
It is an Isometric Dungeon Crawler with a few RPG elements in which the character must escape from a great tower after stealing the hourglass.
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Languages: English**languages with full audio support
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Hi from the USA, I played your game and I thought it had a lot of good ideas, the HUD is nice and simple and like the art used for the health, dash and time gauges. Your overall level design is nice. There's enough camera distance for the player to see whether they can or should or attempt a jump at a gap and still enough to tell where the player is. A couple of things to note: You may want to make where the player is in the air a little more pronounced. In the room near the throne room where the 3 platforms are rotating in a circle where the gears are moving up and down it was really tough to see when I should time my jumps to move to the next platform. Maybe you can put a cursor where the player is on the plane relative to where they are in the air or make their landing area more clear. The same with the spinning gear platforms. You may want to speed up the opening and closing of the gates when a player enters an enemy room. The final boss' AI script seems to break. When I enter the room if I try to attack it or it attacks me it stops functioning so I had to throw myself off the edge to restart and try again. Let me know if that's helpful. Good Luck!
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Concurrent players on Steam, sampled daily since tracking started.
Karakterin kum saatini çaldıktan sonra büyük bir kuleden kaçması gereken, birkaç RPG öğesi içeren bir İzometrik Zindan Gezintisi'dir. Fena değil.
Gears Of Time is one of literally thousands of student projects infesting Steam. It's from Creanavarra Superior Design Center in Spain. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This time the students made a simple console-esque 3D top down platformer/brawler... this is not a genre I particularly enjoy to begin with, and given it's in the form of a short and shallow student project, there's nothing to override the initial handicap of being a glorified console game on the wrong platform. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
クオータービュー気味な見下ろしタイプのアクションゲーム。学生作品らしい。体力、スキル(?)、スピードのギアを組み替えることで性能を変えられる。ギアらしく噛み合わせや回転を使うのは独特だと思った。 でも期間などに縛られる学生作品ゆえかゲームとしての作りは粗い。ギアも面白みが伝わりづらい印象。ギアを変えたら性能が変わる、噛み合ってるからそれぞれが影響するというのは面白そうなのに、ゲームとしては分からない。
This is a really cute, fun game that's obviously a bit rough around the edges but conceptually interesting. I liked the platforming and the combat was pretty solid. The final boss was bugged for me, so that was a bummer, but otherwise still enjoyed it.
☀️
Не іграбельно. На першій же арені по тобі стріляють а меч який кидається, до стріляючих сильно не дістає
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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