
wandering into the uncanny concept of liminality, captured in DV tape format you explore what seems to be another dimension, lost in an endless space that looks human-made but isn't.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Disminal is a First Person Exploration/Walking Simulator experience set in the backrooms where you will be able to wonder through some of it's unsettling and vacant places, is there an exit to be found? or will you be staying here forever, lost between two worlds.
This game will focus merely on immersion and appreciation of aesthetics.
Most zones/sections in the game are greatly influenced by YouTube videos and images depicting liminal spaces
Featuring a 'MPEG' mode which graphically mimics the artifacts seen in actual low quality videos so as to enhance the immersion.
CONTROLS:
WASD/Left analog: Movement
Left CTRL, LT / RT (L2 / R2) → Hold to crouch
Lef Shift, R1 / RB → Hold to walk faster
Right Click, L1 / LB → Toggle zoom (press again to zoom in/out while held)
Left Click, A / X → Interact
Stats
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it crashes,unplayable
Really good, very underrated, and infinity frequencies makes some of the best liminal tracks
Looks just like where I work, including the existential horror.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the visuals are great, and the settings are very easy to find
someone explain why the rooms went bonkers in one section bc what in the * is this
游戏很棒,但是优化不好,玩到水池闪退了,重新打开从头开始了,没有存档
视觉上得到满足,挺有艺术的梦核
хорошая игра. конечно, на моем железе жутко лагает mpeg mode, так что я использовал внешние фильтры для атмосферы. советую, если не хотите от кого то бегать. багов не нашел
A pretty sweet, purely liminal lo-fi Backrooms experience that feels like a "greatest hits" collection of iconic liminal spaces. The minimalist presentation works surprisingly well, creating a consistently eerie atmosphere without relying on cheap scares or excessive visual clutter. What I enjoyed most is that, unlike many games in the genre, the various environments are seamlessly connected. Rather than breaking immersion with loading screens, elevators, or level transitions, each area naturally flows into the next, making the entire experience feel like one vast, interconnected dreamscape. It's a small design choice, but one that goes a long way toward preserving the sense of exploration and mystery that liminal spaces thrive on.
Cool game but not worth it, the places are nice but dull. Heavy narrated, if I wanted to go to place that is not obviously narrated then that place will be empty. Too fast paced, location are changing too fast. And there is a few slits in the wall where I could see whole map through them. But I liked infinity frequencies Between two world album cover in the game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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