
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
obsesive management fun.
I have spent nearly 150 hours trying to love this game that has a huge potential but it is far from being there yet. So, i am certainly not recommanding to anyone to get involved at the moment unless you are looking for quite a few moments of utter frustrations. The fleet management, particularly, is a catastrophy. When you put different types of ships in a fleet, for example, and send this fleet from point A in a system to point B in another system to attack a strongpoint for example, you realize that they do not travel together. The fastest ships will arrive first, get killed and the other one will arrive later, piece by piece to be killed as well because the game is too dumb to understand that a fleet that leaves together moves at the speed of the slowest ship and arrives together. This is a no brainer even if some people will try to explain different. Second problem ; what is the use to have 5 or 6 different types of destroyers or cruisers if you cannot use them in the model fleet as so but have to manage everything by playing in the ship management and having to watch your ships all the time so it does not get refitted the wrong way ? There might be a way to play with 5 types of cruisers but it involves so much micro management as to be nearly impossible for the casual gamer that i am. And if there is a way to do so easily, it is certainly not explained. in fact, except for the basic of the basic, nothing is neither explained nor intuitive. 3rd negative : The art. I am sorry but the art is quite bad. Childish even. Looking at a fight is sooo depressing. If you want to know what a good fight looks like, missiles, explosions, just look at "terra invicta". This is what a fight in space, explosions, should look like. And i dont even like the game. Even the general map is wrong in distant worlds 2. It is so difficult to figure out what is my space and what is the neighbour's, where his planets are. Sometimes, colors just look the same and i have one top notch computer so it is not coming from the hardware. To conclude, i like the idea of this game. The mix between public and private and quite a few other things but IMO the game is not ready at all. I dont want to get frustrated playing it now and never touching it later when, at last, it will be playable. There is still an enormous amount of work to do. So, i will wait for a year or 2 and see where it goes and maybe come back later.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best and most fun space 4X strategy i played so far
Amazing 4x. Unique. Universe simulator!
Better than the first game but still horrible
I like the automation, the moderate complexity and mechanics, but the UI is a hot mess. The advisor boxes for the semi-automated reactions especially for war fleets quite simply don't have enough information on Who-Where-What. The game has options for AI handling some or many aspects of the empire, which can be set up to ask for confirmation beforehand. This is an awkward system, because extremely important decisions can just fly by, exacerbated by the lack of relevant popup box information. At least highlight the fleet in question and the target... It is equally frustrating that the map is highly cluttered, and e.g. enemy invasion fleets may sneak in colony captures just for the defenders being on a lunch break chasing rickety pirates, because the player misclicked, or simply being distracted by something else. Fleets tend to move comparatively very slowly, as the empire grows, which means bad moves cost the player potentially dearly. It's less player mistakes, and more UI and map clutter issues. There's so much going on...! Also, I never figured out the private/state funding for ships and buildings. Where that money comes from, what are the effects of funneling this or that much credits from fleet maintenance to wallet. I'm also annoyed by the fleet organization mechanics. It's just a lot of clicking and obscure systems just to create a quick battlegroup to respond to a sudden, major threat. Just select fleets, move ships, combine and send. Creating fleet templates is a convoluted mess, as well. It's like there are rules and optimization routes, but the player has to guess. What's up with the UI and map? It's a totally cool game otherwise, and I'm considering buying the DLC. This is competition to Stellaris, but in a proto-stage.
This game is Bascially Stellaris with automaion. However, after some time you feel like you are just sitting back and approving everything. Just like it would be in real life. You dont get as much control as you get in stellaris. Also you can't really play a single speices empire. You are forced to expand and take over other planets that have other speices on it. Again, not bad. You can control how much you micromanage.
Very good, slower paced, more detailed alternative to Stellaris
i just didnt like it i guess, its kinda cool but i guess i cant seem to understand how borders work in this game,
Initially this game started off incredibly rough. As time went on the devs released tons and tons of fixes and quality of life improvements. Now they continue to push out more content,fixes, and improvements to the base game races. and as of 2025 they will finally be bringing back playable pirates and i cannot wait for more :)) thank you erik and elliot!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 18 | 50% | $14.99 | |
| — | 0 | — | — | |
| $242.8K | 833 | 84% | $9.99 | |
| $92.2K | 121 | 49% | $19.99 | |
| $57.6K | 83 | 76% | $17.99 | |
| $18.9K | 34 | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 61.5K | 89% | $4.99 | |
| $5.9M | 22.2K | 81% | $9.99 | |
| $5.8M | 83.8K | 94% | $5.99 | |
| $5.8M | 5.1K | 73% | $39.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $5.8M | 23.6K | 92% | $9.99 |