
Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22/day in the week to Jul 30 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Curti bastante a ideia do jogo. A liberdade pra escolher como passar pelas missões é o que mais chama atenção, dá pra ir na furtividade ou simplesmente sair fazendo merda kkkkk O mundo também parece ter bastante coisa pra explorar e a ambientação é muito boa Até agora gostei bastante, quero continuar jogando
Dishonored is a thoughtful game, a pure labor of love and it shows. Amazing replayability and fleshed out characters and the choice to choose your own paths. What more can you ask for?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.8M | 23.5K | 90% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.8M | 18.9K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 13.4K | 88% | $29.99 | |
| $619.6K | 2.6K | 81% | $8.99 | |
| — | 0 | — | — | |
| $92.9M | 145.7K | 93% | $29.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $26.6M | 65.1K | 83% | $19.99 |
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
14 years later and its still one of the greatest games ever made, the two story DLC's are superb - but the 'Dunwall City Trials' can ♥♥♥♥ off.
beautiful cult classic
IT GOOD
w game
bioshock if it didnt suck and was good
A 2012 game that proved stealth-action could be elegant instead of exhausting, and twelve years later it still holds up better than most "immersive sims" that came after it trying to copy the formula. Dishonored doesn't waste time — it trusts players to figure out their own approach instead of hand-holding through branching narrative trees, and that restraint is exactly why it works. The PC version runs cleaner than the console originals (360 version had janky performance, PS4 remaster smoothed it out), but the core design transcends platform. The genius is the level design: every environment is built to support multiple solutions. A rooftop path, a sewage tunnel, the front door, possession chains, rat swarms — the game doesn't care how you solve its problems, just that you solve them. This is real player agency, not the false choice trees that most games pretend is depth. The dark, industrial art direction holds up completely. The magic system feels deliberate and weighty — using a power costs something (mana, noise, your cover), so every ability feels like a tactical choice rather than a freebie spam button. The story is thin (revenge plot, some plot twists that land, some that don't), but it's deliberately thin — the narrative steps back and lets the world breathe instead of constantly narrating your journey. Even replaying this after PS4 and 360 versions, the core mechanics still feel right. It's a masterclass in level design that doesn't feel dated because it wasn't trying to be cutting-edge — it was trying to be smart. The sequels got bogged down in scope; the original just nailed the fundamentals. Essential stealth-action game that aged gracefully. Get it on sale if you haven't already.
"Let's give the players a bunch of cool powers and then punish them for using them." -These devs, apparently.
very good stealth game, the environment is just so beautiful and detailed, and the story very complete
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.