
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 724 reviews with recorded playtime.
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Setting, style, story, soundtrack - all of those things made me enjoy this game, but the chaos mechanic and how it affects the ending really messed with me. It made me not want to play the game the way I wanted to enjoy it (without tons of loading/reloading), because I cared too much about getting the good ending.
amazing 10/10 game
Nice game
[h1]IS IT OVERWHELMINGLY POSITIVE AS THE REVIEWS SAY IT IS?[/h1] I got to know about this game via [b]"The Whitelight"[/b]. I'm an AC fan. My first game was AC origins, then AC2(which didnot age well, so I didn't complete it.) I was just eager to play some assasination game. So I tries this one. I would say it is an average game, not exactly overwhelmingly positive as people ssay. The game gives you so much freedom, but there is not effect, there is no eco-system built in. Lets say the mission is to reach a place, and I have options like, possing a rat, parkouring on rooftops, full choas and guns blazing or using my tool kit to sleepdart enemies or I can become a fish. I like the freedom it gives, but the gameplay doesn't reward it. If I take the rooftop option the game becomes very boring, if I go full choas, then I will get bad ending. The world feels empty, even when the world design is pretty amazing. There is some missing element in it. I also enjoyed the story, although I have only completed half of it. I have reached the twist where [spoiler]our friends become our villains.[/spoiler] [h2]Rating out of 10[/h2] Overall : 6 Atmosphere: 8 Gameplay: 5/6 Story: 8 (but after the twist) Graphics: 6 (but it suits the world setting) Parkour: 8 (Blinkit)
I replayed it years after playing it on Xbox, and it's still an amazing game. 9/10.
assassins creed could never
it's a classic, it well built, bugs are rare and the story is quite well made yet the game play does not lack my only complaint, as it's a stealth game it becomes way too easy to save scum, aka whenever i'm caught i restart the level or from a save, which is my fault, yes I dont need to save scum
PEAK
Ce jeu est vraiment excellent. Les mécaniques sont solides : plusieurs façons d'infiltrer et d'assassiner ses cibles, des pouvoirs très utiles qui constituent un vrai atout. L'histoire était géniale, je ne m'attendais pas du tout à un tel retournement de situation… Graphiquement, c'est magnifique, l'univers est très original et bien pensé. Je recommande !
♥
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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