
Explore a mysterious island with the help of a time manipulation device. Rewind and diverge from your current timeline to combat the ancient guardians and discover the secrets behind Titans.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра "Divergence" - это захватывающее приключение в огромном открытом мире, полном опасностей и возможностей. С первых минут игра увлекает своей атмосферой постапокалиптического будущего, где человечество пытается выжить после катаклизма. Графика на достойном уровне, особенно впечатляют пейзажи и детализированные модели оружия. Геймплей разнообразен: здесь есть и классические перестрелки, и элементы выживания, и крафт, и исследование мира. Система развития персонажа предоставляет широкие возможности для создания уникального героя, адаптированного к вашему стилю игры. Сюжет, хоть и не блещет оригинальностью, но держит в напряжении благодаря интересным персонажам и неожиданным поворотам. Однако, у игры есть и недостатки. Иногда встречаются баги, особенно в мультиплеере. Система крафта порой кажется перегруженной, а интерфейс мог бы быть более интуитивным. Тем не менее, "Divergence" - это определенно стоящая игра для любителей постапокалиптических шутеров с элементами RPG. Если вы готовы закрыть глаза на некоторые шероховатости, то она подарит вам десятки часов увлекательного геймплея. Рекомендую!
To be honest it is a pretty fun short game and the boss fun was really fun to fight agents
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice, short and sweet. Only a few visual bugs,
Sparatutto in terza persona ambientato in un misterioso sito archeologico. La protagonista è una esploratrice dotata di mitra ad impulso ed una misteriosa capacità di divergere il tempo. Il suo obiettivo è trovare un cuore che a quando si intuisce dalla voce che l'accompagna "è importante recuperare". Breve avventura dalle premesse interessanti ma davvero troppo breve a mio giudizio. Puo essere la premessa di un contenuto un po piu elaborato che dia almeno qualche ora di gameplay in piu.
Nice shooter. A bit hard to aim and not shoot against walls. Expected more to be found un the world as it is easy to jump arround.
Para jugar a algo cortito, este juego viene bien. Para Steam Deck no lo recomiendo porque laggea mucho. Si no consigues morir en toda la partida, en unos 15 minutos te lo habrás pasado.
Divergence Positives: + Nice idea + Cool timeline function + Cool design + Ok music + The graphical artstyle + Nice voiceacting + Its free Negatives: - There are some weird shooting sounds and something thats missing, it feels off - No sound or visual response if you hit the enemies or not with your shots (only a health bar) - Weird controls and gunplay with keyboard/mouse (why make a third person shooter controller optimized wtf?) - Only one weapon you can use - Very short (over in 0,5 - 1 hour) I must say I enjoy the concept with greek inspired robotic war, and especially the timeline function. Its really cool to get helped by yourself, and make hard battles easier and more enjoyable. And to recreate objects that had just been destroyed with the same function. Neat. The worst part of this game is the weird controls and gunplay, and thats not good in a shooter game. Controllers are not anyones first choice on a computer when playing with guns and aiming, its always gonna be keyboard and mouse. And thats not a good combo with this game. But everything else is quite cool, and if you manage the challenge with the controls, you're gonna have a good time for sure. Even if the game dosen't last for long. Total Score: 7/10
Not worth your Time Gaming on: Details über mein Laptop hier: https://valid.x86.fr/4zvdwc Performance Test hier: new: https://www.userbenchmark.com/UserRun/55918924 // old: https://www.userbenchmark.com/UserRun/49244514 Laptop: Nitro 5 (I5,1660TI Version) by Acer CPU: I5 9300H (9th Generation) running at 4GHz with 4,1GHz Turbo by Intel RAM: 2x 16GB DDR4 @ 2666MHz by G.SKILL GPU: GTX1660TI 6GB vRAM by Nvidia SSD: Sata: 1TB, SATA 3.0 by ScanDisk SATA/PCIe: NVMe PCIe 3.0, 512GB by Micron SATA-2/PCIe-2: NVMe PCIe 3.0, 512GB by western Digital Display: IPS, FHD 1080p by unkown 144 FPS (Integrated) Audio Device: HD Audio, 24Bit, 48000Hz, 48-96 Channel by Realtek Sound Device: Audio 1: Integrated Stereo 2.0 by unkown, Audio 2: 5.1 Surround-Sound System by Creative Mouse: RGB RM105 by Rii Keyboard: Keyboard 1: Red 105 Laptop supporting Keys by Unkown (Integrated) Keyboard 2: RGB 105 Laptop supporting Keys by Rii Controller: Trustmaster eSwap XR Forza Horizon 5 Racing Wheel Edition Windows: Windows 10 Home, 64 Bit
I woke up after a series of surreal dreams in order to start my new morning routine, and immediately this may have resulted in a preconceived intransigence despite lots of easy appeals for me such as voice acting. The bug with the divergence tutorial was by all means a confirmation of my bias, but several things pointed toward a design that was dissatisfied: several paths loop back around to previous areas, some of them without drawn collision causing me to get stuck in the silo of darkness. The pace of the weapon and damaging enemies feels sophisticated but not refined, as several inputs get randomly eaten and I find more peculiar tricks to make it bearable such as tap-firing at the top of the overheat for a faster rate of fire, or breaking the balls' limbs to expose weak points. The game would be a sufficient single-Land enterprise if its explicit directives were focused to that end, rather than a single broken doorway setpiece coated in combat with a lot of sauce but lacking a core texture. The hoplite figures, taken together with everything feel like a promise unfulfilled; when a pipeline is built for something as enterprising as VA, it'd do well to exhaust its capacity, even in moments where it would cut into the "worldliness." Admittedly I've experienced similar awakenings in my own projects as well; see those "reviews" for those thoughts. Braid et. al. exemplify the condition of design exhaustion, which is thorough but presents somewhat of a challenge for cultural cache and the overall retention of interest over time. Its uncle-in-satire is arguably made more interesting by the degrees to which he has not been thorough, as the best game to play and the best game to remember are surely distinct. Divergence gets a B for Blast Upon the Past.
Buena boss fight
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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