
Every descent is a deadly gamble. DIVE or DIE in the cursed abyss, face Eldritch horrors to uncover the mystery of the black rain. Scavenge and upgrade, recruit and sacrifice. Save your camp... The Flood is coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 5 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the Abyssal Pool, an underwater labyrinth of drowned ruins, lost idols, and mutated monsters. Lead a band of desperate survivors with Jack, a haunted man with a singular purpose: to save what's left of humanity.
Evade or fight what lurks in the dark. And try to appease the Maker of Rain before he floods the world in his black tears.
Plunge into the cursed Abyssal Pool, where every descent is a deadly gamble. Navigate sunken ruins, face eldritch horrors in darkness, and race against dwindling oxygen. Knowledge and skill are your only guides in the challenging depths.
Lead desperate survivors where death is permanent and sacrifice is inevitable. Manage health and sanity. Decide who joins, who dives, who dies. No One is safe
Transform your fragile camp into humanity's last refuge. Assign vital roles to your survivors, improve their skillset and craft them new tools & equipment. Balance resources against time to upgrade essential structures. A stronger camp means deeper dives and better chances of surviving another day.
Search for sacred relics scattered across the drowned world. Find them all before the final Flood drowns everything forever.
Time is running out; every day matters. Will you find redemption in the depths, or join the countless souls already claimed by the Black Rain?

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.4Kreviews | 92% | — | $742.9K |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
야숨 : 가면 재밌을 같은데 한번 가보자 - 뭔가 있음 본작 : 가면 ㅈ될거 같은데 한번 가보자 - 뭔가 있음
If I could I would leave a mixed review, the artwork is great, the sound design is very good and the gameplay loop is simple but compelling, and my first attempt was genuinely thrilling. As you can see from my hours I have given this game several attempts but it is just too painful to continue. The biggest issue this game suffers from is one of the most obnoxious development choices known to mankind, the forced autosave, with no option to manual save! This makes the arrogant assumption that your game is perfect and has no bugs, which can waste huge amounts of game time, when it turns out it does and so I have to downvote. In a single player game, who cares if someone wants to save scum, I play 'honour man', where I only save scum if I come across a bug/glitch/terrible game design choice, but I don't care what other people do. Spoilers alert. One run I lost my best diver when I first encountered the black boon fish, after killing it, it leaves a portal that says it will take you to the surface, so I go exploring further and return at 0% oxygen and successfully use the portal, only to drown next to the west shallows exit because it doesn't actually take you to the surface, it takes you 10m from it where you can drown at arms reach... either have a region in which you can't drown in near the exit, or have that fish take you to the surface like it says! And there was autosave ready to kick in and ruin my run. Poor game design. I learned from that and did another run, this time I was in the west stalker well, came across another black boon fish, killed it, portal opened, so I carried on exploring, when I returned there was no portal. I had saved 2% oxygen, it was at the entrance of one of the side tunnels and so only exit is back through it. so couldn't have missed it. Once again my best diver drowns and autosave steals another one. Bug. Another time I was going around the Eastern farmlands, returned to entrance except the 'return to surface' text/button interaction wasn't there, so another diver drowned within arms reach and run ruined by autosave. Bug. I since learned from internet that if you are quick enough you can exit from menu/alt-f4 before your diver drowns you can restart the dive (great, but shouldn't have to do that, should be able to just load save like any other game). Poor game design. However not even this will save you if you make a simple mis-click during the on land management phase between dives. If you select someone to man a station, but accidently mis-click or choose the wrong person but change your mind before the next dive, well too bad, accept your mis-click or they are now 'fatigued' rendering them useless despite the fact they have done nothing, and once again because of autosave, not even alt-f4 saves you from this. Poor game design. There is a feature where you can 'host' survivors, which temporarily saves them till next day if you don't have room to recruit them. This usually works but on one run the