
A 1-8 player fantasy RPG set in a handcrafted pixel world. Build your hero across 8 races and 6 classes. Explore ancient lands, master elemental combat, forge relationships, and shape a stronghold to call home. Fight for the fate of Dimraeth either together or alone.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best KR #10, worst UK #64 · 14 markets collected
US · last 30 days
About
Dimraeth is a hybrid action RPG blending deliberate Souls-lite combat and deep character progression with crafting and base-building. Explore a handcrafted pixel-art fantasy world alone or with up to seven other players in seamless drop-in/drop-out co-op.
Corruption spreads across Mirkea. Sylbos, Last of the Ogre Magi, seeks to claim Dimraeth and the power upon which it stands. By a twist of fate, you are granted an ancient power you do not understand. The venerable wizard Faustas recruits you to stand with Mirkea’s free peoples against Sylbos and the dark gods.

Combine any of eight races with any of six classes to create 48 distinct Archetypes. Each pairing has its own skill tree and playstyle.

Manage your stamina, read enemy telegraphs, and position yourself before choosing to strike, dodge, block, or parry.
Equip five spells at a time and build tactical rotations and combinations around your loadout. Your race and class offer their own spells, while crafted spellbooks grant access to universal magic, provided you meet each spell’s attribute requirements. More than 300 spells are available in total. Test your build against demanding enemies and bosses.

Explore Mirkea, completing quests and recruiting allies as you fight, claim loot, and gather resources. Return home to craft equipment, brew potions, and cook hearty meals that increase your vitality. Build farms, quarries, and other structures for a steady supply of crops and raw materials.
Deeper relationships unlock new conversations, personal quests, and potential romances. Invest materials in your allies’ facilities to expand shop inventories, add new crafting services, and open more farming plots. Every journey leaves your hero stronger and your home more complete.

Play alone or in seamless drop-in/drop-out co-op for up to eight players. Your hero’s level, equipment, inventory, spells, and personal progression travel between worlds, while story progress, recruited allies, and buildings remain tied to each world.


