
Unleash your creativity, design your dreadnought with a variety of modules, and have complete control over the function and style of each module. Command your battleship with wisdom and decisiveness. Gallop in the vast galaxy and destroy all enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作者跑路了,没有更新了,别买
总体而言很不错,未来空间还很大,只是由于工作室规模问题,很多东西没来得急做出来,有些BUG,但总体勉强能接受,希望加油! 先说说现在的几个问题吧 1:武器平衡性,动能类发热量高,距离短,很是鸡肋,伤害上来讲应该很高才是,有时候还打不准,只能无奈选择导弹; 2:武器种类少,只有炮塔,希望增加其他类别,例如轴炮又或者说增加主炮,副炮之类的; 3:续航焦虑,仓库容积偏少,多加几个推进器就不足300s了。 4:还有武器的弹药消耗似乎不太一样,希望能在模块数据面板显示相关数据:例如炮弹单发伤害,射速,弹丸速度,每发弹药消耗仓储空间等,游戏内部数据应该是有的 希望越来越好!
求求做个教程吧,肉鸽进去两眼一抹黑,底下几个按钮完全不知道是什么,至少加一个鼠标悬浮提示一下。作为有建模基础的玩家,舰船设计并没有想象中的麻烦,任何没有基础的人在合理的简短教程下完全可以熟练使用。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有趣,但是能不能多加点武器的选择啊,武器种类太少了,我心心念念的巨型X槽炮什么时候能做完啊,还有以前版本订阅的创意工坊模型,自从游戏更新后,只要出现这些老模型就会直接崩溃,而且不管在游戏里还是steam里都没法更新和删除,希望作者能尽快解决一下
玩了一会没玩明白,不管怎么调巡航还是推力引擎输出比一直是0,船动不了不明白为啥。而且不知道为啥一直认为船右边是船头,有些莫名其妙的。 然后这游戏玩家能看到的数值少到可怕,我甚至不能知道现在船的速度
好玩的一,捏船能捏一天
這款遊戲2024年就不再更新,當初購入非常後悔,連半成品都稱不上。
孩子们我跑路了
好评 这游戏太空战有一个区别于其他游戏很大的特点 就是在传统的xzy三轴上增加了一个旋转轴线 摆脱了传统的平面海战式太空战 且使得舰船可以以任何角度朝向任何方向(那空战味嘎嘎就上来了) 目前开发者也在群里大量调研 听取玩家意见(哈哈舰载机来喽!)被重视的感觉真的很好 这游戏的开发空间还很大且近期更新频率较快,还是非常期待的
很好玩的拼船游戏,自由度极高,作者在群里也经常互动,也一直在持续更新,就是容易拼上头忘记时间
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $22.3M | 34.4K | 78% | $19.99 | |
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| $28.7K | 49 | 84% | $14.99 | |
| $1.6K | 4 | 100% | $13.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.3K | 385 | 83% | $8.99 | |
| $85.3K | 119 | 78% | $24.99 | |
| $85.3K | 193 | 25% | $14.99 | |
| $85.2K | 266 | 75% | $14.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $85.2K | 404 | 85% | $9.99 |