
Explore a mysterious island with the help of a time manipulation device. Rewind and diverge from your current timeline to combat the ancient guardians and discover the secrets behind Titans.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not much to say: Shoot at things for 30 minutes, they break, you win. Easily. And I still have no idea what's it's about, storywise. Janky, but it works, it's too short to become boring, and there's something cool about the big boss, so I reckon it's a thumb up, albeit not a particularly warm one.
Fun and short indie third person shooter. Played with a PS4 controller. The time reversal mechanic was interesting. Found the combat to be fun especially against the boss. Do give it a try.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a decent game. Of fourse there are some things that could be better. But I cannot give a bad review given the fact the game is free. If you don't like it just don't play it. My advice, just give it a try.
While I will admit the game is beautiful, the amount of glitches I ran into while playing this game did hamper my experience. The boss glitched on me three times forcing me to restart the checkpoint, and the visual glitch that takes up your entire screen at the first breakable door also forced another restart.
It's a fun little shooter game with a nice "diverge" mechanic that only takes about an hour to play through. Definitely would recommend!
Short and sweet. A few bugs of course, but the concept for this is pretty neat. Would love to see this turn into something bigger at some point. I'll be following DigiPen and the devs. If they see this, I hope you all do something great with this idea in the future!
Surprising little game with a cool mechanic to turn back time. It's very short but certainly feels like it could be the demo for a much larger game. Loved the art style, the voice acting was well done, and the boss at the end gave me a bit of a hard time but I am still new to gaming and not very good at shooters. Definitely worth trying especially since it is free. The students did a great job with this one.
Sparatutto in terza persona ambientato in un misterioso sito archeologico. La protagonista è una esploratrice dotata di mitra ad impulso ed una misteriosa capacità di divergere il tempo. Il suo obiettivo è trovare un cuore che a quando si intuisce dalla voce che l'accompagna "è importante recuperare". Breve avventura dalle premesse interessanti ma davvero troppo breve a mio giudizio. Puo essere la premessa di un contenuto un po piu elaborato che dia almeno qualche ora di gameplay in piu.
I woke up after a series of surreal dreams in order to start my new morning routine, and immediately this may have resulted in a preconceived intransigence despite lots of easy appeals for me such as voice acting. The bug with the divergence tutorial was by all means a confirmation of my bias, but several things pointed toward a design that was dissatisfied: several paths loop back around to previous areas, some of them without drawn collision causing me to get stuck in the silo of darkness. The pace of the weapon and damaging enemies feels sophisticated but not refined, as several inputs get randomly eaten and I find more peculiar tricks to make it bearable such as tap-firing at the top of the overheat for a faster rate of fire, or breaking the balls' limbs to expose weak points. The game would be a sufficient single-Land enterprise if its explicit directives were focused to that end, rather than a single broken doorway setpiece coated in combat with a lot of sauce but lacking a core texture. The hoplite figures, taken together with everything feel like a promise unfulfilled; when a pipeline is built for something as enterprising as VA, it'd do well to exhaust its capacity, even in moments where it would cut into the "worldliness." Admittedly I've experienced similar awakenings in my own projects as well; see those "reviews" for those thoughts. Braid et. al. exemplify the condition of design exhaustion, which is thorough but presents somewhat of a challenge for cultural cache and the overall retention of interest over time. Its uncle-in-satire is arguably made more interesting by the degrees to which he has not been thorough, as the best game to play and the best game to remember are surely distinct. Divergence gets a B for Blast Upon the Past.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.3K | 97 | 75% | $22.49 | |
| $0 | 0 | — | Free | |
| $0 | 7 | 86% | Free | |
| $0 | 30 | 53% | Free | |
| $0 | 9 | 67% | Free | |
| $0 | 114 | 86% | Free |