
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Took me about 5 hours to "test it out" so you know its good
This game has some really cool features, like an AI that helps you micromanage everything. What's great is that you can choose what you want to manage and what you prefer to focus on, which is really helpful because the game is so immersive. At times, it can get a bit overwhelming, especially when you're managing a large empire. What I really love about this game isn't just its unique concept, but also the battles. When a war breaks out, there are tons of battles happening all at once. Not many space strategy games offer an experience like this. You can recreate battles reminiscent of Star Wars, Star Trek, Mass Effect, and many more. I remember wiping out an entire species that fired lasers resembling the Reapers from Mass Effect at Sol. And when I encountered the Hive, it reminded me of the Tyranid faction from Warhammer with their purpose of consuming everything in their path. As for my AI policy settings, I turned off auto-war with factions. Sometimes, I design my own ships to maximize their usage. For the best experience, I create several fleets and manually control a few key ones. You can even create massive fleets with unlimited capacity, but the downside is that your GPU may slow down, and it could cause your empire to go bankrupt! What I really need to highlight to the developers is that it would be great to see each race's ship designs in the startup menu or to allow slight modifications to the original designs. Another suggestion would be to enhance race customization. The storyline is good, but it could use a little more depth. For example, when the Shakturi arrive, adding a more cinematic vibe would be cool. Also, what if failing to defeat them had consequences? And if we do beat them, we could earn something unique as a reward. Introducing another crisis or endgame challenge after the Shakturi would help keep the story flowing and add even more excitement.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes.
Il faut un peu de patiente pour comprendre le jeux et ces mécaniques, mais l'IA qui a été corrigé depuis la sortie du jeux facilite la vie. Sans doute le meilleurs jeux de conquête spatial sur le marché avec de nombreux paramètre réglable.
Yes
gud
It has came a long way, and continues to develop into into a worthy space strategy game.
Good game
Vanilla is better than Stellaris in every way, as a simulation just wish modding it was as feasible as Stellaris :( where's my power fantasy furries
So many years of waiting, for such a disapointment... All of dev time and resources have been spent on a 100% useless 3D. Not only does that bring nothing to the game, but now : - lisibility is atrocious - modeling takes ages - the game looks arguably worth than DWU - planets don't orbit anymore Even the UI, while looking better, is a step down : - Many things now require at least two clicks instead of one - You have to scroll in many screens in order to have acces to all information ! Last but not least, ship/station design feel sooooo limiting now... All in all the best this game could achieve is to reach the same level of content as DWU. Bought it for less than 2€, and I'm still disapointed...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 61.5K | 89% | $4.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $5.8M | 83.8K | 94% | $5.99 | |
| $5.8M | 5.1K | 73% | $39.99 | |
| $5.9M | 23.8K | 90% | $9.99 | |
| $5.9M | 6.9K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 18 | 50% | $14.99 | |
| — | 0 | — | — | |
| $242.8K | 833 | 84% | $9.99 | |
| $92.2K | 121 | 49% | $19.99 | |
| $57.6K | 83 | 76% | $17.99 | |
| $18.9K | 34 | 79% | $19.99 |