
Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Fun game. Kind of feels like a roguelike diablo game. You spawn in a random town with random quests. You balance time between grinding, doing quests, diving deeper into the dungeon and returning to town to fight off monsters. You level up do harder quests, get better stuff. Beat some big bad and then go to the next "town".
DINS CURSE LMAOOOOOO
fun
freakish game
Hace mucho tiempo buscando juegos en paginas cuestionables me encontre Kivi's underworld, era un dungeon crawler lineal bastante unico a su manera y que aun conservo, es divertido y tiene bastante variedad en el gameplay. Recientemente me topé por accidente con este juego descubriendo que el dev de kivi's hizo mas juegos y din es practicamente una forma mucho mas elaborada de esa misma experiencia de juego usando los mismos assets, aqui no hay personajes desbloqueables por lo visto pero si tienes una infinidad de equipo entre el que ir cambiando. El propio dev (o devs) describe este juego como "un rpg como ningun otro" y es bastante acertado, no reinventa el genero pero hace las cosas a su manera de tal forma que tiene una identidad propia y es de esos juegos en los que puedes tirarte sesiones de horas o pasartelo con sesiones de 20 minutos. De verdad es toda una joya que lamento no haber encontrado antes
Too repetitive. There's no ending or progression. It's just the same thing over and over forever until you get bored.
simple game but fun hack and slash
.
really solid action rpg with lots of unique twists on the genre
Nice :)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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