
A dialogue-heavy turn-based RPG featuring a rhythm-based battle system, a world inspired by music, and a retro aesthetic. Explore the dreams of the game's characters, solve puzzles, and find cryptic secrets to uncover the true nature of this mysterious world. (Or don't. Most of it is optional!)
Modeled estimate, not a reported figure. How we estimate →
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About
Set in a world inspired by music, DISHARMONY takes you through an adventure filled with smiles, tears, and maybe a few scares along the way. Expect to see various towns and cities, quirky characters, mind-bending puzzles, and plenty of cats. (A full remastered version of the game is included, in the form of DISHARMONY: Restrung!)
DISHARMONY allows the player to explore the dreams of some of the game's characters. Can you help them overcome their nightmares...?
Going through these optional sequences will teach you more about the characters and their personalities, as well as allow you to uncover the deeper secrets hidden in the game's world.
The game's battle system is a mix of classic turn-based combat borrowed from old JRPGs and gameplay typically found in rhythm games. Defeat your enemies with the power of music!
DISHARMONY may be a fairly serious game at times, but it also has a lot of goofy and lighthearted humour. Did someone say "puns"...?
No...?
Oh.
Well, there's loads of them.
The game features an aesthetic inspired by classic games from the 80s/90s, as well as segments featuring hand-drawn art, frame-by-frame animation, and claymation. There are loads of secrets and easter eggs to find, as well as references to various bands and musical artists. The game also features an original soundtrack!
The game's world features elements of both fantasy and science fiction.
WARNING:
This game features flashing imagery that may cause discomfort or trigger seizures for people with photosensitive epilepsy.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
First of all: Music was super duper good 10/10 I bought this game out of curiosity coming from Youtube. As said, many reviewers say "rhythm" parts are way too hard. Same for me; way too precise and not forgiving single error. Played with cheat mode and felt some parts could be doable as "casual" gamer. You're also missing features with "cheat mode". Story was interesting enough and carried thru the game and attention to small details is intensive (maybe too much for single dev). While I appreciate them, many won't and I probably missed so many small things.. I'm not sure if I want to try get the true true ending as I got stuck.. Also be warned that you can make coins disappear in coin puzzle.
I just wanted to let people know it works well on Linux with Proton. I don't have a steam deck but it should work fine on there with maybe some controller tweaks. The text size seems fine for a smaller screen.
Overall, I really enjoyed this game. I love how it combines RPG and rhythm game aspects. The music, story, and gameplay were great and fun to experience. If you play rhythm games and like RPGs like Undertale or Oneshot, you should give this game a chance. [b] If you have not played many rhythm games before or struggle with puzzle games, you may not be able to fully enjoy this game. [/b] Even though I did not have any issues with difficulty, I know some people might. There isn't much difficulty customization, which could turn away people.
ewwwwjwwjwjwr
Day 65 Great artistic expression and ideas, undermined by its gameplay execution. Have you ever wondered how it would feel to have a turn based rpg that has a rhythm game based battle system? Well, look no further, as Disharmony got you covered. You play as Tay, a person whose sister and neighbors disappeared one night, so he decided to find and get them back himself. Throughout the journey he meets a lot of people, some of which he is able to help by getting inside their dreams. These dream sequences are where the game shines at its brightest. While abstract in nature, they retell the trauma of the people he helps through various changing art styles, small puzzles and fights. And these art styles in particular are what is most impressive about this game. Generally the game is made in a stylized pixelated 2D nature, but all of a sudden it could all be made out of clay, or just scribbles in fluid animations, to name a few. It always brings something really unexpected that is a glee to see. But with the game having a rhythm game style battle system, the devs sure as hell have to have put a lot of effort into the music, right? Well you couldn’t be more correct. In my initial draft I criticized how the Soundtrack itself sounds kind of samey, without being able to figure out why that is. Well, after actually listening to the soundtrack on the devs Bandcamp, I realized how wrong I was to even think that. Each track is very well fit for each area it plays and is quite atmospheric to boot. The usage of different instruments to fit the tone helps a lot, even more so with sometimes there being different arrangements or straight up similar sounding tracks that refer to the changing world around you. As for the reason why I remember the tracks sounding rather sameish is because of the battle system, and bear with me, it may get ugly. When first starting the game, I was awaiting the battle system with glee, as I love rhythm games and turn-based RPGs in