difficult is rather unpleasant. Second issue with this game in regards to my fun with it is the fact that the game has had 2 times save file corrupted issues with me. I don’t know what was causing it, but I’ve noticed it happening while trying to switch between PC and Steam Deck. I’m not 100% sure that’s the case, but be aware about that. If you want to finish this game as I did, you have to consider having a full playthrough otherwise you’ll end up like me wasting several hours of gameplay and having to repeat the game again from scratch. That’s not a fun experience. [h3] 🏞 Visuals: [/h3] Rate: ★★★☆☆ Visually this game looks pretty nice in the gameplay area. I really like how it looks, but fails to impress me when it comes to areas where you switch from Isometric to a 2D style or something of a sort. I feel that it fails to have a consistency in that area. Second, the characters have no animation and that’s fine, but often times they pose in ridiculous poses that it’s difficult not to laugh when you see the faces they pull off. https://steamcommunity.com/sharedfiles/filedetails/?id=2891109999 [h3] 🔊 Sound: [/h3] Rate: ★★★★★ I think the game does an excellent job with music and sound effect. It feels really polished in this area and voice actors performed really well, portraying the characters well and telling the story well enough to keep me interested. [h3] 📖 Story: [/h3] Rate: ★★★★★ Divide dives into an interesting sci-fi story where you play as David, a father in his late 30s, maybe early 40s who’s looking after his daughter while his wife mysteriously died in a laboratory experiment. The game start where you receive a strange case from your friend, that contains special lenses that allows you to see and interact with the world as well an strange orb that activates and teleports you into a strange futuristic place that have to figure out what is going on and how you can return back home. https://steamcommunity.com/sharedfiles/filedetails/?id=2888728283 [h3] 🧵 Length: [/h3] ☑️ Short ☑️ Average 🔲 Long 🔲 Unlimited This game takes between 6 hours to 12 to complete if you want to achieve full completion. [h3] 🧩 Difficulty: [/h3] 🔲 Easy ☑️ Normal 🔲 Hard 🔲 Brutally Hard 🔲 Impossible I’ve not had much struggle with this game over the fact that aiming with a controller takes time getting used to and even then it can be rather clunky. Enemy AI is rather dumb in some cases intentionally so you can avoid conflict and just run through enemy sometimes freely without taking damage. If you do happen to take damage, your health recovers quickly to 100% once you’re out of combat, so you can go again in the enemy sight and try to eliminate them. It can get a bit difficult when there’s waves of soldiers coming at your way, but if you position yourself right you should be alright. [h3] ⭕Conclusion: [/h3] Divide is an interesting console port, with an amazing soundtrack and captivating story, but horribly fails in the technical area and repetitive and boring gameplay. Backtracking isn’t done very well to keep the whole gameplay exciting and often times repetition can kill quickly your joy to want to finish it. Never the less, the story might be the only thing that will keep you until the end. [quote=TalePlay][i] If you’ve read this far, I want to say thank you and do check more of our stuff on [url=https://store.steampowered.com/curator/38352719/[/url]. As we share simple reviews there. If you wish to get more gaming listings, news and reviews check our [url=https://www.youtube.com/channel/@tale_play]Youtube[/url] channel as we release videos there every month.[/i][/quote]
Looks really good. Reminds me a bite of old Crusader (no regret/no remorse) games. But, it is impossible to play with keyboard/mouse and extremely hard to play with steam controllers. Aiming is a pain in the ass. If the developers patch the game to be more controller friendly, I will play it again.
Got this for free from steamgifs and I feel I need to give it a positive review since it is a nice game and there are so few reviews here (more online, if you bother to google, and I think most of them are fair enough about the ups and downs) + good scifi feel + nice graphics with some nice transitions from isometric to non-isometric + good voice acting + atmospheric music +/- needs a controller - the plot is nothing epic - controls take some getting use to - some minor bugs, probably due to the isometric moving + different elevations (I once captured and remote controlled a robot on the second floor while actually being on the first floor myself. I couldn't see the robot, only my first floor, as I was moving the robot around) - exploring and trying to figure out what to do will get disorienting later on, you'll be checking the map often (btw, no map available until you download them from spesific consoles during the game) All in all, it's certainly a thumbs up scifi game. No game breaking bugs, easy at first and even later frustrations leave you fealing "well, I'll give it just one more try" which is usually enough to at least get you to the next autosave part. DISCLAIMER: I am an old time gamer with hundreds of steam games, most from Humble bundles and sorts, with 90% of them costing me less than one dollar/euro per game. Therefore, in recent years, I haven't felt the urge to pay top dollar for ANYTHING unless it is gift for someone who I know will love the game for its worth. So, do I know anyone who would love this for 20$/20€ worth? Sadly, no I don't.
