
Unleash your creativity, design your dreadnought with a variety of modules, and have complete control over the function and style of each module. Command your battleship with wisdom and decisiveness. Gallop in the vast galaxy and destroy all enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like building and tinkering with ship designs this is for you, yes it could do with more explaining how to build a ship but you learn quick enough. yes it can be buggy but it is to be expected and it is not game breaking, give it a try, and i can say it is enjoyable to build a ship from scratch. Hoping for more parts to increase the possible options.
单人内容几乎没有也算了,就一个造船玩法还有意思点,可你造船也不让人不能好好造,搞什么?造好的船导入导出就有可能有几个配件莫名其妙的断开连接。还有本来好好的船都已经打过仗的点个检查连接按键也会莫名其妙的给你断开几个部件的连接。打了点钱想把船升级改装下,结果原先造好的部位就会莫名其妙的给你断开几个连接,在船体深处的部件你叫我怎么调整?你不是瞎折腾吗 ???船体部件莫名其妙断开连接这问题不改,没法继续玩下去了!!!
教程等同于没有,字体看着也很奇怪,界面过于复杂不够扁平,操作手感也很奇怪,总之是不如NAVALART,飞空艇
跑路了别买
怎么说呢,先给个好评以示鼓励吧,但是这个版本真的问题太大了。 先说新版本问题 首先是当发射的导弹到达一定数量后,游戏时间速度会莫名其妙的变快很多,直到导弹命中目标(我目前测出来的是20-22个胡蜂齐射能稳定触发这个问题) 然后就是点防近防炮,从设计上来看这是个能提供大于半球射界(90仰角+大俯角)的防御炮塔,但是对目标的索敌好像只有很窄一点。这一点有点不符合现实,这种东西应该连接的是全舰的探测系统,是能做到射界内来袭目标完全索敌的(甚至会在导弹进入射程前提前建立瞄准跟踪,) 然后就是这个侦察系统,我不知道作者对于这方面的设定具体是什么样,但是其实这种宇宙战舰的热信号和电信号应该能在相当远的距离捕获到,现在这个探测距离感觉就是肉眼探测到的,没有星际战舰的那种超远距离索敌的感觉。 接下来就是些老问题了 首先就是动能炮,真的是太鸡肋了,性能上被完完全全的暴打,接战距离也近的离谱,而且都太空时代了,炮塔居然不能坐到有半球的射界。 然后就是炮塔对于目标是否在射界内的判定问题,有时候目标明明在射界里,但是炮塔就是不攻击,甚至出现那种炮塔只对朝向±90度所在范围内的目标进行攻击的尴尬情况,着进一步恶化了我前文提到的动能炮的尴尬。 然后就是这个曲率引擎,放一个对于大型战舰来说跳的距离不够长,后摇巨大无比。讲道理,我能理解这东西的能量消耗,但是这玩意短跳躲不开导弹,长跳就是完全的活靶子,战术战略上都用不到,感觉制作组可能需要重新考虑一下这东西的意义所在。
不好玩,跑路了,别买
so I downloaded the game thinking I would have at least some fun but realized very quickly that this game needs alot of polish and game design work. for one the tutorials are great feature of the game for new players. the tutorials are very janky. because I attempted to get through the flight and combat tutorial could not figure out some stuff. the tutorial just said I won. witch I did not. so my assessment of this game is that it need alot of work. I am sure that there are more bugs and features that will need fixing.
This could be a great game. Is your goal an action game or an tactic game? Because for me there are too many tiny things to look after in a too short time in menues that are not very well highlighted. In short: 90% of attention is to learn to keep your shup not slipping out of your control, than focus on the enemy. Meny controls feel unresponive. Sorry but for me this is not the gameplay I can enjoy. Micromanagement of stuff should not be key to victory but only an additional flavour!!! You could add auto-manouvers, like keep certain distance or cruise around the target. Firemode should depend on my timing, at least the special weapons. The targeting mode is unresponsive, I have no idea if the weapons are doing what I want them to do. FTL was quick to access, hard to master. Your game is the blender of FTL like games, too many short cuts. Please rework your concept of menues & controles..because now it only creates FOMO...
This game has great potential, but it is barely playable at this moment. The rogue lite mode is largely unfinished, the number and diversity of ship module is limited, and most importantly, the camera control is still counter-intuitive. Seriously, I would rather let my ship auto-piloted by AI, making things much easier.
总体而言很不错,未来空间还很大,只是由于工作室规模问题,很多东西没来得急做出来,有些BUG,但总体勉强能接受,希望加油! 先说说现在的几个问题吧 1:武器平衡性,动能类发热量高,距离短,很是鸡肋,伤害上来讲应该很高才是,有时候还打不准,只能无奈选择导弹; 2:武器种类少,只有炮塔,希望增加其他类别,例如轴炮又或者说增加主炮,副炮之类的; 3:续航焦虑,仓库容积偏少,多加几个推进器就不足300s了。 4:还有武器的弹药消耗似乎不太一样,希望能在模块数据面板显示相关数据:例如炮弹单发伤害,射速,弹丸速度,每发弹药消耗仓储空间等,游戏内部数据应该是有的 希望越来越好!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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