
All the colors have gone missing from the world. While on a mission to bring them back you discover you are being hunted by those who would see the colors banished. Your only hope is a woman in red who may be holding the key to preventing the world from becoming discolored.
Modeled estimate, not a reported figure. How we estimate →
Media

About
All the colors have gone missing from the world. While on a mission to bring them back you discover you are being hunted by those who would see the colors banished. Your only hope is a woman in red who may be holding the key to preventing the world from becoming discolored.

Discolored 2 is a first-person puzzle horror filled with mystery and suspense. Taking place in a world where color is power, your task is to use your puzzle-solving skills to protect it from a sinister organization.

Set after the events of the first Discolored, this sequel places the stakes higher and makes the dangers even greater. As you attempt to restore color to the rest of the world that’s been thrust into darkness, you’ll need to evade the clutches of a shadowy organization. These mysterious figures who use the power of color for their own demented purposes will do anything to stop you from achieving your aim.

Explore and uncover the mysteries of the world. Employ logic and observation to solve mind-bending puzzles. Take in visuals with a simple yet striking aesthetic through a first-person lens. Immerse yourself in an atmospherically surreal audio and visual experience. Unravel an engrossing narrative by exploring every nook and cranny of your surroundings.
Only you can overcome the forces that threaten the balance and have the world once again be restored to its full spectrum of color.

