
Unleash your creativity, design your dreadnought with a variety of modules, and have complete control over the function and style of each module. Command your battleship with wisdom and decisiveness. Gallop in the vast galaxy and destroy all enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了很多类似的游戏,这部作品很单调除了关卡模式再就是多人多人基本没人,舰船设计上也很单调武器很少模块都是固定的不能编辑,画质还有有玩的手感敢接就像是跟玩手游一样总之并不理想
教程等同于没有,字体看着也很奇怪,界面过于复杂不够扁平,操作手感也很奇怪,总之是不如NAVALART,飞空艇
不好玩,跑路了,别买
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
跑路了别买
If you like building and tinkering with ship designs this is for you, yes it could do with more explaining how to build a ship but you learn quick enough. yes it can be buggy but it is to be expected and it is not game breaking, give it a try, and i can say it is enjoyable to build a ship from scratch. Hoping for more parts to increase the possible options.
TLDR: As good as that video looks in steam? That's how bad it is to play. I know it's less then 3 hours played... But that is me forcing myself to play this for 3 hours. The moment I moved my mouse on the main menu, I said, "wtf" because it felt and looked wrong. Everything in-game feels wrong. It's a hard thing to explain, but I imagine most you know what I'm talking about. Played many similar games that are 2D or 3D with less, the same, and more intricacy than this game, one of those games Is spent hundreds of hours on a single ship and it was enjoyable and incredibly complex. This is like trying to make a space ship while a squirrel is shoving an acorn up your ♥♥♥♥♥♥♥.
怎么说呢,先给个好评以示鼓励吧,但是这个版本真的问题太大了。 先说新版本问题 首先是当发射的导弹到达一定数量后,游戏时间速度会莫名其妙的变快很多,直到导弹命中目标(我目前测出来的是20-22个胡蜂齐射能稳定触发这个问题) 然后就是点防近防炮,从设计上来看这是个能提供大于半球射界(90仰角+大俯角)的防御炮塔,但是对目标的索敌好像只有很窄一点。这一点有点不符合现实,这种东西应该连接的是全舰的探测系统,是能做到射界内来袭目标完全索敌的(甚至会在导弹进入射程前提前建立瞄准跟踪,) 然后就是这个侦察系统,我不知道作者对于这方面的设定具体是什么样,但是其实这种宇宙战舰的热信号和电信号应该能在相当远的距离捕获到,现在这个探测距离感觉就是肉眼探测到的,没有星际战舰的那种超远距离索敌的感觉。 接下来就是些老问题了 首先就是动能炮,真的是太鸡肋了,性能上被完完全全的暴打,接战距离也近的离谱,而且都太空时代了,炮塔居然不能坐到有半球的射界。 然后就是炮塔对于目标是否在射界内的判定问题,有时候目标明明在射界里,但是炮塔就是不攻击,甚至出现那种炮塔只对朝向±90度所在范围内的目标进行攻击的尴尬情况,着进一步恶化了我前文提到的动能炮的尴尬。 然后就是这个曲率引擎,放一个对于大型战舰来说跳的距离不够长,后摇巨大无比。讲道理,我能理解这东西的能量消耗,但是这玩意短跳躲不开导弹,长跳就是完全的活靶子,战术战略上都用不到,感觉制作组可能需要重新考虑一下这东西的意义所在。
so I downloaded the game thinking I would have at least some fun but realized very quickly that this game needs alot of polish and game design work. for one the tutorials are great feature of the game for new players. the tutorials are very janky. because I attempted to get through the flight and combat tutorial could not figure out some stuff. the tutorial just said I won. witch I did not. so my assessment of this game is that it need alot of work. I am sure that there are more bugs and features that will need fixing.
This could be a great game. Is your goal an action game or an tactic game? Because for me there are too many tiny things to look after in a too short time in menues that are not very well highlighted. In short: 90% of attention is to learn to keep your shup not slipping out of your control, than focus on the enemy. Meny controls feel unresponive. Sorry but for me this is not the gameplay I can enjoy. Micromanagement of stuff should not be key to victory but only an additional flavour!!! You could add auto-manouvers, like keep certain distance or cruise around the target. Firemode should depend on my timing, at least the special weapons. The targeting mode is unresponsive, I have no idea if the weapons are doing what I want them to do. FTL was quick to access, hard to master. Your game is the blender of FTL like games, too many short cuts. Please rework your concept of menues & controles..because now it only creates FOMO...
很有趣,但是能不能多加点武器的选择啊,武器种类太少了,我心心念念的巨型X槽炮什么时候能做完啊,还有以前版本订阅的创意工坊模型,自从游戏更新后,只要出现这些老模型就会直接崩溃,而且不管在游戏里还是steam里都没法更新和删除,希望作者能尽快解决一下
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — |
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