
Disco Elysium - The Final Cut is a groundbreaking role playing game. You’re a detective with a unique skill system at your disposal and a whole city to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 118.2Kreviews | 93% | — | $17.1M |
| $39.99 | 14.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The two times I played this my playthrough instantly ends when I fail to punch a child.
first ten minutes of the game was given the dialogue option [spoiler] "I want to have f*ck with you" [/spoiler] about two hours in was then given the option to [spoiler] shoot an annoying child or punch a separate child [/spoiler] this is hands down game of the century
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 6 → 40.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, French, German, Traditional Chinese, Russian, Polish, Japanese, Turkish +1 more
| $39.99 |
| 2.6Kratings |
| 90% |
| — |
| not modelled |
| $39.99 | 2.6Kratings | 90% | — | not modelled |
| $11.99−70% | — | — | #98 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An amazing game front to back, beautiful to look at with an engaging story to boot. Play it!
* ⭐ Overall: ★★★★ * 🎮 Gameplay: fun but it feels a bit guided sometimes * 📖 Story: easily keeps you hooked * 🎵 Soundtrack: good but one or two songs were annoying IMO * 🎨 Graphics: beautiful * 💥 Fun factor: watching the story unveil * 🧠 Would I recommend it?: yes, if you don’t mind reading a lot
10/10
nice
goated
This game quite literally and fundamentally changed my life. Absolutely nothing touches this. The beautiful thing about art is that its never destined to be created nor discovered like things such as irrigated farming or Gravity are. This game only exists because the people who sat down together at a very specific time in history and channelled a part of themselves into it- and did so at a very particular point in their lives. there wont ever be another disco elysium. The closest thing we will ever get to it will be not from any of the since fractured development team; it will be from someone who was so profoundly moved by what this story is and decides to channel that into something they choose to create at their perfect moment in time.
1111
dont buy it ZA/UM stole this IP, but definitely DO play it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 25.1K | 94% | $24.99 | |
| $17.2M | 15.7K | 96% | $49.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $17.2M | 48.5K | 89% | $13.99 | |
| $17.2M | 20.1K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $481 | 2 | 50% | $13.99 | |
| — | 0 | — | — | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.9M | 3.2K | 84% | $31.99 |