
A prince who has lost his kingdom and everything else. His uncle and aide-de-camp, unable to leave him. In a cramped rented room abroad, click on objects and piece together a codependent relationship filled with brutality and endurance. Watch helplessness turn into violence, tenderness into torture.
Modeled estimate, not a reported figure. How we estimate →
About
Power structures can dissolve. So can people.
Dissolution of My Self is a point-and-click psychological horror narrative game about exile, dependence, and the collapse of identity.
In a rented room, you will click on objects, read fragments of Hector’s memories, and help dismantle his identity.
Before you is an ordinary rented room.
And yet, for Hector, the prince of a fallen kingdom in exile, every seemingly ordinary everyday object inside it is evidence left behind by an intimate tyranny.
Can you blame him for becoming cruel? After all, all he has left is his uncle.
Today, he has decided to forget it all.
Your task is to investigate these objects, awaken the memories Hector refuses to face, and help him erase them.
He has to forget.
After all, remembering who you are can be far too painful.

Hector (CV: Netoru Irakusa)
“Your body is my only territory.”
An exiled prince of a fallen kingdom, trapped in a rented apartment far from home. After losing his identity, homeland, and future, he drags his dependence on Matvey—along with his resentment and love—into the depths of self-dissolution.

Matvey (CV: Tetsuto Furukawa)
“If you were nothing more than family to me, my child would be old enough to walk by now.”
Hector’s uncle and aide-de-camp, who fled with him under an alias after their kingdom fell. He now supports their life as an unlicensed electrician. Unfortunately, Hector treats him as subject, uncle, caregiver, wife, and mother all at once.

