
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 724 reviews with recorded playtime.
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just like hitman but with unfair powers
So some one put Hitman and Assasian creed in a room with a bottle of viegra and this is the product.
A classic and a Masterpiece of good motivations for a main character. Excellent ethical system.
mt foda
Definitly one of the best games I've played in a looong time. The story, gameplay etc is PEAK
this game is one of those games that have stood the test of time without spoilers i can't truly describe how well crafted this game is so I'll just list the stuff i liked 1) the game runs like a dream i did not get a single frame drop the entire run there are loading times but they are fast I'd imagine you would get similar results on weaker hardware like my of RTX 720 that I've been using for the past 10 years until recently 2) the graphics have aged beautifully id say they haven't aged a day but looking objectively the models aren't as sharp as a modern game (not counting AI made games) the animations are quite fluid and have good impact 3) the combat is very fun to engage with (or not engage with if you so choose) it's similar to Skyrim (who would have guessed -_-) but the powers break the game in half if you're creative with them making them very rewarding to use 4) i was engaged with the story the whole time form start to finish there was never a dull moment "truly fascinating" as *[SPOILER]* would say (if you know you know) 5) the sound design is very good not the best sound design I've ever heard but i would be in the top 100 for me 6) the movement combined with the powers makes for a movement system that's fun to simply move around and chain powers together (again if you know you know) it's around as good as super Mario galaxy overall I'd say this is a game that will be remembered long into the future and I'm glad i got to play it it's a 9.7/10 game and I'm glad i got the opportunity to play it. i wouldn't be surprised if many people considered this the greatest game of all time
super jeu meme si j'en suis qu'au debut !
Just feel liked i play assassin creed, pretty good
bom
RUS: Dishonored – это игра, которая умеет брать за душу так, что к финалу хочется просто посидеть в тишине и выдохнуть. Я до сих пор помню, как в детстве боялся её запускать: один неверный шаг, любой стражник поднимет тревогу – и всё, конец. Сердце колотилось так, будто это не Корво бежит по крышам, а я сам прячусь в тени от патруля. Сама мысль о стелсе пугала до мурашек: казалось, что мир игры слишком суров и не прощает ни единой ошибки. А теперь, спустя годы, я прошёл её без убийств и без единого обнаружения – и знаете, это было не просто «легко», а по-настоящему красиво. Каждый маршрут, каждая секунда, когда ты растворяешься в темноте и оставляешь врагов в неведении, ощущались как маленькая победа. И при этом игра не наказывала за осторожность: она будто благодарила за сдержанность, позволяя увидеть другую сторону истории. Система Хаоса здесь работает как зеркало совести: мир становится чуть светлее, если ты выбираешь милосердие, и эта перемена чувствуется в каждой детали – в интонациях персонажей, в настроении улиц, в самой атмосфере города. И когда в финале видишь, к чему привёл твой путь, эмоции накрывают с головой: это не просто концовка, это отражение твоего выбора, твоего внутреннего решения остаться человеком даже в самом жестоком мире. Атмосфера в Dishonored настолько густая и живая, что кажется, будто ты сам дышишь этим воздухом, пропитанным китовым жиром, страхом и надеждой. «Сердце», шепчущее имена, записки, полные отчаяния, пустые улицы, где каждый угол хранит чью-то трагедию, – всё это складывается в историю, которая цепляет не сюжетом, а чувством. Сейчас я понимаю, что боялся не самой игры, а той ответственности, которую она на тебя возлагает. Dishonored не даёт спрятаться от последствий, и именно поэтому она такая сильная. Это не просто приключение – это эмоциональный опыт, который остаётся с тобой надолго. До слёз трогательный, честный и невероятно глубокий. Однозначно рекомендую: если готовы встретиться лицом к лицу со своими решениями – эта игра станет одним из самых сильных впечатлений в вашей жизни. ENG: Dishonored is a game that knows how to tug at your heartstrings so hard that by the end you just want to sit in silence and take a deep breath. I still remember being too scared to play it as a kid: one wrong move, any guard raising the alarm – and that was it, game over. My heart would race like it wasn’t Corvo sneaking across the rooftops, but me hiding in the shadows from the patrol. The very idea of stealth terrified me; the game’s world felt too harsh, like it wouldn’t forgive even a single mistake. Now, years later, I’ve completed it without killing anyone and without ever being detected – and you know what? It wasn’t just “easy,” it was genuinely beautiful. Every route, every second spent melting into the darkness and leaving enemies none the wiser, felt like a small victory. And the game didn’t punish me for being cautious; it seemed to thank me for showing restraint, letting me see a different side of the story. The Chaos system here acts like a mirror to your conscience: the world grows a little brighter if you choose mercy, and you can feel that change in every detail – in the characters’ tones, in the mood of the streets, in the atmosphere of the city itself. When the ending reveals what your path has led to, the emotions hit you hard: it’s not just a conclusion, it’s a reflection of your choices, of your inner decision to stay human even in the cruelest of worlds. The atmosphere in Dishonored is so rich and alive it feels like you’re breathing the same air – scented with whale oil, fear, and hope. The Heart whispering names, the notes full of despair, the empty streets where every corner holds someone’s tragedy: all of it weaves together into a story that doesn’t grab you with its plot, but with its feeling. I realize now that I wasn’t afraid of the game itself, but of the responsibility it puts on your shoulders. Dishonored doesn’t let you hide from the consequences, and that’s what makes it so powerful. It’s not just an adventure – it’s an emotional experience that stays with you long after the credits roll. It’s heart-wrenchingly touching, honest, and incredibly deep. I wholeheartedly recommend it: if you’re ready to face the weight of your own decisions, this game will give you one of the most profound experiences of your life.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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