[h1]tl;dr[/h1] A twin-stick shooter largely in name only, Divide leans significantly more on the adventure side of things, sans puzzles you'd expect. Maybe outright turning it into a P&C adventure game could have resulted in more development time and avoided this blatantly unfinished storyline with repetitive underground complexes for you to wade through. Narrative concerning a dystopian future paired with cumbersome combat system in service of collecting points so you can unlock doors and progress don't endear this to me. Not even with impressive atmosphere and show stealing soundtrack taken into consideration. It's simply unfinished, or somewhat basic if you're being generous, in both of these departments with an abrupt ending promising a sequel more than likely missing in action. [h1]Full Review[/h1] Having finished Divide I immediately struggled whether a review would be forthcoming and that's kind of a rarity on my end seeing that I enjoy plopping out walls of text much to everyone's dismay. Why? Well, it's a game that both overstays its welcome and manages to leave a lot cut short. Let's check out how and why. Starting at the very beginning game opens with in medias res setup and we control this unknown guy accompanied by equally mysterious woman as they both find themselves on the run from something called the Vestige. I have to admit it's kinda overwhelming at first because Divide doesn't really ease you into things, but compared to when you actually reach that moment in the actual progression, game certainly gives you a beefed up version of the main character with plenty of upgrades you won't really have then. Still, you continue running through futuristic corridors, activating strange nodes and firing upon security forces with some sort of energy gun only to get ambushed and taken out by a snarky henchman who's been teasing you along the way about the fact you two are apparently intruding somewhere you shouldn't be. There ends the action bit for a while and our protagonist is taking caring of his daughter Arly on a train ride to meet his wife's acquaintance because he has something important to discuss with him over his wife's work... for Vestige Corporation. More than earlier adrenaline-packed opening it was this segment where we see very charming characters and believable father-daughter dynamic that drew me in. Sadly it also demonstrates rather weak dialog “system” where you use the right stick to choose one of the options and seemingly over-sized levels with nothing to do. We'll get to levels later on, Did I mention your wife Marian is dead? Yeah, her pal Alton hands you a case for safekeeping. Needless to say you open it back home, find a strange orb and AR lenses you put on. Imagine my shock when you end up back in those tunnels with no idea how or why you ended up there. Or where your daughter is. If that sounds jumbled or disjointed that's probably because it was intended by the game and less so by me in this awkward summary. Basically, you end up somewhere with no idea what's going on and there's robot guards, AR nodes as well as locks you can interact with, the whole shebang. Our hero David only has one question on his mind – have you seen a little girl? Apart from one major thing left that's all I'll say about the story because the rest would be spoiling. Not to say there's much to spoil, though. Other than brief dialog bits you have with your companion there's very little of it directly told to you. What there is exists in the form of news, technology, upgrades, etc text you'll come across while playing. I found all of it rather gripping and now knowing game end so abruptly I can't help but feel cheated out of this tremendous narrative that could have been. If you go into it blind and absorb all the entries you find from it's pretty interesting to follow how a company interested in technological improvements goes to become... this. I'll cut the preamble short with a message you need to hear before playing Divide – this is a three hour game stretched to ten or so if you take your time. No idea why they felt the need run with this other than someone really likes having the player wander through identical corridors and similar room layouts, checking out identical console interfaces and looking for Supervisor one to get the Prime key in order to open the next segment of the underground base. I have explained about 80% of the game with that single overly long line. It's not varied and is the equivalent of “collect 3X instead of X to advance” kind of nonsense. Yeah, it takes you around the complex, but that's not a strength because you can only vary the few tilests so many times. I also lost count how many times you're simply left to find your own way using a very general map. Be aware if you have trouble orienting yourself or poor spatial awareness because I could see myself easily lost had I not taken breaks only after clearing entire segments. To make matters even more confusing there's a matter of combat. Which isn't bad. Entire game rather