
A strange journey throughout an elaborate labyrinth awaits, featuring hundreds of characters and happenings as you try to gather items that once brought happiness to others.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is beautiful I loved launching nukes at Daniel larsons home I highly recommend if you have different diseases
best lsd dream like ever!!!!!!!!!!!!!!!!!
I AM A DARK EVIL SHAPESHIFTING TWEAKER
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Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fav game of all time, i'm glad to exist in the same epoch with it
Если Дисилюжин это проба пера, то СТ - это идеал. Правда есть один минус... это БЛЯТСКИЙ РАНДОМ ♥♥♥♥ ♥♥♥♥♥♥
Think Yume Nikki but 3D + more worlds + ~4 hours worth of music to fill your playthrough. Also a card game And combat you should turn off at the start (or not, you do you)
Everyone will climb the tower
DIE GOMI DIE
very very very gud
Disillusion ST is a deranged game that will drag you across the endless depths of Naraka as if you pissed in Buddha's hand, only for all madness and dread to fade away when, reaching a seemingly ordinary door, you come across the muse of tragedy, one of the few quieting, calming presences in this hell. Melpomene and her Golem traverse the cold Naraka, a place meant for souls to slough off their sins and bad karma, and Golem marches forever--never questioning and never asking why--until either the deed is done and the tower is built or you the player gives up, damning Golem to a punishment without a sentence to determine its end. You share this sentencing with the other wanderers of Naraka, from the new faces who look for a way back to what they left behind to those who've cozied up and made themselves a home in hell itself. Disillusion ST creates a distinct image of Naraka, of a personal hell you install and burn hours on and determine yourself how long your sentence is, and Melpomene, the Muse of Tragedy, is ironically one of the few calming, warming presences in all of hell. Even if what you're progressing to is a guaranteed tragedy, such a bittersweet ending is better than the never-ending, forever-wandering many people alive today feel their lives are like. It is Melpomene who disillusions us the player, who reminds us that this sentence is determined by ourselves, that there is indeed an ending on the horizon--comedic or tragic--and that loneliness and meaningless trudging through life can be redefined with a single action; all you have to do is open that door and meet all the world's strange-folk and pleasant-folk whole-heartedly. This game tricks you, blinding you to the fact that you are indeed playing a game, and Melpomene the Muse of Tragedy dispels the illusion that our lives is that cold, lonely Naraka.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 30 | 77% | Free | |
| $1.3M | 9.9K | 93% | $4.99 | |
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| $199.7K | 1.3K | 77% | $9.99 |
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