
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Jul 30 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
12/10
10/10 game RIP in rest Arkane you made a GOAT classic.
通关有感: 1.加载速度贼快,读档体验十分丝滑。 2.主角性能真强,能爬能跳,会瞬移、时停、附身等各种技能,简直无敌了。 3.击杀判定比其他游戏严格,被击晕的敌人要是因为其他原因死了,也会算作玩家杀的。第一关我全程打晕,结算的时候竟然莫名其妙显示我杀了一个,搞得我一开始就错失了不杀人通关的成就。不过后面的关卡熟练了,想达成关卡内无击杀和不被发现的要求还是挺轻松的。 4.这游戏有个特点,不杀反派不一定等于选择了宽恕或是和解,恰恰相反,使用非致命手段留他们一命,后续发展反而会让反派生不如死,以更深刻的方式偿还罪孽,结果不杀比直接杀了还解气。 5.通关后才反应过来,如果站在反派视角看,那主角可太变态了,无论警戒安保多严密,主角都能跟幽灵一样渗透进来,悄悄地摸到你的背后。要是被他盯上了,你就只能在焦躁不安中持续感受着恐惧。 6.感觉道德的位移比主角远不少,很好用。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крутой стелс с магией
[h3]The Invisible Chaos System[/h3] The main issue is that while the game endlessly warns you that [i]"actions have consequences,"[/i] it completely hides the underlying math. With no visible meter or clear threshold, you can play as a pragmatic assassin for 15 hours only to realize you silently locked yourself into a dark ending just because you cleared out a few too many guards. [b]Dishonored remains an absolute masterclass in stealth game design, but its hidden Chaos system will completely betray your expectations if you do not know how it works.[/b] [hr][/hr] If you can look past the invisible moral scale or simply embrace the bleak outcome - it is an incredible retrospective on prime 2012 game design. Across a tight 17-hour playthrough, it delivers incredible level design, a deeply authentic grim atmosphere, and player agency that puts many modern titles to shame. [b]Highly recommended[/b] for anyone who loves immersive world-building and exploring the grim side of human nature.
Vine buscando bronce y encontré oro. A pesar de los años, solo ha envejecido bien. Cuenta con una excelente jugabilidad hasta para los que no estamos acostumbrados al género de "disparos a primera persona". Aunque la historia puede ser un poco predecible, sí es envolvente por las ramificaciones que suponen las acciones que dependen de la elección del jugador. 8.5/10
Игра где стелс нужен не просто ради механики. если ты будеть только убивать врагов и не щадить никого мир погрузится в хаос и чтобы этого не случилось нужна действовать тихо не убивать врагов а вырубать или усыплять их Об игре Отличный стелс-экшен с уникальной атмосферой. Мир проработан до мелочей, уровни дают свободу действий — можно пройти тихо, как тень, а можно устроить кровавый хаос. Магия способностей делает геймплей разнообразным и увлекательным.
There's a specific kind of joy in playing a game that never tells you "no." Dishonored, from Arkane Studios, is built almost entirely around that idea every mission is a puzzle box with a dozen solutions, and the game trusts you completely to find your own way through it.
Step 1: The enemies put up a wall of light Step 2: I rewire it Step 3: Dance in front of it to alert the guard Step 4: He walks into it and gets creamted. 10/10 will do it again.
Buen regalo de cumple, 10/1o PD: Corvo es mejor que Solid Snake
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.8M | 18.9K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 13.4K | 88% | $29.99 | |
| $619.6K | 2.6K | 81% | $8.99 | |
| — | 0 | — | — | |
| $92.9M | 145.7K | 93% | $29.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $26.6M | 65.1K | 83% | $19.99 |