
Disco Samurai is a unique cyberpunk rhythm combat game. Master the art of perfectly timed parries and dodges to throw your enemies off balance and finish them off with devastating counter attacks. Crank up the volume and seize the rhythm of the electrifying soundscape of synthwave and rock!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Disco Samurai is a unique rhythm combat game set in the cyberpunk city of Disco. Every action you and your enemies take is synchronized to the beat of the music.
You must master the art of perfectly timed parries and dodges to throw your enemies off balance and finish them off with devastating counter attacks. Miss a beat and you’re dead meat — down here, rhythm isn’t just about style, it’s about survival.


Take the initiative and use the environment to your advantage. Shoot your enemies, kick them into oncoming traffic and smash beer bottles over their heads. Be careful though, as breaking health and safety regulations can go both ways.
Customize your fighting style with 14 unique Keychains that can be attached to your Katana. From improved mobility to enhanced Ability effects to more effective bone-crushing finishers, find the perfect match and show everyone who’s the boss.


Unique combat system that combines the best of rhythm and action genres.
Collect 14 Keychains to customize your fighting style and enhance favorite Abilities.
Story Mode that spans across over 80 hand-crafted dioramas. From oriental gardens to exclusive nightclubs, each of the 7 Chapters offers a different challenge.
Test your reflexes in heart-pounding motorcycle chases. Weave through traffic, jump over obstacles and blast bad guys off their bikes.
Face dangerous Bosses in epic showdowns. Be patient, precise and utilize every move at your disposal if you want to stand a chance.
Custom music support – slay enemies to your favorite tracks!


The world has gone mad for Disco Samurai, a game set in the cyberpunk metaverse known as Disco. Everyone plays it — your neighbor, your boss and probably even your least favorite politician. Not only are people buying virtual real estate, cars and designer clothes, they’re even insuring them! Sounds crazy? You tell me — since the game’s release, the world’s crime rate dropped by over 77%! Why rot in jail for petty crimes, when in Disco you can become a notorious bounty hunter without facing any consequences?
The story follows Fox, a rebellious student who wants to make a name for herself in the world of architecture and fine arts. Since virtual vandalism and spilling pixel blood are more her style than attending lectures, the world of Disco is about to learn a new definition of "brutalism".
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
По каким-то непонятным мне причинам (может под влиянием Элден Ринга, не знаю) разработчики решили, что маленькие арены это самое то для сражения со врагами, спамящими AOE атаки по кд - очень классно и весело. А ещё это можно сделать веселей, ограничив количество доджей подряд (до двух) и добавив необходимость попадать в такт. Плюс надо внимательно смотреть за атаками рядовых противников, чтобы успешно их парировать, иначе не собьётся стойка. Плюс не забывать вставлять пару тычек урона, потому что иначе не заполнится шкала энергии, которая расходуется на такие очевидно энергозатратные действия как пинок или метание предметов. В итоге всё превращается в какой-то максимально утомительный опыт, имеющий мало общего с ритм играми. Из из того, что я успел увидеть, музыка и сюжет никак эту душниловку не оправдывают. Рефанд.
In my play time, I made it to chapter 3 of 5 before I had enough. I played on normal mode. So, this game is trying to be Sekiro with a beat. The problem is, it completely misses the mark of what makes parries feel good to preform to begin with, at least to me. In this game, parrying does nothing but reduce the opponents guard meter, and after it is zero, they are stunned. Then, and ONLY then can you do damage. So what's the problem? Well, a parry, to me, is countering an attack and then slashing at the thing that dared to try and hit me. That's not happening here. Here, I'm just playing Simon Says. Yes, I have a pistol that does more damage than my weak basic attack, but in order to use it I have to attack enemies... which I can't do unless they are stunned. I also have a kick to lower their guard meter, but with 3+ enemies shooting and stabbing, using the kick becomes a waste of time since only SOME objects even give you the interaction. Oh, and the kick uses the same meter your pistol does, by the way. Anyways, after stunning an enemy, you get to beat them up for a few seconds, before you go back to playing Simon Says. There is very little player agency and control. You just respond by tapping to that enemies specific pattern for a while, get some hits in, rinse, repeat. Without the ability to be the aggressor, I found myself bored, refunded the game and wrote this review. TLDR: No player agency. You just tap to what is in front of you without ever being in control, because if you don't tap along, you'll lose.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i am so bad at rhythm games but this one is so cool i beat it anyway
Artık her oyundan zevk almadığım bir yaştayım. Ne zamandır beni başına 1 saatten fazla bağlayabilen ve iade etmediğim bir oyun oldu. Güzel, ritm, dövüş falan aynı anda.
I haven't finished the whole game yet, but what I've seen so far in Disco Samurai is pure dynamite!
This game ♥♥♥♥♥♥♥ rawks.
zajebista. super muzyka super fabuła najlepsze zakończenie na jakie mogłam liczyć jedyne co było trudnością to odruch wciskania przycisku parowania zamiast uniku w pewnych momentach
It's pretty good and entertaining. The gameplay is basically pressing the right buttons at the right time, but it's a lot more fun than it may sound. It feels very fluent and natural, with some options for ideal execution and customizations. To me, the game was decently challening on the middle difficulty option, and after beating it once, you even unlock a 4. setting, that's assumingly going to be a real nut to crack (I'm not going to try it). The game is not very big. I finished it's 7 levels in about 5h, which, to me, is about the perfect size for this kind of experience.
really fun mix of hotline miami style gameplay with rhythm games i really hope itll get more love!!!
Bardzo fajna, można wgrać swoją muzykę
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.9K | 26 | 92% | $8.79 | |
| $0 | 0 | 33% | $1.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | $9.99 | |
| $4.2K | 304 | 92% | $0.87 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5K | 72 | 96% | $4.99 | |
| $12.5K | 63 | 92% | $9.99 | |
| $12.5K | 293 | 88% | $1.99 | |
| $12.5K | 130 | 83% | $2.99 | |
| $12.5K | 63 | 89% | $6.60 | |
| $12.5K | 195 | 91% | $3.99 |