
Are you ready for an adventure? Challenges, exploration and puzzles in a narrative driven experience, pick up your camera and test your wits in this first-person mystery by the team behind Quern!
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About
Dimhaven is a remote island in the middle of nowhere, covered with mountains,shrouded in mist and desolation. The once lively tourist paradise is now left almost completely abandoned and isolated by the mysterious events of the last few years.
A mixture of adventure, puzzle solving and exploration-driven storytelling like never seen before: Dimhaven is a story we’ve wanted to tell for years. Pick up your camera and test your wits in this first-person mystery by the team that brought you Quern!
Dimhaven is the new project from the developers of Quern. An immersive, narrative-driven adventure, where you take on the role of Emily Ravenstone on a mission to find your uncle on the strange island.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 127 reviews with recorded playtime.
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A wonderful little game with some very very tricky puzzles. So much fun roaming around though working things out. Story was interesting and the ending was good. Sure the graphics aren't spectacular but then this is again about the content and the puzzles.
7/10
Another, "Should be a Maybe" score. Decent fragment of a puzzle game. Buy it on sale. [b]The Good:[/b] - Neat art style - Some beautiful vistas - A bit of quirky humor - A nugget of some really interesting world building. [b]The Bad:[/b] - Some of the puzzles felt more like debugging an engineering project than a game. - Criminally underused systems (Photo Challenges, the kitchen party investigation) - Hastily closed off sections with no payoff (Gate at the top of the Gondola, several locked cabinets with no way to access them) [b]The Ugly:[/b] - Too short - ... Even with some borderline abusive backtracking to pad out the clock. - Odd mixture of storytelling styles. The opening section almost feels like a fun Lucasarts adventure that didn't take itself too seriously... quickly followed by a mystery thriller with an evil... but not..(?) antagonist. - Horrifically buggy drag interaction system. Made the game completely unplayable until enabling the "Limit drag interactions" setting. Overall the game feels like they glued Act 1 and the finale of the game together, and left out the meat of the journey. Made it impossible to build a rapport with the characters and the story enough to understand the world or care what happens to it. I'm still giving this a thumbs up, but I really feel kinda cheated out what could have been a grand 30ish hour adventure.
Good game if you like hard puzzles. Gameplay is a bit linear. I like supplementing with PureRef (screenshot canvas / drawing / notes) for these types of games.
It is a puzzle game with nice music that doesn't grate. I do like the style, but to be honest this low res pixel show doesn't really work with the photographs and drawings that you need to decode. The kitchen logic puzzle was such a low experience I just used a youtube guide. Also this kitchen table thing is very wierd (your suddenly locked because you HAVE to solve this, what happened here situation"... Perhaps next time ditch the low res for a detective/puzzlle game and use high res instead. Regarding the interface with inventory and selecting /reviewing items it is rather poor in execution. It works but it certainly not a pleasure to use this UI. On the whole, the story is ok but doesn't really suprise much. It has a touch of Marvel where no one really is gone (low/nil consequence) and the puzzles are sometime just diff to prolong the game time. O and before I forget, this wierd thing with 3 diaLs that you have to use to find the 9 nrs has a bad mouse resolution, it jumps all over the range. In short it is a ok puzzle game but not a great one.
I love puzzle games! This game has a lot of really tricky puzzles, but I was able to solve them all. The only puzzle where I had to look up the solution online was the one where you had to press a sequence of switches and buttons, and the only clue was an audio recording of their sounds — it was impossible to figure out, no matter whether you used the in-game hints or changed the settings... Personally, I found the story a bit hard to follow, since I’m not very good at remembering names and I kept thinking, “Uh, who is this again…?” But what mattered to me were good puzzles, and the game definitely delivered on that front. The game is solidly programmed, and I found the graphics appealing. It was great that you could interact with most of the objects. I often used the feature that lets you draw on your photos to solve the puzzles. I can recommend this game to anyone who likes challenging puzzles!
J'ai beaucoup apprécié mon expérience, le jeu se déroule naturellement devant nos yeux, où les logiques font sens la plupart du temps, les énigmes arrivent de manière naturelle et avec une belle fluidité. Les mystères se dévoilent au fur et à mesure de notre avancée. J'ai beaucoup aimé la DA, avec ce côté pixel art disséminé dans le paysage et les lumières qui sont sublimes. Le petit bémol de mon côté : des dialogues très rapides (parfois trop) et un problème de traduction sur la VF qui est vraiment contrariant et qui peut bloquer une des énigmes, en dehors de ça, j'ai passé un très bon moment :D
Un très bon jeu que j'ai adoré découvrir en stream ! Certains des puzzles sont vraiment complexes et nous font pas mal s'arracher les cheveux, sans que ce ne soit tellement frustrant qu'on ait envie de ragequit. L'ambiance du jeu est aussi au rdv, et le lore s'agrandit au fur et à mesure, avec une apothéose finale qui ne laissera pas indifférent. J'ai néanmoins trouvé que la première partie du jeu était plus intéressante que la fin. Gros point fort pour la DA, j'adore les graphismes PSX, préférence personnelle certes mais ça donne un côté retro qui, je trouve, sert particulièrement l'ambiance du jeu. J'ai aussi beaucoup aimé le clin d'oeil à Quern, qui est un jeu que j'adore. [url=https://www.twitch.tv/nuagedemots] NuageDeMots [/url]
Everything begins when you want to figure out what happened to your uncle, you've last heard from when he was in a secluded area called Dimhaven. On your path figuring out why the nearby town is almost abandoned and what happened to him you have to solve puzzles to activate machines, learn strange notations and open the path to the next areas closer to unreveiling everything. Graphically Dimhaven plays in a "Playstation 2"-ish kind of pixelated 3D environment that beautifully sets the scene for the puzzles that are on a medium-hard level. I am used to games like Dimhaven, Quern, Myst,.. and found the difficulty refreshingly hard. Most of the time you have to collect information from your environment and connect the found clues to solve the next puzzle. The game is more or less linear, while having some smaller "open" areas there is (almost?) no instance where you can decide on the order to solve the puzzles. The whole game is fully voiced what supports the mystery atmosphere of the story. While I liked it, I think some people could be confused by some dead-ends in the environment (closed doors that won't open and similar stuff). For me this created some feeling of realism, as it would not be realistic to have all the places just as some kind of linear tube. I enjoyed the story a lot even though I would have liked it to be a bit longer with a bit more explanation of the later parts, yet it already worked quite well for me.
Hands down one of the best digital escape room type games I've ever played! oh and I absolutely adore the art
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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