
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Genres
Engagement
Reviews
Themes across 382 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game and would like more of this. Interesting puzzles. Some had some quirks that were there just to keep you on your toes. There's a progressive hint system which I used in some of these but I'd say the solution was fair to find. If you have issues with the character teleporting a meter here and then, set the framerate to a set number instead of the "fixed" option.
There isn't much to say for a review like this. Dimhaven - The Lost Source is a stellar game, plain and simple. It's a polished puzzle adventure game with carefully crafted environments and well-constructed puzzles that will challenge you just so, and a perfectly adequate story to go along with it. The world might not feel as striking and sprawling as something like Myst, Neyyah or RHEM, but the trade-off is that the puzzles feel tighter and more intimate. In addition, Dimhaven is very good about sometimes blocking off areas and narrow the possibility space for some puzzles, preventing you from wandering around for ages looking for hints you may already have. The game also provides you with a camera to photograph hints, clues or points of interest. You can even annotate the photos, and this meant I only occasionally had to go to external note-taking. Honestly, this should be a staple in every puzzle adventure. (I'm looking at you, Blue Prince!) Very good. My only complaint, and it's the nicest complaint I could give, is the length of the game. It feels so very short at around 6-8 hours, but of course, 6-8h of quality game and puzzles is to be preferred over 20h with a lot of padding. Maybe and perhaps I would've wished for a few more breather moments, walking/travelling and just taking in the sights. After all, the environments are beautiful. Zadbox, thank you for providing this genre with yet another gem.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Hours played at review time, across 383 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the most fun first person puzzlers i've ever played, i really hope the devs continue with the foundation they've built out for Dimhaven and make like 5 more of these. great voice acting, clever and snappy writing, and really fun puzzles.
Incredibly fun and engaging. There were two puzzles that got me really. the final puzzle I didn't know how to interact with a piece. It was right click. Not a spoiler in anyway, but I ended up looking up answers partially cause I couldn't figure that out for a while
Spezieller Grafikstil, an den man sich aber schnell gewöhnt. Ist so natürlich ressourcenschonend und somit auch für ältere Grafikkarten geeignet. Insgesamt ist das Spiel schön gemacht und hat herausfordernde Rätsel. Wenn man mal nicht weiterkommt, gibt es ein ganz gutes Hilfesystem. Für mich sind immer die Rätsel am schwierigsten, wenn Töne im Spiel sind, das ist einfach nicht meine Stärke. Es gibt davon aber nur ganz wenige. Das Meiste kann durch Beobachten und Kombinieren gelöst werden. Rätselfreunde kommen ganz klar auf ihre Kosten. Viel Spass!
An [Okay] story puzzle game. Some of the puzzles were particularly enjoyable to solve with the camera, which is the best feature of the game. Taking Photos and sketching on them made it very convenient to track and solve things via in-game features that are not just auto-logging and blasting the clues into your journal. The biggest drawback is that the story felt mediocre. Puzzles started well, but fell off by the end. The whole "environment" and world felt like nonsense sometimes. The [spoiler]sixteen moon/earth rotation "alien" puzzle[/spoiler] unlocks a door leading to a random maintenance "shaft" that conveniently leads to exactly the thing you needed to advance. But why is it a puzzle locked thing? Does not make any sense at all. Few other instances like this as well + [spoiler]Charlie just appearing out of thin air at the bottom of the elevator[/spoiler]. Overall, it might not be as good as other puzzle games. Yet, it's an okay puzzle game, and I've enjoyed it.
Very good game ! The puzzle are clever. Most of the time hints are given and you feel rewarded for exploring and founding those. The story, ambient and graphism work very well. It is a beautiful game with an intriguing story.
Please add Ukrainian language
Amazing
A very neat adventure, though shorter than I expected. I thought the puzzles were easier and less complex than those in Quern, but still quite challenging, creative, and enjoyable. The hint system is very well done and prevented most of the frustration I might have had. They're very good at pointing you in the right direction and giving you enough information to connect the dots without just spelling out the puzzle for you. I had some minor annoyances with the controls. In particular, choosing to hold a photo in your hand, or to put the photo away, never felt intuitive to me. Held photos and items also have a tendency to block things you're trying to look at unless you get them at just the right angle. Navigating the photo album one page turn at a time got to be a bit laborious after accumulating a large number of them, though I never tried out the "Favorites" function. Music and sound design are pretty top notch. I especially like how the music seamlessly changes as you navigate between areas. The visuals are quite pretty, and I like the low-fidelity style, though I do wonder how the beautiful environments would look with a style more like Quern's. There's a "dirty camera lens" sort of effect on the screen that I'm not fan of, and I thought the bloom was a bit overboard. I'll echo what others have said about the story. It's rather sparse, and ends abruptly, but I thought there was plenty there to be able to follow everything and stay invested. On that note I will say it's quite obvious, judging by what I remember from the old Kickstarter page, as well as some locked off areas in the game itself, that a lot of what the developers planned to include had to be cut from the game. It honestly made me quite sad when I got to the ending, realizing I wasn't going to visit the beach or the hiking trails or the great wall. The developers seemed to have quite a fleshed out world on Dimhaven planned for us and I feel like they only managed to complete a shadow of it. Still, it was a great experience for what it was!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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