Piece together your own path through dissolution
What you touch first is what Hector remembers first. Exploration changes the order and rhythm of how the story unfolds—not the ending. This game has a single ending; in-game options mainly affect how you read and experience the text, and do not unlock alternate endings or a second storyline.
Explore memories inside a rented room
Investigate everyday objects such as windows, a television, dining chairs, and medicine bottles to trigger memories Hector refuses to face.
Don’t take everything he says at face value. The way he recounts his memories depends entirely on his state of mind at the time.
Watch memories peel away one by one
As Hector gradually gives up his past and his self, the objects you have triggered will slowly blur and lose their function.
Psychological horror with no monsters
The horror comes from a sealed space, life in exile, and the twisted decay of family affection, love, and devotion to country between the two of them. Expect oppression and unease—not jumpscares.
A dark intimate relationship narrative
Uncle and nephew, sovereign and subject, “mommy” and his manchild, caretaker and patient
— an abnormal bond so intimate and suffocating it turns your stomach.
Enjoy psychological horror, but not monsters, jumpscares, or combat
Enjoy object investigation and fragmented storytelling
Enjoy codependency, pathological dependence, and unequal / distorted relationships
Enjoy dark humor and jokes straight from hell
Can accept an extremely oppressive atmosphere, ethical tension, and dark taboo intimacy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese**languages with full audio support
Engagement
Reviews
Themes across 308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
男主是超级重男啊(褒义 阴湿又扭曲,看中间的剧情的时候xp一直在反复横跳。结局[spoiler] 返璞归真 [/spoiler]让我大受震撼,但好像也确实是男主这种精神状态会做出来的事情。 总体是推荐的因为看爽了)已经在奔走安利亲友来玩
盲入的给给游戏,以为只是一般的叔侄,没想到是…额……怎么狂野吗?怪不得主创自己都叫小头游戏,基本上就是卖人设,看个爽。 [spoiler] ]赫克托固然有病,但马特维病的比他更重。毕竟赫克托真的疯了,马维克可没有。嗯嗯就这么一直无底线的纵容纠缠下去吧[/spoiler]美味捏,看的我赛博恋母癖犯了 话说配音怎么说刺草啊艹,主创老师有点实力。 片尾曲太好听了!再说一遍片尾曲太好听了! 最后的cg给了我极大的震撼。 就,啊?啊?不是,啊?真就是变回婴儿吗?
I never write reviews, but this game left such a strong impression on me that I'm making an exception. Excellent writing, storytelling, and voice acting. As you progress into the story, you are encouraged to pay critical attention to characters to try and piece together the type of people they are and their reasons for doing the things they do. It becomes increasingly difficult to find the logic in them, and that's the fun part of Dissolution Of My Self: it's a spiral into insanity. This game is on the same level as "Flower's In The Attic" in regards to taboos and unsettling situations, amplified by all of the other game warnings. It's an amazing story for people interested in psychological issues and the darkest corners of codependency. I cannot recommend this game enough if you are looking for a story that will shock, disturb, and captivate you in the worst (best?) way possible.
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Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
推荐想体验很不错的文笔,比较压抑且癫狂的氛围,有意思且很有张力的桥段(感觉作者像搞过很久同人),以及劲爆尾杀的人来玩 以及请刺草这两位来配是正确的( [spoiler]不过男主真的症状挺严重啊各种意义上,这方面确实也描写得很好,不敢细品,感觉真的也快解离了()[/spoiler]
worldbuilding so intricate i forgot i was here for the dead dove and actually got invested in the political landscape
我是因为cv种草的这个游戏,知道流程时间不长后也没有抱很大期望,毕竟三个小时很难讲好一个故事。文案方面因为背景是架空国家所以名词多读起来很累,大篇幅描写都放在背景而不是两个人的关系性上,有点头重脚轻了。且不知道为什么明明是中文却让我读出机翻的味道,仔细读几遍感觉更是不通顺不知道想表达什么,槽点真的太多(。) 游戏性方面一般般,毕竟是视觉小说,但不得不说我真的不喜欢这种文字和画面左右边分开的排版让人眼睛乱飘,但是反而呢,cg少弥补了这一点。。。其次就是两个结局差分的问题,两个选择结局都是一样的,只有一些心理旁白不一样,收集的时候skip很慢且不说,没有读过的地方居然不会停下来设置里也没看见相关选项。。我是第三层后半不小心从“放弃治疗”按成“按时吃药”状态,导致我实打实玩了两遍半才收集完全故事,跳过的时候发现未读还要自己打开历史log界面看真的很折磨。 cv的话刺草和古河徹人表现得都很好这一点毋容置疑,尤其是刺草比我想象当中配得还要好很惊喜,游戏里只要是对话都会有语音,但整体玩下来感觉有声部分还是比我想的少很多....有点失望。 最后如果是冲着cv去可以入(但这个价格体量确实略显单薄),如果是想看一个美味的叔侄故事还是建议结合评论考虑再三。
下午打完的,大脑皮层如奶油般化开,思考了半天还是给个不推荐…打到4-5分吧 警惕小头控制大头购买游戏。感觉和另一条差评说的差不多,感觉避雷其实并没有说到点上,至少提到的都不是我的雷点但是我打完沉默半晌。对不起 这个结局 还是 太超过 了。 下方剧透: 防先放上朋友吐槽:啥叫为了忘记记忆要先唤醒记忆。 首先剧情真的很短且游玩性不高,纯粹的点击交互玩法,说是有两个结局但实际上两种结局只有一点点文本上面的不同,甚至最后的结局文本都完全一致。而两位男主之间的关系就是巨婴和他的人生导师、心理医生、严厉温和的父亲母亲、最坏的敌人、最好的朋友、伴侣和玩具。纯粹的作者xp大放出。 其实正文的剧情和游玩过程是我可以接受甚至觉得写的还可以的,这部分内容的雷点在避雷贴中已经写到了,虽然说表现比较夸张但冲着这个来的感觉也都还可以接受,但是结局真的变成巨婴了是在做什么。可能是我还是见的太少了吧,我不明白这个故事的结局到底想表达什么,想表达他们是彼此永远无法分离的一部分?用母爱来表达吗??对此表示真的不理解且很莫名其妙,哪怕再做出另一条不一样的结局本人的感官体验都不会如此之差。 然后依旧朋友吐槽:编剧在ao3会不会很喜欢de-aging这个标签。 一不留神怎么写了这么多。总之个人来说作为一个游戏来说打完至少回忆起来要有某一个点让人觉得有趣或者好玩吧,结果越回忆越痛苦了。和一个好游戏应该是不太搭边的,但愿意来试也没关系,毕竟还是那句话:警惕小头控制大头买游戏。非要买的话建议还是等打折吧。
you could give me a hundred tries and i still would never have guessed how this was going to end
If I had a nickel for every well written visual novel I have played that explores extremely uncomfortable and messed up incestuous dynamics, I'd have 2 nickels. Which isn't a lot but it's weird it's happened twice.
I really liked how [i]Dissolution of My Self[/i] handles the BL side of the story. It never feels like the whole point of the game, it just feels naturally part of Hector and Matvey’s relationship. I also really liked how different they are, because by the end I felt like the title applies to both of them in different ways. [spoiler]Hector’s dissolution is obviously much easier to see, but I think Matvey is dissolving himself too. He keeps accepting more and more extreme behaviour from Hector, and lets him cross boundaries that most people never would, because he’s so obsessed with the idea that Hector can somehow become the person he was meant to be again. Matvey basically makes his own wellbeing and sense of self secondary to that dream. Matvey is losing himself because he’s willing to become whatever he needs to be just to keep that version of Hector alive.[/spoiler]
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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