
Disco Samurai is a unique cyberpunk rhythm combat game. Master the art of perfectly timed parries and dodges to throw your enemies off balance and finish them off with devastating counter attacks. Crank up the volume and seize the rhythm of the electrifying soundscape of synthwave and rock!
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About


Disco Samurai is a unique rhythm combat game set in the cyberpunk city of Disco. Every action you and your enemies take is synchronized to the beat of the music.
You must master the art of perfectly timed parries and dodges to throw your enemies off balance and finish them off with devastating counter attacks. Miss a beat and you’re dead meat — down here, rhythm isn’t just about style, it’s about survival.


Take the initiative and use the environment to your advantage. Shoot your enemies, kick them into oncoming traffic and smash beer bottles over their heads. Be careful though, as breaking health and safety regulations can go both ways.
Customize your fighting style with 14 unique Keychains that can be attached to your Katana. From improved mobility to enhanced Ability effects to more effective bone-crushing finishers, find the perfect match and show everyone who’s the boss.


Unique combat system that combines the best of rhythm and action genres.
Collect 14 Keychains to customize your fighting style and enhance favorite Abilities.
Story Mode that spans across over 80 hand-crafted dioramas. From oriental gardens to exclusive nightclubs, each of the 7 Chapters offers a different challenge.
Test your reflexes in heart-pounding motorcycle chases. Weave through traffic, jump over obstacles and blast bad guys off their bikes.
Face dangerous Bosses in epic showdowns. Be patient, precise and utilize every move at your disposal if you want to stand a chance.
Custom music support – slay enemies to your favorite tracks!


The world has gone mad for Disco Samurai, a game set in the cyberpunk metaverse known as Disco. Everyone plays it — your neighbor, your boss and probably even your least favorite politician. Not only are people buying virtual real estate, cars and designer clothes, they’re even insuring them! Sounds crazy? You tell me — since the game’s release, the world’s crime rate dropped by over 77%! Why rot in jail for petty crimes, when in Disco you can become a notorious bounty hunter without facing any consequences?
The story follows Fox, a rebellious student who wants to make a name for herself in the world of architecture and fine arts. Since virtual vandalism and spilling pixel blood are more her style than attending lectures, the world of Disco is about to learn a new definition of "brutalism".
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed this game very much! Soundtracks are nicely made, gameplay is very good and the story also.
Przyjemna, krótka gierka. W grę wbudowany jest system wyzwań, za które odblokowujemy perki wzmacniające nasze umiejętności lub nieco zmieniające ich działanie, chociaż niektóre z wyzwań są nieporównywalnie cięższe od innych. Sam poziom trudności nie jest raczej bardzo wygórowany chociaż niektóre etapy będziemy powtarzać przynajmniej kilkukrotnie próbując rozgryźć jak poradzić sobie z konkretną kombinacją przeciwników i w jakiej kolejności się ich pozbywać. Mając to na uwadze pojęcia nie mam czy ktokolwiek skończył tą grę na najwyższym poziomie trudności (bez używania zewnętrznego oprogramowania), na którym mamy tylko jedno życie. Warto kupić, by przekonać się jak zwinne mamy palce i wyczucie rytmu.
Sakiro wchodzi do baru z Hotline Miami...
Fun, challenging, and is easily digestible in short bursts but can be played in longer sessions. Challenge mostly comes from recognizing and adapting to short enemy patterns while matching the beat.. Quick Pros: -Most enemies have different attack patterns to learn and adapt to -Rarely feels unfair -Most levels will have something unique to them -Good balance between offense and defense -Great music that doesn't really become repetitive -Unlockable keychains add nuance to the combat -Fun boss fights Quick Cons: -Some levels do feel a bit unfair -Boss fights are limited Game Mechanics Explained and Full Review Below: https://youtu.be/eEjE8V3gFwc
The gameplay is quite nice: good feedback and response. As the game becomes harder, it doesn't feel artificial where enemies get a ton of HP or the timing gets tighter. The challenge comes from decision-making: when to dodge, when to parry, etc. However, the final boss did rocked my ass with complicated double attack + grab + thrust mixups, but since enemies always have a designated one or two strings, I remembered them. The story is forgettable: the main character is chill and hands-off, the father is chill and hands-off, and the main character's friend is chill and hands-off. The antagonists are chill... BUT egotistical. That's like coloring an apple orange. Overall, I think it's well worth 4 hours for 10 dollars at this stage. The story didn't catch me fully because it lacked personal stakes (problems between characters), but the mechanics are well-integrated into the mechanical stakes (who needs to be beaten, what's the price, etc.). It's a good 8 hours if you want to squeeze the value. I would rate it 7.9/10
A really solid arcade game for a few evenings. The rhythm-based parrying combat mechanic works great. The game constantly introduces new mechanics, sometimes new threats, sometimes new skills for dealing with them, keeping things fresh. They’re also intuitive and well explained, so you don’t waste time reading through tons of tutorials. The difficulty level is well balanced and escalates fairly. The exceptions are the motorcycle sequences, which quickly became too difficult for me and I couldn’t keep up. Fortunately, the game offers the option to skip this minigame. The gameplay is complemented by a very comfy and enjoyable story with natural, flowing dialogues. The audiovisuals are also quite decent, though for me the promotional graphics, UI, and character icons didn’t really match the pixel art of the rest. If I hadn’t read about it in another review, I wouldn’t have known that the game lets you add your own music. It’s not very visible - you have to go into the level selection and change it there. I’d make this option more prominent, because it’s great, and the automatic BPM detection works very well.
Combat is fun, writing and story ... uh.... well the combat is fun. and the final boss is ♥♥♥♥♥♥♥♥. ;) I think 2 of the 7 hours I spent on this game were on the final boss, but got 'em eventually.
It's pretty good and entertaining. The gameplay is basically pressing the right buttons at the right time, but it's a lot more fun than it may sound. It feels very fluent and natural, with some options for ideal execution and customizations. To me, the game was decently challening on the middle difficulty option, and after beating it once, you even unlock a 4. setting, that's assumingly going to be a real nut to crack (I'm not going to try it). The game is not very big. I finished it's 7 levels in about 5h, which, to me, is about the perfect size for this kind of experience.
Very fun but also very hard. Maybe it's me, but I couldn't progress past a certain point on normal while easy was too much of a walk in the park and therefore boring. Story is meh. Still like it for what it is and I hope the devs are able to make another game, even though I can't bring myself to continue playing this one.
solid game, recomended
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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