controls in this weighty kind of fashion where you have to account for cumbersome movements. Taken at face value this is a twin-stick shooter, but focus isn't on shooting at all as much as simply navigating levels and unlocking doors to advance. I actually found myself avoiding the peashooter you have altogether by running away from enemies, robotic or human, and instead hacking where I could. As you play capabilities of your AR lense only get better and reprogramming or assuming control of robot spiders becomes an option, for example. Amusingly enough game manages to avoid some kind of RPG talent system or such replacing it with merely locating upgrades you then integrate. Better ablated plating, faster gun recharge and capacity, all of those you could feasibly end up skipping. With almost no mandatory combat scenarios to speak of you might as well. Within its element, when lighting and shadows intermingle as red alert bleeps in the background and squad of Vestige security is coming down a flight of stairs wearing their AR armor, Divide can look stunning for an indie game. I think the isometric perspective may be the deal maker for me because it just goes so hand-in-hand with the visuals Exploding Tuba guys chose. In rare few instances 2D backgrounds are involved it really doesn't stay together, though. Soundtrack takes a notch even higher. Looking at the music department during credits I realize why because they almost outnumber the developers. Let's just say moody ambient pieces work great, but it's not like composer was embarrassed to go all out for set piece moments. Delivered beyond expectations on both fronts.
This game is basically a boring labyrinth. I'm saying this as a person who likes Metroidvanias, complex levels with keycards, zones you can't reach yet, backtracking, etc. It's still just a big, boring labyrinth, made from very similar assets with almost nothing to help you get your bearings. Making big, pointless labyrinths that don't feel like a real location is bad level design. I would often fall asleep as I moved with my character. Because of the isometric perspective and the intro scenes (which take place on a train station and in the protagonist's apartment) you may be misled to think that it's an action-adventure. It's not. There are some conversations and even an NPC companion, but the screenshots are misleading. The area with civilians and NPCs is 15 minutes long. The rest of my 8 hour long playtime has been spent in a big, boring labyrinth (underground high-tech complex). I managed to "complete" it only to arrive at another big, boring labyrinth. The story is badly written. It tries to be unpredictable and succeeds only at being ridiculous. It's difficult to follow (especially given the unnecessary sci-fi jargon). The dialogue shows that it's not written by a good writer - the characters are not convincing. I saw the game has very little sales and because of that the hipster in me hoped that this is a hidden gem that was somehow missed by the masses - a little pearl cast in front of the swine. :D But... it's not. Still, this is one of the few bad games I don't regret buying simply because I like the genre. Despite being so dull I could have even finished it because of this love for the genre. But... it's time to learn to value my time. My God. So dull.
It's a fun little explorer game with nice world-building exploring (mostly) abandoned structures in a dystopian/cyberpunk setting. Took me 8 hours to play through (over a weekend), including having to quit and redo some sections because I got stuck on random objects in world (or in one case, *nothing* in-world) and couldn't move. A couple of bugs proved annoying. At one point, I triggered a scripted event but was too far from the next thing I had to trigger, and movement had been disabled, so I could do nothing but Alt-F4. In a couple of places I accidentally trigger main-quest progression which locked me out from completing exploration of the area (and hence I missed one achievement); I don't feel like playing through again to try and see what I missed and to clear that last achievement, I feel I got everything I could from the single play-through, and any more would be a chore. I suspect the large amount of optional exploration was partly because there's a *lot* of doors which seem to be unlocked despite not having the designated access level. It almost feels like it was originally designed/built linearly, and then for whatever reason shortcuts were introduced. In later chapters, I was picking up door codes from terminals which claimed to give me access to areas I'd already been through. So probably not a US$20 game. A US$5 game, definitely worth a run-through, although I think it would have benefited from more linearity given its size and the story it was trying to tell. A straight run-through of only the required content would have left me confused and underwhelmed. Also, it ends on a segue into a sequel, so it does lack a sense of closure.
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