
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like Stellaris you will like this game!
Nach jetzt 189 Stunden Spielzeit habe ich heute das Spiel gelöscht.Nach update von Steam ,wieder kein spielen möglich.Sobald das Spiel aus dem Einstellungen in den Ladebildschirm geht läuft die Anzeige unten ein zweimal durch und dann stürzt das Game ab.Da dieses leider nicht zum ersten mal so ist, lösche ich es jetzt. Ja alle Treiber sind neu und vor drei Tagen hat ja noch alles funktioniert, meinerseits sind am System keine Änderungen vorgenommen worden.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Después de 120 horas jugando a DW2, debo decir que me ha decepcionado: no es lo que buscaba. Da igual que juegues automatizando la mayor parte de las cosas o poniendo todo en modo manual, hay muchas cosas que simplemente no puedes hacer. Principal: No puedes construir a tu antojo en los planetas. No puedes construir granjas, ni fábricas, ni laboratorios, ni centros comerciales, ni bancos... Eso te impide desarrollar los planetas en el sentido que quieras. Ciertas tecnologías te permiten construir mejoras en los planetas, pero muy costosas y normalmente sólo una por planeta o incluso a veces sólo una en todo tu imperio. Segundo: no puedes construir estaciones de investigación donde quieras, sólo en los planetas que tengan bonos especiales. No puedes tampoco construir puertos espaciales donde quieras, sólo en tus colonias. Tercero: da igual que inviertas un montón de tiempo y dinero en investigar, tus capacidades de colonizar otros mundos siempre son muy escasas. Escasean enormemente lo planetas con suficiente calidad como para ser colonizados, y los que hay suelen estar ocupados por colonias libres o por otros imperios. Eso no te deja más remedio que invadir a los demás, y en eso parece consistir todo el juego: invadir, ya que toda la economía y la investigación va a depender en la práctica del número de colonias que controles. En eso de guerrear e invadir, el juego es bueno: puedes adaptar tus naves y tus tropas a cada enemigo. Pero al final todo va a depender de la economía, que es también lo que te permite desarrollar una buena tecnología (eso y el espionaje), y por tanto del número de colonias que tengas, que no va a poder ser alto a no ser que invadas las demás... Todo esto, en conjunto, esa falta de flexibilidad en la construcción y en la colonización, no te deja en realidad construir nada. Todo lo más, expandirte (si puedes) a base de violencia, ya que la otra vía, la diplomática, tampoco te permite gran cosa. Además, me pasa algo extraño, y es que mi reputación en diplomacia siempre acaba bajando, y no hay modo de impedir eso por más que investigue (al menos, todavía no lo he conseguido). Seguiré jugando, ya que puede haber cosas que me he perdido (es un juego muy muy lento y cada partida son muchas horas), pero por lo pronto yo no diría que es un juego 4X, tan solo 2X o así (explorar y exterminar; lo demás simplemente no se puede hacer o está muy limitado). Estaba dudando entre recomendar o no el juego. Al final lo recomiendo, porque no deja de ser entretenido, aunque no es el tipo de juego que yo personalmente estaba buscando.
Eu sempre tive uma expectativa alta para esse jogo, principalmente porque o primeiro foi muito elogiado. Mas esse agora experimentei por umas 10 horas antes de postar. Na verdade esse aqui é menos jogo e mais um simulador aonde voce vai apenas definindo alguns "parametros"(leia-se apenas o que PESQUISAR no jogo). Obviamente ele tem a opção de tornar muita coisa para manual, mas devido a dimensão que o jogo toma é impossivel vc querer admiinistrar ele manualmente. Enfim Realmente acaba caindo naquilo que muitos postam sobre o jogo, ele praticamente se joga sozinho, vc apenas da um pitaco aqui e ali e ele vai rodando, simulando tudo....É interessante esse aspecto mas como jogo é monotono porque voce fica sendo mais expectador do que protagonista.
Yes Distant Worlds 2 is recommended
First of all, do I actually recommend the game? I know this review is tagged as "yes", but there's a serious caveat attached to that yes. If you really wanted to play Distant Worlds Universe, then sure, buy the game! But otherwise, if say you just wanted a nice Space 4X game to enjoy? Stay away, man. CodeForce really went with the mantra of, "why abstract something when you can simulate it?" and frankly, that's not even one of my problems with the game. If anything that's what drew me in. What constantly takes me out of the game is the game's UI. It genuinely feels like I'm actively fighting the UI when I play this game. For example, the event popups on the right side of the screen really don't feel properly integrated with the rest of the game. An example would be a diplomatic popup, where there's zero links to the faction's diplomacy screen. If they tightened up the UI this game would be amazing! An easy recommend! On another matter... the 3D graphics of DW2... I'll be honest, I don't feel like they added much to the game. I'm not normally one to comment on the graphics, but, most of the time you're zoomed out to a point where you don't really see it and frankly when you do zoom in enough to see it, they don't look good at all for 2022/2024. They look like something out of a game from 16 years ago. It's not even a 3D game space with dynamic camera angles. Generally speaking they would've been better off taking the effort put into the 3D graphics (and even relatively primitive 3D graphics take some serious effort over 2D) and put it into proper UI development.
你们看到我的游戏时长了吗?但是我根本没进入游戏,这个游戏点了开启游戏后不知道在哪个次元电脑上工作
Its stellaris but more interesting!
No idea, maybe this game is good. But it has the worst UI I have seen in decades of gaming. The tutorial window that vanishes after some milliseconds did not help.
It kind of puts me in mind with the galactic map of Stellaris and the ship designer of Galactic Civ 3. Also, don't jump in when you're half asleep, the learning curve will need some lights turned on in your brain. I really like the "pre-warp" option. Don't know why. Maybe because it's just different. I also absolutely like how all the different tech types are color coded...but I worry of how that would fail to translate to the colorblind. My biggest complaint is that, the very moment you put on a tier-2 hyperdrive (the warp bubble), and thus the absolute split nanosecond your faction officially becomes interstellar...you're getting ganked by pirates. Only alternative is to not have pirates AT ALL! (And disabling pirates is no fun; they're already crippled enough as-is with their peg legs and eyepatches.) They'll still come to you ANYWAY if you procrastinate on that goal, but at least it'll buy you more time to prepare for the descending raids. ...At the time, that was my biggest complaint, but a hundred hours later, I got a much bigger one. In late game, the game chokes on its own mass! I have several save files that are 200MB *EACH!* It takes minutes to load, and sometimes even freezes/crashes entirely. I've had a whole fleet vanish because the game's maintenance payment calculations got out of sync when running at faster than 2x speed, so all put together, it's a wonderful time starting, but an absolute pain in the reproductive parts to finish what I started.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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