
A sci-fi life sim where you create new societies unlike anything on Earth. Design your economy and government, build your colony, and experience your choices firsthand by living as a colonist. Will your society become a living utopia, or another dystopia?
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Can you imagine a world without poverty? How about a world where power lies with common people instead of politicians or CEOs? There’s a revolution coming to Mars, and it’s up to you to create a new society unlike anything on Earth. Design your economy and government, build your colony, and experience your choices firsthand by living as a colonist. Be wary though, if your society fails to take care of everyone's needs there may be a second revolution brewing....
Mix and match different rule sets that dramatically change how life in your colony feels. After making your decisions (such as who can control resources, how colonists receive income, and who has decision making power), you'll see the impact they have on everyone.
Turn an empty Martian desert into a paradise rich with vegetation! The natural resources you place determine what products can be made, and allow you to construct buildings with a futuristic aesthetic.
Will your colonists act selfishly or selflessly? What passions do they have in life? Do they even want to work? The personality traits you pick will lead to all kinds of interesting situations.
Will your economy embody competition and greed, or cooperation and solidarity? The system’s rules determine the actions you can perform, and prices are entirely generated based on the circumstances.
Eliminate poverty and unemployment, create an economy that’s automated by machines, or simply sit back and see where the wind takes you. Each society has different pros and cons, so each goal’s difficulty will change based on your design.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This game is a really cool blend of colony builder and life sim, with a strong sci-fi twist. You’re not just placing buildings—you’re designing how your whole society works, from the economy to the government. What makes it stand out is that you actually live in the world you create, playing as a colonist and experiencing the effects of your own choices. It’s packed with systems that let you experiment and see what happens, whether you’re aiming for a peaceful utopia or watching things spiral into chaos. Curious to keep exploring and see how far it will take me!
I can tell Dissent on Mars has a lot to offer. There are various ways to establish and build your community. Navigating the menus will take some time to learn, as there are numerous options to choose from. The amount of detail in the user's ability to grow their society is amazing. The music is also relaxing. I can't wait to sit down and tackle more of this game.
Game has a cozy art style that I adore, and the soundtrack is also really good. That said, it’s a bit rough around the edges. 1080p max resolution in 2025 is kinda odd, and the price feels a little high for what you get compared to similar games. Still, I had a good time with it overall. If you’re into this type of game, it’s worth supporting the devs.
TLDR: This game is too shallow for what it's trying to be, and too expensive for what it does have, don't buy it. This game isn't Rimworld. It isn't trying to be Rimworld. What it is trying to be is a political-economic simulator. Unfortunately it fails at being a political-economic simulator. I've always loved games with a realistic economy, games with player run economies like Eve or Prosperous Universe, or simulated economies like X4 or Capitalism Lab. I don't like multiplayer, so I've mainly played singleplayer games. Unfortunately, X4's is a space game first and foremost, and Capitalism Lab is too abstracted and high-level. I thought Dissent On Mars was the single-player agent-based economic simulator I was waiting for, but it just sucks. The primary problem is that even in the fully free market economy, the player is required to intervene, primarily when placing new buildings. Regardless of the options you choose, practically everything is determined by the player. Land use, resources, homes, regardless of it being a free market or a cooperative ownership. Ownership of homes and workplaces must be determined by the player, even in a free market, colonists cannot buy/sell buildings. Many of the 'choices' allowed are chosen for you in the first few menus. After those, all the choices really only have one or two options selectable for any one of the primary economic models. There isn't as much actual choice as there appears to be. For a game in which the economy is a primary point, it is incredibly simple. Resources are harvested directly within the workplace, then made, then either sold to colonists or decayed. There is no second-hand market, colonists can only buy and consume products (or let it decay). There is no three-sector model, there are no farms or mining operations to sell resources to refiners, to then sell to workplaces. Regardless of whether you're making pizzas, bathtubs, or video games, the resources extraction and the making of the product is done in the same workplace. Pizzarias harvest their own wheat, bath factories mine their own iron, game studios chop their own wood. There are no supply chains or workplace-workplace trade. Add on to a confusing UI, lack of graphs and historical statistics, no screen resolution above 1080p, and the most egregious fact that this game costs $39 CAD, this game just isn't worth it.
Dissent on Mars is a complex game with a lot of options on how to play it and interesting systems that interact in unexpected ways. I love a good menu, and Dissent on Mars has a lot. I'm going to keep playing and see how my colony grows.
Ok to start with i know from the screenshots and comments its hard to tell what exactly it happening with this game so thats all i plan on doing since the others make it clear why the game is bad. All you do in the game (after planning where the buildings are placed) is to repeatedly make economic plans for your town/village/whatever. You tell each person where and for how long they work there. Each person has things they are good and bad at but that does not seem to matter as if they have no passion for the job then they hate it making them unhappy to do said job. Each person has an allotted time they can work each day. They make items and as far as i could tell each item has a single use (if they make a bed they use it once to sleep and another must be crafted...like why?) they get money for making each item that they make and then they use said money to buy items they want/need. Honestly the game does this so poorly with little in the way of UI to track people struggling or needing adjustments and with you having to craft an economic plan every single day for ALL of your citizens it just winds up being a confusing, fatiguing mess of frustration and annoyance. Give it a pass and pick up Lords and Villeins instead as that does it much better and you are more easily able to manage your people without it being very very confusing and convoluted.
Way to tedious. you have to micromanege a whole city. Feels like an actual job
I'm not usually a fan of this style of game because of mine own slow processing dial up style brain. But this has changed my mind. I love the style and artwork. 10/10
Nice idea in principle, but needs quite a bit more work, which will never happen cause the devs abondoned this.
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