next day comes and they are gone. Unavoidable autosave again. Bug. The '% chance' for an expedition to succeed is tedious game design. Usually it is high enough on a run that you don't have to think about it, and you successfully bring back survivors to becomes divers or man stations. Or if you are unlucky like me you get your first 3 expeditions end in failure, which is the equivalent of loosing 6 survivors, 3 rounds of experience gain from the expedition, lack of sacrifices and manning stations for growth, which massively impedes the early game, which is mind numbingly tedious if you have already restarted a couple of times due to other bugs etc. Again unavoidable autosave. Poor game design. As previous reviews have said, the fishing hut and 'food & morale' system is OP, which in turn renders the infirmary nearly useless. High food allows your people to heal up to 30% health a day and morale heals sanity. This pretty much negates the need for the infirmary and is too easily managed with the fishing hut. I have only played on normal difficulty so this might be more of an issue in higher difficulties. But at least for normal this is poor game design. The list of available skills as your people level up feels really weird, like an illusion of choice but badly implemented. After first level up your characters choose between improving your base stats (health, sanity etc), reducing your character costs (food and morale) or... being a good netter giving you a boost to fishing rarer items if you specifically man the fishing hut, what about the other 8 stations? do they get bonuses? nope, at least for a couple of them not till level 5 and 10. Ultimately you do have choice, but depending on what role the character has, it really isn't a choice. I won't be trying to refund as I did genuinely enjoy my first attempt, and believe the game is made in good faith with developers who care, but I couldn't recommend this game at this stage. I hope one day I will return to see some updates and most necessarily a manual save/load option. Time is valuable, I have thousands of hours in rimworld and barely ever 'won' but loved it, I have hundreds of hours in darkest dungeon and loved it, which also has the forced autosave in it, but admittedly I never came across a bug in it and it also doesn't have a clock/time limit, which means trial and error can be tedious but doesn't ruin your run. There is a timeless mode but it removes achievements, again poor game design. Maybe normal mode shouldn't have time limit and harder modes do? Anyway I hope to return one day, experience a better game and get to update this review.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoy the atmosphere of this game, the very first playthrough is definitely the most enjoyable, exploring the different areas for the first time, discovering the dangers. Its all very fun. What I think would make this a bit better though is different maps to explore in different runs and maybe a day night cycle if you spend too much time in the water. Other than that this game was very fun.
Jogo muito bom, valeu muito a pena. Se você já jogou "Dave the Diver" e quer ir para esse jogo logo após, assim como eu, entenda que esse jogo não tem relaxamento algum, é totalmente estressante o gerenciamento dele em comparação ao Dave the Diver, dito isso, jogasso 10/10, eu não tinha talassofobia até ver um Stalker gigante querendo morder minha perninha. E ainda assim, se você decidir ir além e platinar o jogo, boa sorte, as ultimas conquistas são tenebrosas...
+
심연을 들여다보는 건 ㅈ1나게 재밌다 하지만 심연을 들춰보면 별 거 없다
great game
This game is a great find—a wonderful blend of Subnautica, Dave the Diver, 60 Seconds! and Dredge, with a dark atmosphere. 10/10—I'd definitely recommend it. I really hope they do a sequel :)
I really like the ressource gathering combined with the terror of diving deeper and deeper. Brilliant game and I can wholeheartedly recommend to everyone. Some small issuse I see are tied to the timer and how easy it is to gain much more time. There should maybe be some consequences to just hiring and sacrificing people instantly.
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] [h1] 生死深潜:雨之子民[/h1] 这游戏实在是太像《 暗黑地牢Darkest Dungeon》和《潜水员戴夫 DAVE THE DIVER》的结合体了,我愿称它为“暗黑戴夫”。 这款由法国独立工作室Drop Rate Studio开发的2D水下Roguelite游戏,于2026年7月21日正式登陆PC平台。目前steam上944篇玩家评测中有91%为好评,群众的眼光是雪亮的,这游戏没毛病,值得一玩。游戏保留了潜水探索与营地经营的双核驱动,却用洛夫克拉夫特式的恐怖底色和高压生存机制,把下海捕鱼变成了下海搏命。更残忍的是,死亡是永久的:玩家亲手培养的角色将永远沉在水底,连带物资和熟练度一并消失。 游戏的魅力源于无处不在的高压与绝望。每一次下潜都是关乎氧气、生命值与理智的生死搏斗。同时,你还要在岸上经营营地,在40天倒计时内建造工坊、灯塔、医疗站等设施,招募和管理村民。麻烦在于,每个建筑升级都需要特定材料,而这些材料往往藏在最危险的深水区。 总体而言,《生死深潜:雨之子民》是一款为硬核生存爱好者准备的“受虐”盛宴。它用极致的资源管理、残酷的永久死亡机制和出色的克苏鲁氛围,让你真切体验到与深海“讨价还价”的窒息感。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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