● Unravel the mystery - Piece together a dark and uncanny narrative to uncover the secrets of the colors and their meaning.
● Inventive, mind-bending puzzles - Use your keen observation and logical thinking to overcome challenging puzzles and restore color to the world.
● Surreal and otherworldly atmosphere - Experience an unreal and bizarre world ambiance that seamlessly melds surprise with eeriness.
● Haunting soundtrack - Engross yourself in the experience with tracks that deliver unearthly undertones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Loved the first game. Loved the second game more.
If you like puzzles, escape rooms and patterns, this is an excellent game, I really enjoyed playing it. I especially like that there's a casual mode with no stress where you can just have fun with the puzzles with no danger, and a strategy mode that has dangers you have to figure out how to pass. The story leaves a lot to be desired, it's a great concept but it starts making less and less sense as you move forward. Did I just murder my co-worker to power a gem? Why am I thrown into an elaborate execution chamber if that guy can hurl freaking fireballs? Wtf is with the cyclops mutants that aren't mentioned at al in the story narration? When did I die and turn into a ghost that's capable of possessing the lady? Why am I her now, what the heck happened to me?? Why are the bad guys that hate color just casually stashing the actual undead around and why are they controlled by color?! Does the power of gay rainbows save the world or what? No idea. Honestly, I don't care, the game was fun and you should totally play it, I'm glad I did.
An improvement over the first one. Puzzles are a little more contained, with there now being multiple "arenas" to explore and interact with. This also adds the element of danger, with some arenas featuring either static or active threats. I enjoyed it, even if the story it attempts to tell doesn't make any sense.
Discolored 2, developed and published by Godbey Games, is a first-person puzzle adventure that leans heavily into atmosphere, abstraction, and a striking central idea: a world drained entirely of color, where restoring hues is both the player’s goal and the primary mechanic. As a sequel, it builds confidently on the foundations of the original Discolored while broadening its scope, presenting a longer, more complex journey that feels more deliberate in its design and more ambitious in its thematic intent. From the opening moments, the game establishes a sense of unease and curiosity, inviting players into a quiet, uncanny environment where nothing is quite explained and every detail feels intentionally withheld. The core gameplay revolves around exploring enclosed, dreamlike spaces and solving environmental puzzles by reintroducing color into the world. Colors are not merely visual flair; they are functional tools that reveal hidden objects, activate mechanisms, and fundamentally change how environments behave. This design choice gives the act of restoring color a satisfying sense of weight and purpose, as each newly recovered hue expands both the visual palette and the range of possible interactions. Puzzles often require careful observation, experimentation, and lateral thinking, encouraging players to study their surroundings closely rather than rush forward. While the mechanics themselves are relatively simple, the way they are layered and recontextualized across different areas keeps the experience engaging and mentally stimulating. Narratively, Discolored 2 continues to favor ambiguity over direct storytelling. Rather than spelling out its plot through dialogue or exposition, the game relies on visual symbolism, cryptic notes, and environmental storytelling to suggest a larger mystery beneath the surface. Players gradually piece together the idea of a world manipulated by unseen forces, with color acting as a metaphor for vitality, agency, and truth. Characters appear sparingly, and when they do, their presence feels symbolic rather than literal, adding to the surreal, almost dream-logic quality of the experience. This approach will appeal strongly to players who enjoy interpreting meaning for themselves, though those looking for a clear, emotionally driven narrative arc may find the story elusive or incomplete. The pacing of the game is uneven in a way that is both a strength and a weakness. Early sections do an excellent job of establishing the core mechanics and tone, easing players into the logic of the world while steadily increasing complexity. The middle portion is often the most compelling, where puzzles feel well-balanced and discoveries come at a steady rhythm. Toward the later stages, however, the game occasionally stumbles, with puzzles that feel less inspired or interactions that hinge on subtle details that are easy to miss. This can lead to moments of frustration where progress feels stalled not by lack of understanding, but by unclear visual cues or overly precise interaction requirements. From an accessibility standpoint, the game makes some thoughtful accommodations. An optional mode allows players to remove certain tense or action-oriented sequences, letting the experience remain focused on puzzle solving and exploration rather than reflex-based challenges. This flexibility helps broaden the game’s appeal, making it more welcoming to players who are drawn to its atmosphere and ideas but prefer a calmer, more contemplative pace. The hint system, while present, can be inconsistent in its usefulness, sometimes nudging players toward solutions and other times offering guidance that feels vague or indirect. Artistically, Discolored 2 is where the game truly shines. The stark contrast between a monochrome world and the gradual return of vivid colors is visually striking and emotionally effective, reinforcing the sense of progress in a way few puzzle games manage. Each restored color transforms the environment, making spaces feel alive and meaningful in a way that goes beyond simple aesthetic reward. The sound design complements this beautifully, relying on subtle ambient noise, quiet musical cues, and intentional silence to maintain an atmosphere of isolation and tension. Together, the visuals and audio create a cohesive mood that lingers long after individual puzzles are solved. Overall, Discolored 2 is a thoughtful and evocative sequel that succeeds more through mood and concept than through sheer mechanical complexity. Its strengths lie in its distinctive identity, clever use of color as both theme and mechanic, and its willingness to trust players to engage with ambiguity. While it is not without flaws—particularly in pacing and clarity—it offers a memorable experience for fans of atmospheric puzzle games and surreal storytelling. For players willing to slow down, observe closely, and embrace uncertainty, Discolored 2 delivers a quietly compelling journey through a world where color is everything. Rating: 7/10
schöne Idee mit den Farben. hat spaß gemacht wie auch der erste Teil
Перша частина "Discolored" була ламповою,теплою... Головоломки були логічні і цікаві. Нажаль про "Discolored 2" Я цього сказати не можу... Постійно лізеш в підказки.І навіть з ними,деякі загадки важко прив'язати до логіки. Трохи бісить,коли правильну відповідь знає тільки розробник!
モノクロの世界を探索し、失われた色を取り戻すポイント&クリックの脱出アドベンチャー。前作Discolordの続編だが、ストーリーはほとんどないので今作からプレイしても一切問題はない。 ゲーム開始時に敵が出現するスタンダードと安全なセーフモードを選択する。スタンダードでは怪物や追跡者が出現するイベントが発生、時間制限付きアクションやQTEを要求される。唐突なタイミングアクションでプレイテンポが悪くなる上に絵的な迫力も足りないので、セーフモードでのプレイをおすすめする。 グラフィックはFPS視点、最初はモノクロで描かれた背景に徐々に色がついていく。直線的でシンプルな画面と原色のコントラストが鮮烈。動作は軽いが操作キーはやや独特(カスタマイズ可能)。 システムは典型的な脱出ゲーム、点在するキーアイテムを探しパズルを解いて出口を探す。アイテムを見落としやすく、色を変えて何度も同じ箇所を往復したりと面倒な点もあるが難易度は高くはない。日本語翻訳済みのヒント機能もあるので(セーフモードなら)詰まることはないだろう。 ステージクリア式で途中終了時には手動セーブが必要。セーフモードでではエンディングまで5時間、ボリュームはそこそこ。 全実績解除には2つのゲームモードのプレイが必須なので注意。スタンダードモードはあまりに敵の出現が鬱陶しいので私は途中で投げた。セーフモードならちょっと変わった脱出ゲームという感じで楽しめると思う。
Love this sequel, its even more mysterios and creepy than the first ones, i also really love the concept world so well done with the different vibes of the concept items. The puzzles overall are really create and thought out. Only thing i find a bit annoying is the control of the safe to free the wasp, i often overturn it wich resets my unlocking progress... There are some bugs here and there, but patches for them are in the works <3 Very excited to see what comes next ;) but first im gonna need to finish my survivor run :D
I very much enjoyed the first one. waited for the second only to be disappointed. cant put my finger on exactly why accept was hoping for the same gameplay. This one has frustrated and bored me from the get go. Just seems like another escape room game. Not gonna refund this because I want to support this dev. So you can see Im on the fence with this.
ギリギリのuv。 脱出ゲーとしてはなんとか遊べるけど、全体的にはそんなに面白くないです。 1がすごくよかっただけにかなり残念です。 パズルゲーで追いかけられるのが本当に嫌いなのでセーフモードでプレイしたのですが セーフモードだと実績の半分強くらいしか取れないし、全部クリアしても話が何がなんだかわかりません。 かなり変わったギミックを使う脱出ゲーとしては遊べるけど、納得感が薄いままに微妙なEDが流れてぬるっと終わります。 ただ、セーフモードを用意してくれたことはありがたいのと、傑作であった前作への敬意を込めておすすめとさせていただきます。 何より、収集要素があるのにチャプターごとに遊べないゲームって許せないんだよなあ…。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SPIDER MALL ! | $12.3K | 85 | 91% | $6.99 |
| EscapeVR: The Basement | $12.3K | 93 | 78% | $6.99 |
| Rhiannon: Curse of the Four Branches | $12.3K | 154 | 64% | $4.99 |
| SMOKY WHITE | $12.3K | 102 | 94% | $6.99 |
| Classic Racers Elite | $12.3K | 51 | 88% | $6.99 |
| Burial | $12.3K | 171 | 75% | $2.24 |