general, but as soon as I went into the first fight, a terrible realization hit me. The rhythm game part of the game felt off. You cannot set any sort of visual/audio offset, and therefore making it all always feel kind of out of sync. It got so bad at some point that I could only rely on visual cues instead of sound. Then the battle tracks, while there being actually quite a few, not all the instruments play the entire time. Actually, one of the instruments that provide the main melody is missing. It only plays when you attack and only when you have the correct timing, going for a feeling similar to guitar hero. But since it can be out of sync without offset, it may sound weird, and across the tracks kind of similar without proper melody. Yet another problem of that part are the enemy attacks, which are also rhythm games. But their attacks aren’t based on the battle theme, each enemy type has their own attack track, most of which are REALLY short. The attack of that enemy type will always be the same, and so will the track. And since the battle theme will always make room for them and simply mute itself during that time, both tracks can get annoying quite fast. On a personal note, I believe having the battle tracks actually be a little longer before looping, with the attacks still acting as adding the main melody instrument and the same rhythm game length for the attack part itself. But with the difference that the rhythm game part doesn’t end there and gets prolonged into the enemy attack itself, while still on the same battle theme. With the enemy attack suddenly giving the theme a counter melody to your own playing, with different melodies depending on the enemy type. Of course, this still requires addressing the offset problem and would probably take a lot more time than what the devs went for. Though I have not addressed all my problems, nor written down everything I truly adore of this game, with this I think I have RED INAFF into the game. It is truly very charming with so many details to a lot of things that may have inspired it or are just very funny to experience yourself, while also having quite some depth in general, even with its rather rough edges. Meaning, I still believe you should give it a shot. With that being said, this review shall be now over and out.
This game feels like someone really loved it. That said, it is very much an undertale inspired (perhaps too inspired without much driving plot as to why) game. Gameplay scratches a 'difficult rhythm game itch' despite the difficulty stemming from unresponsive and cramped controls, and no music sync. gameplay has little tutorial, tossing you into its awkward baseless puzzle solving and rhythm content that feels not very planned. all in all, feels a bit like a game jam game, and despite my claims, this is just my experience in the 45 minutes i played the game for. I would recommend it to anyone wanting a challenging rhythm game. it does have a lot of pointless dialouge though, and is not as humorous as undertale. cube game was fun though. mixed opinion on this game, im not sure how the creator claims it took them 7 years to not even particularly flesh out the core game..maybe its very long? not sure
TBD
Felt bad giving it a negative review when I played it because I did like some stuff in the game like the Metal Gear reference, some decent puzzles, and some unique visuals like that mushroom place. I finished with the opinion that this game is bad because its flaws outweighed what made it good. I can see the effort you put into it and look forward to anything you may do in the future but I think the execution was poor. The rhythm gameplay was why I purchased this in the first place but I remember it feeling quite poorly done. The timings weren't good for me and the mapping was uncomfortable compared to the stuff I've played in DJ Max Respect V, I do not remember there being an audio offset or other features like that that rhythm games have. May be subjective but I do remember being really disappointed in the music. Many of the tracks are fine with some even being good but I thought many just didn't sound good especially the guitar sounds and the tracks in some rhythm gameplay as some tracks sounded too repetitive to me and I was just waiting for it to end. I thought the story was bad with no reason for all the characters to even want to help near the end. It just came across as rushed without providing good reason and the end twist villain was predictable and the twists kind of came out of nowhere. I will admit the sequences in the twist were cool though and I could see the effort put into the end. If anyone reads this and wants to read a far better review there is one by datæ. I just wanted to put the thoughts I've yet to publicise out there even if they are a few months away from being a year old. I just cannot for the life of me recommend this game even thought I really wanted to like it. I know my review has provided poor feedback but I really wish you luck on whatever you create in the future. I may not have enjoyed this game for the most part but I believe you have the skills to create something great.
Very fun! its like one shot and i love the fighting!
키 변경이 안되서 키보드위 1234 아니면 ZXCV로 리듬게임 해야됨 컨트롤러도 키 고정이라 어떻게 될지 모르겠다. 첫 상대부터 뭔 노트가 쏟아져 나오는데 키 인식도 살짝 이상한 것 같고 일단 나는 런함
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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