
Direct Contact delivers an authentic and immersive first-person, Co-Op tactical experience, built for those who demand realism, strategy, and precision. Operate as Special Forces, utilizing a vast arsenal of real-world weapons and equipment. Engage in dynamic combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Direct Contact drops you into the chaos of modern warfare with full control over how you fight. Rebuilt from the ground up on the FUBAR Framework in Unreal Engine 5.7, this hardcore military tactical shooter blends realism, strategic team coordination, and high-stakes combat survival. Whether you are executing silent breaches or calling in massive fire support, every mission is shaped entirely by your decisions.
To unite tactical operators worldwide, Direct Contact features full localization support for over 10 global languages, including:
English, Italian, French, Spanish, Portuguese, Russian, Chinese, Korean, and more!
Coordinate your squad in the Headquarters lobby before deploying to the field.
Role-Based Operations: Choose from four distinct combat roles: Assault, MG Rifle, JTAC Operator, or Sniper. Once a role is locked, it enforces a balanced team composition for the mission.
Helicopter Insertion: Board the HQ Helicopter with your squad, access the holographic tactical map to read mission briefings, select your destination, and deploy seamlessly into hostile zones.
Coordinate with your team's JTAC Operator to level the playing field with heavy military assets.
Airstrikes & Barrages: Call in high-speed jet flyovers with laser-guided missiles, complete with tracking cameras, or request off-map heavy artillery barrages featuring realistic projectile arcs and flight times for area denial.
Realistic Infrastructure: Navigate structures featuring fully replicated, bidirectional doors and server-synced elevator platforms.
In Direct Contact, gear management is just as important as marksmanship.
Persistent HQ Vault: Stockpile weapons, ammunition, medical supplies, and equipment in a massive grid inventory inside your private Safe House that persists across all matches.
Physical Magazine Mechanics: Magazines are physical items on your vest, not an infinite pool. You must track which mags are full, execute tactical reloads under pressure, or spend quiet moments manually repacking loose rounds round-by-round.
High-Stakes Failure: If you fall in combat, your gear stays on the battlefield. A physical container spawns where you fell, meaning your squad must secure the area to recover your loadout.
Modify your firearms with absolute precision at a dedicated interactive workstation.
Dynamic Scanning: The workbench dynamically scans your firearm to map accessory rails, barrel threads, and stock adapters for a modular editing environment.
Intelligent Hybrid Builds: Equipping certain parts updates your option categories in real-time. Mount top-rail magnifiers alongside your primary sights for highly personalized setups.
Limb-Based Health: Manage vital stats alongside individual health tracking for your Head, Torso, Arms, and Legs which can fracture, bleed, or sustain tissue damage. Fully animated consumption allows you to utilize food, water, and medical kits in the field.
Intelligent AI Threat: Face an enemy system designed around military doctrine. Hostiles will actively seek hard cover, flank your squad, deploy tactical drones, and suppress your positions rather than standing still.
Direct Contact is a community-driven Early Access title, constantly evolving with new features, customization options, and performance improvements. Our mission is to deliver the most immersive and intense tactical shooter experience possible.
The mission is yours. Are you ready to engage?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad dev, bad title. Could lay it all out in detail for you, but it's not even worth your time to read let alone mine to write. Avoid both.
