
This intense space shoot ’em up challenges you to fight across two battlefields on one splitscreen. Instantly switch between them to dodge waves of bullets, reach secret areas, or surprise your enemies. Play solo or turn it up to 11 with a local co-op partner.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 44reviews | 80% | — | $12.1K |
| $3.24−75% | 46ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[list][*][b][h1]Morlan's shorts:[/h1][/b][/list] The split screen and move-between-screens mechanism is fun and confusing at the same time, but provides a nice challenge. Controls (keyboard at least) is responsive, music is alright, arcadey graphics..the atrmosphere is there. It's not a revolution in gaming but if you're looking for an arcade shoot'em up fix, while at a sale, it's a fun little game.. PS. Played it while it was free for some time.. [b]Don't waste more time reading lengthy reviews.. time is of the essence![/b]
Fine and challenging expirience. It was nice too saw how this game did fine started from kickstarter and greenlight. I believe it would've being better to have unlimited continues to start everytime from last checkpoint. 3 continues and many instant kill spots and boss attacks making starting from beginning very tedious.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1K | 97 | 69% | $4.99 | |
| $12.1K | 72 | 76% | $5.99 | |
| $12.1K | 174 | 84% | $4.99 | |
| $12.1K | 151 | 60% | $4.99 | |
| $12.1K | 151 | 52% | $4.99 | |
| $12.1K | 139 | 96% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.9K | 386 | 97% | $9.99 | |
| $873 | 4 | 100% | $7.99 | |
| $8.8K | 155 | 70% | $2.99 | |
| $18.2K | 91 | 90% | $7.99 | |
| $2.7K | 30 | 57% | $3.99 | |
| $422 | 5 | 100% | $4.99 |
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Korean, Traditional Chinese*languages with full audio support
| $12.99 |
| 34ratings |
| 82% |
| — |
| not modelled |
| $12.99 | — | 70%* | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is very fun. If you like top down scrolling shooters like this at all, you'll like this one. The dimension shift mechanic is a really unique addition.
switch上找到的游戏 可以双人游玩 双屏很有创意也考验试试切换但难度大增 和家人玩双人难度急速增加 欢乐但是久了也感觉不行 游戏有亿点冷门结果就是没有攻略(干就完事了不用攻略?但是魔方真的找不齐啊 是不是要高难度或者怎么样才会出现?) 普通难度太降低一点门槛就好了 合家欢也能其乐融融
Clásico juego con una mecánica innovadora. Interesante
Very fun and rewarding gameplay with patience!
Esta muy buena la mecanica de pantalla partida e ir intercalando entre las dos, me hace acordar mucho al Ikaruga. Esta entretenido y muy bueno para variar de los Shoot em all / bullet hell.
// Dimension Drive Cool story line for a game of this type. Local COOP up to 5 people! Really neat, a small glow appears on each split screen that allows one another to know where the other's ship is at. Even cooler than that, is the ability to hyper drive over to the other players screen if A) You're in danger B) They're in danger. A super cool retro arcade game but rebirthed. Even the graphics are -- shockingly -- 4K; super high detail, albeit simple graphics... retro reborn. Excellent Game and an excellent value. <CONTROLS> [A] Switch Dimensions (jump to the other screen) [X] Fire [I was able to play with an Xbox Core Controller + an 8BitDo Pro 2.]
구매가격: 4,200원, 스팀 화면을 좌우로 분할하여 왔다갔다 하면서 총알도 충전하고 아이템도 얻고 보스도 잡는 슈팅게임입니다 볼륨은 작지만 참신한 게임이였네요
I recommend dimension drive!... for classic shooter enthusiasts who want to get away from the terror of some other niche shmups. I like games that present an interesting challenge without being completely sadistic. Game plays and feels fine, although I don't care at all about the story or characters. I don't think the game needed the slide and rotate backwards moves. This game is only 12 short levels long, meaning there's no time to really acclimate to or master those attacks. They just became a nuisance as I fumbled for the button, frequently sliding when I meant to warp or warping when I meant to spin. This usually ends in flipping into a wall and dying on accident. Bosses were fun although they tended to stay stationary and not really act aggressively, just spew bullets. Game also looked pretty decent, except for some minor graphical oddities. (why does your ship turn front facing for a few frames while switching sides, even when you're pointed backwards?) When I first saw the trailer I was afraid that this game would either be inaccessibly brutal or the two screens would make the game a complete push over. The truth is somewhere in-between. It's a very easy game all things considered especially on the most casual mode, but it also forces you to be vigilant in all directions, and memorize just a little bit. About half the time its extremely clear what side you're supposed to be on and the rest of the time you can safely traverse either. I could have gone with more bullets but I'm also happy for a casual experience that doesn't overstay its welcome. By the end of it I was wishing there was more levels as I was kind of attached to the balancing act.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.