Dimraeth is in active development toward Early Access Release on September 15th 2026. Wishlist and follow us to get updates, early access to content, and help shape the future of Dimraeth with our community.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game.
awesome game, brings me back to gameboy times
good game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Simplified Chinese, German, Russian, Spanish - Latin America, Korean, Japanese
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
遊戲腳色升級之後有機率出現BUG導致使用該腳色進行無論多人或單人遊戲時遊戲直接崩潰
纯主观评价 优点: 画面还行,我个人喜欢这种像素风格。还带点西幻。 缺点: 职业搭配, 看似几个种族几个职业随便搭配,实际上由于种族技能固定,没有根据职业做出对应种族类型的形态变化,导致这个搭配完全固定。 战斗节奏, 近战和远程的付出和收益是不对等的,同样都是h&r的打法,远程还可以摸两下回蓝,近战需要两回合才可以打出远程一回合的效果(目前玩了精灵刺客,人类法师,人类是目前唯一一个有远程普攻的),我真的不是在打魂游吗? 以及怪物血量迷之厚,怪摸我一下,我半条命剩张皮,我技能甩怪身上给撮个泥?这对吗?对吗?! 还有技能树,缩小一看,哇!好多节点!放大再一看,哦,加面板,减cd。好!好滴很呐! 定价: 抢先体验?可以。 提前回收成本?可以。 可是你这几小时就玩的差不多的东西怎么敢订80多的?我拿多出来的50块去吃好吃的不好嘛?你让我花80玩demo是吧!
十个小时困难模式角色22级,除了基建任务其他全清加通关。 游戏的优缺点都很明显,如果这是30的游戏,我会说他是神作,如果是50,我会说游戏体验不错,可他打折都要73,那我只能说未来可期,当下就给到一个差评。 从游戏流程来讲游戏体验吧(以困难模式为基础) 首先是新手教程,新手教程的难度我认为其实不算低,虽然BOSS很菜但角色性能也一般,本关考验你精防的能力。 新手教程过后就正式开始游戏了,我这边将游戏体验分为前中后期,前期为角色技能树拿到两个主动技能之前,中期为角色拿到所有主动技能并且开始爆蓝装,后期则是哥布林王之后进入缠绕林。 首先是前期,我是玩精灵法师的,玩的冰法,实际前期拿到火焰爆发和冰雨之后就可以两个技能一波怪了,体验还算流畅,硬A怪刮痧的时间没有超过一个小时,这一点还是很棒的,然后前期游戏的新鲜感和技能树的驱动力让人的游戏体验拉到一个中上的程度。(如果没有数值怪狼爹的话可以给到一个上级,拉怪多一点还是挺容易翻车的) 然后就是中期,中期开始就会陷入一个非常非常非常爽的时间段,可以猛猛推主线做任务,举个例子我们冰法基本就是按一下火焰爆发然后冰冲刺到怪堆中间就全清完了,非常舒适。但是中间有很多找东西的任务,范围标的很大,找起来挺恶心的,所以这边游戏体验也可以给到一个中上的程度。 最后就是后期,也就是从哥布林王开始,从进入哥布林巢穴开始就初见端倪的堆怪,在进入缠绕林之后更是逆天,主线任务基本都是三波怪,每一波都是一两个大树人配一到三只远程狼和三只近战狼,摸两下就死,同时因为装备并没有很齐全的原因打起来也是非常的刮痧。与此同时背景阴森的暗紫色搭配怪物紫色的技能特效,你就看吧,一看一个不吱声,即使是单人也经常出现莫名奇妙被怪打死的情况。(有时候是毒死,有时候是被拍死,这个毒就离谱,碰一下不赶紧喝解毒药不到两秒就空血了)BOSS也开始EX人,点名森林之王,作为目前游戏内关底的传奇BOSS,BUG最多,最恶心人的BOSS。 森林之王总共分为三个阶段,每个阶段都会在地面召唤涌动的木触手封走位,一阶段会召唤两个苞子,需要在短时间内把苞子打掉才能结束BOSS的无敌状态,否则苞子会重新生成,BOSS掉三分之一血后自动进入第二阶段(这里不读动画,只读血条),BOSS会锁血然后召唤大约六七只狗子,你需要把狗子都杀完,随后会开始召唤三个苞子,开始不停的清苞子打BOSS的轮回。与此同时BOSS新加入一个近距离秒杀的机制,会往自己身前小范围吐紫色烟雾。(应该是单纯的伤害很高,我抗不到一秒就会死)然后BOSS只剩下三分之一血时会再次锁血然后召唤一大波怪,包括两个紫树人,依旧打死小怪之后会召唤四个苞子,然后继续清苞子打BOSS。 那么我为什么说这个怪恶心呢,苞子的血量大概在250~300之间,且占位随机,也就是说如果AOE手段不够强硬那你就等着被狠狠拖时间吧,最好祈祷苞子都聚在一起。特别是最后四个苞子如果分散四个角落很难想象怎么处理。 往后就要说说BUG了,这个BOSS的BUG很神奇啊,如果你打到BOSS的三阶段,死了重来你会发现,哇它怎么一阶段也是四个苞子了,我丢你蕾姆啊?是的,这就是我们阶段继承的BUG。紧接着登场的是私募紫树人,BOSS第二次锁血之后会召唤两个树人,位置大概在屏幕最下方,这就会造成一个情况,你角色要打它你得往下走,然后如果你不小心走出屏幕你就会发现,哇他们居然没有给BOSS房设置空气墙,你可以直接走出去(角色会有一段时间不在屏幕内,一直按下就可以了),而且视角会卡一会再聚焦到你。那么细心的朋友已经想到了,你走出去之后会怎么样呢?没错~BOSS刷新啦~全部白打~ 最后是一个不清不楚的BUG,打到一半的时候角色出现无法普通攻击的情况,手柄按键是正常的可以在背包吃东西什么的,太神了。 那么后期这边也是给到一个超级下等的评分啊,结合游戏整体长度以及定价来看给到一个不推荐。
现阶段的内容实在是太少 等级卡25 悬赏BOSS任务卡等级3 玩10小时基本就没得玩了 家园建造完全看不出有任何作用 总之卖74实在是不推荐买 而且单就以开放的内容来说 怪物素材重负利用太严重了 打来来去都是狼和史莱姆 BOSS更是出现好几个树人 从现在游戏完成度来说 感觉完整版还要2年 谨慎购买
Crack
玩着挺不错就是目前内容太短了真去推主线的话10个小时左右希望还有后续.
Lovely game! Combat is sick custom builds amazing, bosses challenging and so on. really fell in love with it:) Excited for whats to come!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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