/// RUS Очередная игра, которая могла бы стать потенциально хорошей, но автор решил накинуть политоты и запихнул аж ЦЕЛУЮ СЕРИЮ МИССИЙ НА УКРАИНЕ! И всё это приправлено тем, что игра кривая до одурения, но с этим ещё можно мириться, механики крутые, хоть и интерфейс поносный. Мне кажется при желании вы туда и СЖВ парашу запихнули бы. Объясните мне, каким боком СНЕГ РЕШИЛ ВЫПАСТЬ ПОСРЕДИ ЛЕТА? Читатель, ты думал я шучу насчёт "разработчик запихнул бы что угодно"? Нет! Вам бы не помешало игрой заняться по хорошему, а не "хайповать" на чужом горе. Придурки. 13.01.2026: Решил дополнить свой отзыв ещё парой абзацев, так как появилась новая ОЧЕНЬ интересная инфа. Чтобы никто не подумал, что я глумлюсь или как-то высмеиваю чужое горе, убедительная просьба: это РЕАЛЬНЫЙ ФАКТ в поведении человека (разработчика). Так вот к чему я веду? Буду говорить очень завуалировано, но понятно для вас. Когда начался махач Бебрии и Бебраины, то разраб игры взял это как повод о чём я писал ранее выше, в стиле: "опа, контент!". Запилив тем самым целую ветку квестов, где мы воюем в Бебраине. Но как только закусились Бебрестина и Бебраиль, то разработчик ТУТ ЖЕ ПОСЫПАЛСЯ! Опять же, я не ГЛУМЛЮСЬ, а говорю факт. Он моментом аки с цепей подорвался выписывать: "Ой-ой! Война это плохо!" Ты бляха, кусок лицемера, пока тебя это не коснулось ты молчал в тряпочку и клепал политотский мусор у себя в подвале, но стоило горю дойти и до тебя, ты тут же: "У меня нет настроения делать игру!". И после этого тебе хватает совести просить НАГРАДУ СТИМ "любимое дитя" давя на ностальгию… какая к чёрту ностальгия? Когда ты своё детище уже несколько лет мурочишь и не в состоянии довести до ума. Стоит и тебе попасть под "нож", ты сразу даёшь заднюю. И это ужасно, я не спорю ни в коем случае, но тут речь про другое. У игры неплохой фундамент для крутой тактикульной игры, но разраб из года в год намазывает слой за слоем, какиш за какишем и приправляет это переобуванием в полёте. Молодец! Жду от тебя миссии в Бебраиле, или в этом случае не особо хочется, м? /// ENG Another game that could potentially be a good one, but the author decided to throw political punches and made a whole missions pack in Ukraine! And all this is seasoned with the fact that the game has a bunch of bugs, but you can still put up with it, cuz some mechanics are cool, even though the interface is crap. It seems like you would actually put SJW here if you wanted to. Now tell me, how did the SNOW decide to fall in the middle of SUMMER? Did you think I was joking about "a dev can put everytning"? No! You better keep developing the game, not hyping on someone's grief. ♥♥♥♥♥♥♥♥. 01.13.2026: I decided to add a couple more words to my review, as some very interesting information has come to light. Just to make things clear: this is a REAL FACT about dev's behaviour. So, I will use fake names but you will get the point anyway. When the Beesia and Beekraine fight began, the game developer used it as an idea, as I wrote above in the style of "wow, content!". He created an entire quest line where we fight in Beekraine. But as soon as Beelestine and Beesrael started to fight, the dev immediately changed his opinion about the war! I'm not bulling, I'm stating a fact. He instantly changed his mind and write: "Oh-oh! Fight is bad!" You're a ♥♥♥♥♥♥♥ hypocrite. Until this happened to you, you kept your mouth shut and made out political ♥♥♥♥♥♥♥♥ at home. But as soon as the grief reached you, you immediately said: "I'm not in the mood to make a game!" And after that, you have the honor and decency to ask for a steam award for "favorite child," playing on nostalgia. What the hell kind of nostalgia? As soon as you get buttkick, you immediately back down. And every war is terrible, that's a fact of course, but it isn't my point. The game has a great opportunity for a cool tactical game, but year after year, the dev has been making some strange crap and then complain about it. Well done! I'm looking forward to your mission in Beesrael, or maybe I'm not so keen on that, huh?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eww, don't get this ♥♥♥♥ get OPERATOR instead way better experience. and dev if you see this go ahead ban me see if i give a ♥♥♥♥
Huge potential, dev is just a man child
when a developer doesnt listen to the people creating the game and where it can improve to make it more accessible it can only end in disaster. goodluck but this isnt for me. The HQ is a joke and thats before you even get to run a mission. With the money the developers made off the patreon you would think it would be a little more organised furthermore learn to take criticism having meltdowns in discord makes you look childish.
Just get and play Operator, this game wishes it even came close to that, DEV is a crybaby who can't take criticism, the updates are meaningless and have in the past broken the game, just don't waste your money on this one folks! Their media content for the game is reliant on AI, the game itself runs horribly and the design choices for sound, gun play and movement are horrible.
♥♥♥♥♥ ass game
This game is genuinely AI goyslop. It starts with a AI intro and then you get to the main page and the UI its okay but its still AI generated and then when you get into the game the controls feel so janky and weird i personally would not recommend this game hopefully it goes somewhere but right now its just AI slop
Dev was to cocky and the PR/Discord mod was a joke when u tried to speak to him. I dont like to see things fail but this one unfortunately was very deserved.
I've played some bad games before but damn! I can't believe this is even allowed on Steam.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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